.:Download Alpha V0.31:.Summary: Jones Tsunamidusher, Wolf, Male, Kickboxing/Tae Kwon Do techniques, Also uses Magical Blackfire and Swordplay, Occassionally calls his panther sidekick "Veroniva"
"Jones Tsunamidusher" V0.3 by "Tsunamidusher" - THIS IS AN ALPHA!! ALPHAAAAA!! Got it? ALPHA!!!
Summary = Kickboxing/TaeKwonDo mixed martial artist Wolf that can summon magical black fire and a living sword.
Also is partnered with a black Panther named Veroniva Iché. She helps when she can.
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Sprites are © Byron V. Taylor 2009
Jones Tsunamidusher is © of Byron V Taylor 2009
Sonic the Hedgehog is © Sega 2009
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Legend
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x = Weak Attack
y = Medium Attack
z = Tough Attack
a = Parry (LB) || Grapple Pull (SS)
c = Grab
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Special Moves
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Darkflames: Eruption of Black Fire at the enemy from the ground level
Close = F, D, B, x
Far = F, D, B, y
Aerial = (in Air) F, D, B, x or y
Self = (on ground) D, D, x or y
Kara Sword Slash: Summon your Kara sword from the black ashes
Double Weak Attack = D, F, x
(Samurai Shodown Mode = 400 Power)
Single Strong Attack = D, F, y
(Samurai Shodown Mode = 400 Power)
Samurai Shodown Mode:
N/A (Soon adding Grab-ForcePush)
Last Blade Mode:
Command Parry: "a" (works for standing and crouching(Alpha Art stages), air isn't implimented yet)
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Desperation Moves - Last Blade
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Flurry 1: (1000 Power):
D, F, x+y (Weak Attack and Strong Attack)
-Flurry Ext: (1000 Power):
-D, F, x+y (Weak Attack and Strong Attack)
Coming Soon = Tailor'd combination system. "Veroniva's Personal Wrath"
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Desperation Moves - Samurai Shodown
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Blackenned Shear: (2000 Power):
D, F, x+y (Weak Attack and Strong Attack)
Coming Soon = "Drowned in Fire", Zetsumei Ougi, Decapitation animations
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Updates
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N/A
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Credits
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Elecbyte
Zeckle for helping with the coding! Big Help in many many areas
Feedback thanks goes to: TBA
Thanks for playing! Updates in the future! "Woof"
Man oh Man, I gotta say, I wanted this to be a BETA release, not an Alpha. But this last month has really been hijacked... and I'm a man of my word! This character is playable, but clearly lots of features are not implimented yet, nor is AI available. But I think you'll grasp the basic idea. Feel free to add any early criticisms and any ideas!
Ze List!-=Priority 1=-
Redoing all collision work
Fixing Throw coding
Respriting run animation
-=Future Developments=-
Hitpause Adjustment
Finish spritework and coding for low parry and aerial parry
Custom made Blood effects
Re-adjusting the Sword attacks (and SS Mode Power costs)
Adding more supers for both SS and LB Modes
Adding Lose/TimeOver Animation
Code alternate "Down and Get Up" Animation for sweeps
Zetsumei Ougi (everything)
Decapitation and Elemental Damage animations
Various Intro/Outro work