Author Topic: Captain Guile 2/15/2010 (fix)  (Read 4682 times)

Offline eken55

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Captain Guile 2/15/2010 (fix)
« on: November 20, 2009, 06:22:41 PM »
The link for Captain Guile has been restored.





                    Download
http://www.sendspace.com/file/ts58hb
« Last Edit: June 17, 2010, 06:37:22 PM by eken55 »

Offline Luis Alejandro

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Re: Captain Guile update 11/20/09
« Reply #1 on: November 20, 2009, 06:27:11 PM »
looks interesting, feedback in a few.
whoa this guile is very basic needs alot of work dude...

btw what explosion sprites? o_O
« Last Edit: November 20, 2009, 06:40:22 PM by Luis Alejandro »

Offline eken55

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Re: Captain Guile update 1/1/10
« Reply #2 on: January 01, 2010, 07:58:57 PM »
Last update !!

Offline eken55

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #3 on: January 07, 2010, 08:51:42 PM »
more bugs fixed on 1/7/2010

Offline Spy Gentleman

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #4 on: January 08, 2010, 12:09:11 AM »
more bugs fixed on 1/7/2010

Ugh...I smell shit from this character

Offline ecthelionv2

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #5 on: January 08, 2010, 12:21:19 AM »
My opinions.

3 seconds is too long just to charge up so you can do a special. You'll be too far from the opponent or the opponent can just rush in to you and counter you hard.
Some moves don't work. *one of the sonic booms doesn't even come out*
Final Mission does a ridiculous amount of damage. Shin Goku Satsu doesn't even do that much dyno damage.
Also he should take chump damage when blocking normal punches, not just from supers and specials.

Offline Luis Alejandro

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #6 on: January 08, 2010, 12:25:12 AM »
in some games chip damages for normal attacks aren't applied also

btw what explosion sprites? o_O

im credited, but for what now?

Online Cyan Paul

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #7 on: January 08, 2010, 12:34:51 AM »
Well 2 Guiles released the same day...let's start

- The commands are ridiculous, QCF+HP/LP sends a sonic boom, MP does nothing?
- Same thing for supers.
 - No, it's even worse. Only one of the 3 buttons will do something? Also why did you use a command that is so similar to the level 1 supers for final mission?
- Huge lag during the hyper combo 2.
- KOF FX dosen't mix well with cvs sparks.
- All the supers give power back.
- He should be able to throw a sonic boom in the air and one in the ground at the same time.
- Can crouch while running.
- Collision boxes are terrible, please read elecbyte's tutorial.
´ ----> This is an acute accent
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Offline TempesT

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Re: Captain Guile 1/7/10 (bug fix)
« Reply #8 on: January 08, 2010, 04:11:19 PM »
KOD's CLSN tutorial is good as well for grasping the concept of CLSNs for a character. Short, simple and sweet.


Offline eken55

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Re: Captain Guile 1/26/2010 (bug fix)
« Reply #9 on: January 26, 2010, 08:12:40 PM »
One more bug fixed on 1/26/2010

Offline furrynick

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Re: Captain Guile 1/26/2010 (bug fix)
« Reply #10 on: January 26, 2010, 10:32:16 PM »
Ill give that a try

Offline eken55

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Re: Captain Guile 1/28/2010 (fix)
« Reply #11 on: January 28, 2010, 07:33:15 PM »
Captain Guile is now Mugen 1.0 ready

Offline Blade Art

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Re: Captain Guile 1/28/2010 (fix)
« Reply #12 on: January 28, 2010, 11:28:34 PM »
very promising one

if you are looking for a host let me know
The first and only "web 2.0" warehouse of the internet: http://mugenarchive.com/

Offline eken55

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Re: Captain Guile 2/13/2010
« Reply #13 on: February 13, 2010, 02:48:51 PM »
I made some improvements to the final mission. Common1.cns updated. and some new block sounds added

Offline eken55

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Re: Captain Guile 2/15/2010 (fix)
« Reply #14 on: February 15, 2010, 06:35:08 PM »
more updates made on 2/15/2010

Offline Luis Alejandro

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Re: Captain Guile 2/15/2010 (fix)
« Reply #15 on: February 15, 2010, 06:46:46 PM »
and im still wondering
Quote
Thanks to Luis/Dshiznet for your awesome explosion sprites



Offline Xinos

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Re: Captain Guile 2/15/2010 (fix)
« Reply #16 on: February 15, 2010, 06:50:08 PM »
more updates made on 2/15/2010


Care to explain what changes? If you don't tell us, we won't know what was updated.

Offline eken55

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Re: Captain Guile 2/15/2010 (fix)
« Reply #17 on: February 15, 2010, 08:02:23 PM »
Hey Luis. When I first started making Captain Guile I used your explosion sprites for Guiles Super Sonic boom hit spark. I removed the sparks a little while back. But man they were awesome. I'll probably use them on the next char.

and im still wondering
Quote
Thanks to Luis/Dshiznet for your awesome explosion sprites





Offline eken55

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Re: Captain Guile 2/15/2010 (fix)
« Reply #18 on: February 15, 2010, 08:07:14 PM »
I usually put all the updates in the topic itself. Like where the photos and Download link are. But I'll start putting them in the reply as well. This time I made updates to the common1.cns. Some minor updates to the Final Mission. And some super Pause coding tweaks.   

more updates made on 2/15/2010


Care to explain what changes? If you don't tell us, we won't know what was updated.


Offline eken55

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Re: Captain Guile 1/28/2010 (fix)
« Reply #19 on: February 15, 2010, 08:15:33 PM »
Very nice I'll send you a PM

very promising one

if you are looking for a host let me know