Author Topic: Scorpion and Sub-Zero released *updated 6-26-10*  (Read 8380 times)

Offline Shinnox

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #60 on: November 02, 2009, 07:04:04 PM »
he had plenty of chances to talk in mksm. PLAY THE VS MODE all the characters have taunts.

not all ninjas have swords...but here he is packing 2 of them
http://www.trmk.org/images/mkda/scorpionrender.jpg

no, it doesnt take forever to pull it off, read the updates.

hes disappeared in every form of media released. the first movie, the second movie, defenders of the realm cartoon, mk conquest tv show...even the cheap ass animated movie they did.

all the endings in mk are "what if" endings. that happened in his mkd ending. if you would play mka you would know that he isnt the elder gods champion. the deal was he would serve the elders if they would resurrect his clan...they did, but as hellspawns and scorpion turned on the elders.

i gave him frosts move bc theres very few chars in mugen that have a slipping animation.



Offline Tuggieman

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #61 on: November 03, 2009, 06:29:08 AM »
Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

You know what, screw it. I'm not gonna waste my time on these things anymore since there already perfect conversions of these characters.

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

I've read something like this before also. You don't need to be a creator and shit like that to be a critic so quiet you.


well of course you can point out problems. but to really shoot someone down? to try to massacre effort a man tried to do? but really, no need to explain more than that. there is criticism, and there is just down right rude.

Oh look these creations Evolved from Kazmer to Binho which still isn't that great.


Binho's stuff isn't that bad bro

I think that your work needs credit.

You tried to make these characters stick out from the copies only to be shot down by these disrespectful assholes?

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

They have to realize that you put the time and effort to make these creations for the people.

Of course their will be problems in the development. nothing is ever perfect.

I say that these characters are fun to play with. Scorpion makes me laugh with his voice and his death, and sub zero is pretty unstoppable with his powerhouse moves. I mean, I can barely move an inch without being freezed all the time. but like I said, problems are inevitable.

but overall, I like these characters. controls are fun to use, and it make mugen enjoyable again.

Thank YOU for putting your effort in these characters for us, even when you didn't have to.


Stop right there.

Just because he made them doesn't mean that he's essentially "God".

Even PotS' and Reu's stuff had flaws.

This stuff needs a lot of work.


well did I say he is god? no, no I did not. did I not say that problems with characters are inevitable? Of course these characters do! its all trial and error. of course it needs work. so just relax and just wait for updates. But i do understand what you are trying to say. thank you.

Online Orochi Gill

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #62 on: November 03, 2009, 08:51:05 AM »
You're basically saying that feedback should be ignored in corepsondance to the delivery.

Not good.

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Offline Tuggieman

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #63 on: November 03, 2009, 09:54:15 AM »
well once again you assume I said something that is not true.

ok, fine, whatever you say. time to be a critic then.

-well I noticed that the AI will not prevent the armbar move, so every time I fight sub zero or scorpion, I will simply use the arm bar for a easy victory.

-sub zero specials are unpreventable. you can't stop him from being icy. so every time he does that, I have to duck and block since he can't attack me while I am ducking for some reason.

Scorpion is alright as in possibility to defeat. Sub zero on the other hand, not so possible. but if I use scorpion against sub zero, like I said, arm bar victory.

but that is all I can find on these characters, mainly their AI. I would suggest limiting sub zero ice moves, but what do I know? I am a multimedia designer, not a mugen creator.

feedback should not be ignored Gill, I do not know why you assume I said that. But I do not take any offense to it. remember what I said? "There is criticism, and there is just being rude" but thats all.

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #64 on: November 03, 2009, 10:06:30 AM »
It was still feedback.

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Offline Tuggieman

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #65 on: November 03, 2009, 10:24:31 AM »
well, yes it is.... thank you....

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #66 on: November 03, 2009, 11:03:50 AM »
I was referring to Konoha's, not yours. Even if the method he chose wasn't sugar-coated, it was still a method of delivering feedback.

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Offline Tuggieman

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #67 on: November 03, 2009, 11:35:33 AM »
oh, sorry.

Offline lolmechy

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #68 on: November 03, 2009, 02:04:08 PM »
orochi gill, delivering facts since i dunno :C

thanks for do sig Marx :V
No but really this is the Gay Pussy Cunt Sarah Palin shit wrong this fucking section: This guy gets more points for editing a song than I do for editing an Entire Fucking Game (PLUS the Songs In The Fucking Game)

yea boi im just that fucking cool

Offline ESFAndy011

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #69 on: November 03, 2009, 03:47:02 PM »
I was referring to Konoha's, not yours. Even if the method he chose wasn't sugar-coated, it was still a method of delivering feedback.


At first he was all like

These characters suck.

...

*crickets sfx*


After 1 or 2 (maybe even 3) posts like that, he provided feedback. I'll take that as a fact. But noone can take comments like "Decent? No. Good? Wafuckingha." as feedback. If they say why, then it's all good. He failed to say why in the first and maybe even the 2nd post (too lazy to read back).

So, in general, yes, he did. At first, hell no.

My point is, I believe Tuggieman was talking about konoha's initial and pointless hostillity.

Offline Tuggieman

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #70 on: November 03, 2009, 04:48:45 PM »
I guess Andy, but lets drop it now. because I was stupid for going off like that in the first place. I should know better not to burst out like that on my first post.

{back to feedback}
I was looking at the move list and I was interested in the "?" finishers. I tried many different combinations and I can't seem to unlock one yet. Did you really have extra finishers? or did you put that there for a future update on moves? If they are there, can you give me a hint, like using the MK method like f,f,d,f,hp or something like that? I know MK controls are different than any fighting game, even in mugen you switched the buttons around.

thats all on my mind for now.

Offline Shinnox

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #71 on: November 03, 2009, 06:30:20 PM »

well once again you assume I said something that is not true.

ok, fine, whatever you say. time to be a critic then.

-well I noticed that the AI will not prevent the armbar move, so every time I fight sub zero or scorpion, I will simply use the arm bar for a easy victory.

-sub zero specials are unpreventable. you can't stop him from being icy. so every time he does that, I have to duck and block since he can't attack me while I am ducking for some reason.

Scorpion is alright as in possibility to defeat. Sub zero on the other hand, not so possible. but if I use scorpion against sub zero, like I said, arm bar victory.

but that is all I can find on these characters, mainly their AI. I would suggest limiting sub zero ice moves, but what do I know? I am a multimedia designer, not a mugen creator.

feedback should not be ignored Gill, I do not know why you assume I said that. But I do not take any offense to it. remember what I said? "There is criticism, and there is just being rude" but thats all.


-havent added ai response for the armbar yet, just added it in.
-ive redone 2 of his supers. one was in the last update (an will be updated in the next one)
 next update will have it come off quicker and the "freeze" effect not last nearly as long.


I guess Andy, but lets drop it now. because I was stupid for going off like that in the first place. I should know better not to burst out like that on my first post.

{back to feedback}
I was looking at the move list and I was interested in the "?" finishers. I tried many different combinations and I can't seem to unlock one yet. Did you really have extra finishers? or did you put that there for a future update on moves? If they are there, can you give me a hint, like using the MK method like f,f,d,f,hp or something like that? I know MK controls are different than any fighting game, even in mugen you switched the buttons around.

thats all on my mind for now.


yes, for every ????? theres a move to be found.
like the armbar. its the "?????" under the jaw buster move...so you can add that to your list lol.

theres also kombat codes (no run, no blocking, no specials, etc) but there disabled for the time being.



Offline Dragyn

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Re: Scorpion and Sub-Zero released
« Reply #72 on: November 04, 2009, 07:13:58 AM »
you forgot Ermac, Reptile and Chameleon.....I'm not gonna say Rain cuz he sucks in my book....he can't possibly get any worse


Maybe suck in book but not in MUGEN depends how the creator made them.

To topic: Hey still first release still better than update ;D :sugoi:

Offline the Halfy

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #73 on: November 04, 2009, 12:36:22 PM »
Well....Rain ,Ermac,  were originally accidents anyway....Rain is cheap while Ermac became a popular character although it was denied for the longest time that he was an official character...he first appeared as a glitch of subby or Scorpion...the name came from an error in the game that said ERROR MAC...all the way into MK3 his existence was denied...then he became an actual character in UMK3 because his name became so popular due to the rumors that he existed as a playable character throughout the series....plus the creators had more memory to work with on UMK3 so they could put more characters in....Rain was a glitch with Scorpion being the fact that it was Scorpion but purple instead of yellow....apparently you could use Purple Scorpion a.k.a. Rain if you won around 50 fights in a row without losing once....but still he wasn't actually a character until Trilogy as far as I know


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Offline Shinnox

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #74 on: November 04, 2009, 01:54:48 PM »
Well....Rain ,Ermac,  were originally accidents anyway....Rain is cheap while Ermac became a popular character although it was denied for the longest time that he was an official character...he first appeared as a glitch of subby or Scorpion...the name came from an error in the game that said ERROR MAC...all the way into MK3 his existence was denied...then he became an actual character in UMK3 because his name became so popular due to the rumors that he existed as a playable character throughout the series....plus the creators had more memory to work with on UMK3 so they could put more characters in....Rain was a glitch with Scorpion being the fact that it was Scorpion but purple instead of yellow....apparently you could use Purple Scorpion a.k.a. Rain if you won around 50 fights in a row without losing once....but still he wasn't actually a character until Trilogy as far as I know


no, he didnt first appear as a glitch. it was a fake picture created by a fan submitted to egm magazine. this "glitch" was/is fake an doesnt exist

it was called "error macro", and the counter never increases as it was a usless code used in older games in the 80s.

rain wasnt a glitch either. he appeared in the demo screen of umk3 arcade and made his debut as a playable character in the home versions of umk3.

im not making rain. besides scorp and sub, i have noob-smoke, reptile and tremor but prolly wont release them


with that being said, please stick to the TOPIC.

Offline the Halfy

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #75 on: November 04, 2009, 05:04:43 PM »
exactly....the pallete for either Scorp or Subby went fucked up somehow due to a glitch/error...someone saw this and thought he was a secret character...so he submitted a picture to EGM...like you said....and I read up on UMK3...the official shit...it said for some reason you could play as purple Scorpion(Rain) after winning about 50 rounds without losing.....It's probly a spam article but I wouldn't know....second....to be on topic...yer Scorpion is a little shaky with the jumps...I like the MKSM voice for him....good idea...I also like the custom attacks...also good choice....good work...perhaps someone could make a new sprite for his getting back up kick animation...I might try and send you the sprites....and no I wasn't off topic....if I was talking about someone's Gouki when in this topic that would be off topic....I was sticking to the general topic of your mk character which is the best UMK3ish/MKSMish style SCOrPION/SUBBY...good job on them


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Offline Shinnox

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #76 on: November 04, 2009, 06:15:14 PM »
exactly....the pallete for either Scorp or Subby went fucked up somehow due to a glitch/error...someone saw this and thought he was a secret character...so he submitted a picture to EGM...like you said....and I read up on UMK3...the official shit...it said for some reason you could play as purple Scorpion(Rain) after winning about 50 rounds without losing.....It's probly a spam article but I wouldn't know....second....to be on topic...yer Scorpion is a little shaky with the jumps...I like the MKSM voice for him....good idea...I also like the custom attacks...also good choice....good work...perhaps someone could make a new sprite for his getting back up kick animation...I might try and send you the sprites....and no I wasn't off topic....if I was talking about someone's Gouki when in this topic that would be off topic....I was sticking to the general topic of your mk character which is the best UMK3ish/MKSMish style SCOrPION/SUBBY...good job on them


:wall:

THERE WAS NO GLITCH
the pic that was sent to egm was a FAKE and the guy made up a story to go with it. http://ultimatemk.com/vForum/showthread.php?t=25

yea, some of the air sprites are a little jerky at times. still have some adjusting to do.

Offline the Halfy

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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #77 on: November 04, 2009, 10:41:08 PM »
i guess in ways we are both right...you being the more right..I was right on a few things...here and there...but enough of the Ermac nonsense...he's a character now so who cares really...besides the jumps everything seems to be in order...I like how you added the the spear kata moves from MKSM....
I love that game.....they should have made it for PSP....I'd add some blur to the rope and spear when he swings it around...it'd add more effect to it....also more realistic...try for a blur similar to MKSM when he swings the spear around on the rope...it'll look awesom,e


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Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #78 on: November 05, 2009, 09:01:15 AM »
Has Scorpion a air throw like in MK2? And what about Sub-Zero, I didn´t see his ground throw.

Re: Scorpion and Sub-Zero released *updated 11-02-09*
« Reply #79 on: November 05, 2009, 01:17:01 PM »
Oh look these creations Evolved from Kazmer to Binho which still isn't that great.

You know what, screw it. I'm not gonna waste my time on these things anymore since there already perfect conversions of these characters.

I believe that a person should judge if they are experienced in mugen creation that exceeds your talent. but instead, we got these guys who do not know shit, ranting on your work.

I've read something like this before also. You don't need to be a creator and shit like that to be a critic so quiet you.

well of course you can point out problems. but to really shoot someone down? to try to massacre effort a man tried to do? but really, no need to explain more than that. there is criticism, and there is just down right rude.

Feedback is Feedback no matter how it's presented. Criticism is criticism no matter how it's presented. Not everyone is nice. If one cannot handle it, then oh well. There are people that are way worse. Feedback? Further Feedback

http://www.youtube.com/watch?v=0GnbYaFvdnQ

Optimistic arn't I?  :D