Author Topic: Jones Tsunamidusher (V0.31 Alpha) Released!  (Read 4108 times)

Online Tsunamidusher

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Jones Tsunamidusher (V0.31 Alpha) Released!
« on: September 03, 2009, 08:31:05 AM »

.:Download Alpha V0.31:.

Summary: Jones Tsunamidusher, Wolf, Male, Kickboxing/Tae Kwon Do techniques, Also uses Magical Blackfire and Swordplay, Occassionally calls his panther sidekick "Veroniva"

Quote from: README
"Jones Tsunamidusher" V0.3 by "Tsunamidusher" - THIS IS AN ALPHA!! ALPHAAAAA!! Got it? ALPHA!!!
Summary = Kickboxing/TaeKwonDo mixed martial artist Wolf that can summon magical black fire and a living sword.
Also is partnered with a black Panther named Veroniva Iché. She helps when she can.
===================================
Sprites are © Byron V. Taylor 2009
Jones Tsunamidusher is © of Byron V Taylor 2009
Sonic the Hedgehog is © Sega 2009
===================================
Legend
===================================
x = Weak Attack
y = Medium Attack
z = Tough Attack
a = Parry (LB) || Grapple Pull (SS)
c = Grab
===================================
Special Moves
===================================
Darkflames: Eruption of Black Fire at the enemy from the ground level
Close = F, D, B, x
Far = F, D, B, y
Aerial = (in Air) F, D, B, x or y
Self = (on ground) D, D, x or y

Kara Sword Slash: Summon your Kara sword from the black ashes
Double Weak Attack = D, F, x
(Samurai Shodown Mode = 400 Power)

Single Strong Attack = D, F, y
(Samurai Shodown Mode = 400 Power)

Samurai Shodown Mode:
N/A (Soon adding Grab-ForcePush)

Last Blade Mode:
Command Parry: "a" (works for standing and crouching(Alpha Art stages), air isn't implimented yet)

===================================
Desperation Moves - Last Blade
===================================
Flurry 1: (1000 Power):

D, F, x+y (Weak Attack and Strong Attack)
-Flurry Ext: (1000 Power):
-D, F, x+y (Weak Attack and Strong Attack)

Coming Soon = Tailor'd combination system. "Veroniva's Personal Wrath"
===================================
Desperation Moves - Samurai Shodown
===================================
Blackenned Shear: (2000 Power):

D, F, x+y (Weak Attack and Strong Attack)

Coming Soon = "Drowned in Fire", Zetsumei Ougi, Decapitation animations
===================================


===================================
Updates
===================================
N/A

===================================
Credits
===================================
Elecbyte
Zeckle for helping with the coding! Big Help in many many areas

Feedback thanks goes to: TBA

Thanks for playing! Updates in the future! "Woof"

 

Spoiler (click to show/hide)

Man oh Man, I gotta say, I wanted this to be a BETA release, not an Alpha. But this last month has really been hijacked... and I'm a man of my word! This character is playable, but clearly lots of features are not implimented yet, nor is AI available. But I think you'll grasp the basic idea. Feel free to add any early criticisms and any ideas!

Ze List!
-=Priority 1=-
Redoing all collision work
Fixing Throw coding
Respriting run animation

-=Future Developments=-
Hitpause Adjustment
Finish spritework and coding for low parry and aerial parry
Custom made Blood effects
Re-adjusting the Sword attacks (and SS Mode Power costs)
Adding more supers for both SS and LB Modes
Adding Lose/TimeOver Animation
Code alternate "Down and Get Up" Animation for sweeps
Zetsumei Ougi (everything)
Decapitation and Elemental Damage animations
Various Intro/Outro work
« Last Edit: September 05, 2009, 02:07:07 PM by Tsunamidusher »

Offline Hams Will Get You

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #1 on: September 03, 2009, 08:32:59 AM »
Good Release.
But I'm fearing about the flame wars that's gonna start in this topic... *Runs to a shelter*

Online Tsunamidusher

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #2 on: September 03, 2009, 08:47:13 AM »
Any real gamer, MUGEN creator or logical person worth their salt will focus on the point of anyone making a MUGEN character, and a HI REZ mugen character from scratch at that.

Anyone that goes off an insulting and/or useless direction, or just has no appreciation for the effort, will gain my sympathy and promptly be ignored. And I'll leave that at that.

Offline Laxxe23

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #3 on: September 03, 2009, 09:01:37 AM »
boo you suck :P
anyways hitpauses feel abit too long, maybe in one mode keep them the way they are, and in the other lessen them. 
the sword swing where the sword falls after can be fixed by making the afterimages explods
you left one of your frame movements in there.  down a or down b I believe. 
« Last Edit: September 03, 2009, 09:07:57 AM by Shades team »
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Offline M79

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #4 on: September 03, 2009, 09:16:13 AM »
Any real gamer, MUGEN creator or logical person worth their salt will focus on the point of anyone making a MUGEN character, and a HI REZ mugen character from scratch at that.

Amen. I'm a graphic designer, and I can only imagine how long it took you, and how much work was put forth into making this. I'll try the character out this evening, but going off of the screen shots, I'll say that the graphics look really nice. Most of it is very crisp and clean.
I'm in your computerz.......lurkin' ur internetz.


Offline Lawenforcementabuser

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #6 on: September 03, 2009, 12:20:51 PM »
Very cool Tsunamidusher, saw some issues here and like width vs the wall with the throw but thats cosmetic and I'm sure u'll take care of it b4 the final release. The versatility of Darkflames is a pretty sweet idea. Crouching parry made me laugh cause of how it looks, but I know ur using that wire frame to draw Jones to move like that.

I rly like his moves, maybe I should play Last Blade and Samurai Showdown  :P

ROFL "Sry Dude", made me lol hard.

Heres looking --> to the finish.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D


Offline Cybaster

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #7 on: September 03, 2009, 12:45:49 PM »
Looking forward to the update, it's very promising. :)

- The CLSNs need work, they move all over the place. I believe two are enough for stance.
- The throw causes debug flood, the opponent still has his normal blue CLSN, the custom state doesn't look great, etc. The red CLSN for throw is little IMO too.
- Mode selection sprites don't match.
- His legs look very short during run.
- me wants blood during sword attacks.
- Also, having the blade coming from the top and being magically stuck into the opponent during Blackenned Shear looks very strange. He should be rather rushing to the opponent and stick the sword horizontally for it to go into the opponent like that.
go your with your bitch [...] fucking alladin motherfucker

I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine


Online Tsunamidusher

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #8 on: September 03, 2009, 11:44:03 PM »
Thanks for all the feedback already!

Zeckle: Hitpauses seem too long/getting annoying? I think I can relate to that, I'll address that in the next update!

M79 : 8)

Hadoabuser: The width of a character when hitting a wall while in mid grab... yes, that's something I'm slowly improving on, hope it'll look better by the next one, heh. I really need to work on that Parry anim as well as others. But, like I said, my family hijacked my month. Had quite a time just getting this up.

Inglourious CyBasterd: First of all, Sweet Name. That Run anims getting cleaned up, it was one of the first animations I did, really looked hidious, I agree. What do you mean by "Mode selection sprites don't match"?

Online MirageAtoli

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #9 on: September 04, 2009, 12:08:04 AM »
If you have one, you may want to post your to-do list to help frame the release in context.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours


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I for one, do not enjoy round corners!  :bigcry:

But they hurt much less when we accidentally hit them!  :S


Offline Laxxe23

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #10 on: September 04, 2009, 07:28:51 AM »
He could mean they are not hi-res, if my memory serves correct.  (mode selection)
edit - i stand corrected
V
« Last Edit: September 04, 2009, 07:42:02 AM by Shades team »
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Offline Cybaster

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #11 on: September 04, 2009, 07:30:34 AM »
What do you mean by "Mode selection sprites don't match"?

Well, they don't seem to have the same resolution, and one is blinking while the other not.
go your with your bitch [...] fucking alladin motherfucker

I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine



Offline Cybaster

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #13 on: September 04, 2009, 02:20:46 PM »
Looks like an awesome character. I'll try him out soon.

I'm downloading it now.

Tomorrow, you'll extract it from the archive, and after tomorrow you'll move it to your chars folder. DOH !!! Maybe you'll have tried it before the end of next week ! :D
go your with your bitch [...] fucking alladin motherfucker

I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine


Online Tsunamidusher

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #14 on: September 04, 2009, 03:13:51 PM »
Oh, the resolution and animation of the two choices.
Well, I'll deal with that last, I'll have to decide what to do about that later.

You know, that suggestion above to make a list of how I'm going to progress this character is a great Idea, I'll update the OP for that soon. I usually just kinda see what's missing and what I want and just work on it. Having an ACTUAL plan might ease the patience for updates

Looks like an awesome character. I'll try him out soon.

I'm downloading it now.

Tomorrow, you'll extract it from the archive, and after tomorrow you'll move it to your chars folder. DOH !!! Maybe you'll have tried it before the end of next week ! :D

Haha, Oh you...


Online Tsunamidusher

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #16 on: September 04, 2009, 04:08:44 PM »
I just tried him out. Nice character.

Diagnosis, you need some caffine...

No ideas for this character? Nothing to say about it?

Offline Guilty

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #17 on: September 04, 2009, 04:17:24 PM »
I just tried him out. Nice character.

Diagnosis, you need some caffine...

No ideas for this character? Nothing to say about it?


Look, he got those zomg fx chibis, thinks that Gouken and Dante by alexlexus are great and make lame mugen videos. Do not expect anything from him.

--------------------------------------------------------------------------------------

Btw, i downloaded you character. It plays nice for a beta, and i got some suggestions:

-What about the running animation? It looks pretty strange, his legs are smaller only on that animation.
-The sword effects. It should be cooler if you put some effects on the swing, something like the SF4 focus attack effects. Try it. (look @ Vyn's Terry if you need some reference)
-The collision boxes looks a little bit exagerated. Try to look at KOD (i guess kod made it) clns tutorial, it probably will improve the character.
-About the sword again: MOAR BLOOD.

That's it. As i sayed before, it plays nice for a beta, but needs improvements. Good luck with this, and keep up with this nice original character.
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Online MirageAtoli

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #18 on: September 04, 2009, 04:23:33 PM »
You know, that suggestion above to make a list of how I'm going to progress this character is a great Idea, I'll update the OP for that soon. I usually just kinda see what's missing and what I want and just work on it. Having an ACTUAL plan might ease the patience for updates


It will also help you figure out how the various sub-systems and systems will work for the character, too.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours


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I for one, do not enjoy round corners!  :bigcry:

But they hurt much less when we accidentally hit them!  :S


Offline Donutman

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Re: Jones Tsunamidusher (V0.31 Alpha) Released!
« Reply #19 on: September 04, 2009, 04:28:29 PM »
I just tried him out. Nice character.

Diagnosis, you need some caffine...

No ideas for this character? Nothing to say about it?

i do have 1 idea. Make the intro with sonic appear only when you fight sonic ingame.