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MK vs SF Reptile 1.0 Released. (Read 10675 times)

Started by ESFAndy011, January 01, 2010, 03:58:59 am
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MK vs SF Reptile 1.0 Released.
#1  January 01, 2010, 03:58:59 am
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Been making this guy behind the scenes for a while now. :)

Spoiler, click to toggle visibilty

Read the description and the readme for details.

I WILL take into consideration any feedback of any sort, but don't expect me doing everything you say. ;)

DOWNLOAD
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Last Edit: January 01, 2010, 04:13:39 am by ESFAndy011
Re: MK vs SF Reptile 1.0 Released.
#2  January 01, 2010, 04:02:30 am
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Looks Nice

Will download and give feedback in a bit  ;)

Small problem, your link isnt working

this one works though

http://www.freewebs.com/esfandy011/


[Edit]

He seems like a solid character IMO

His QCFx2,A  super is Awesome  :sugoi:
... Pulse Lifebars Re-Make :twisted:  60%
Last Edit: January 01, 2010, 04:12:45 am by FlameKyo
Re: MK vs SF Reptile 1.0 Released.
#3  January 01, 2010, 04:13:05 am
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Nice Andrej :P
Re: MK vs SF Reptile 1.0 Released.
#4  January 01, 2010, 04:14:02 am
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Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Reptile 1.0 Released.
#5  January 01, 2010, 04:21:00 am
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This is a superb character!
Everything about it is great, I just cant find any deep flaws  :-\
Maybe you could slow down the Back, Forward, Kick move as it can easily be spammable each time the enemy wakes up from knock down.

Nnaajj says: To this release.

Keep up the great work Andy!
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: MK vs SF Reptile 1.0 Released.
#6  January 01, 2010, 04:47:05 am
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What the f...??
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Reptile 1.0 Released.
#7  January 01, 2010, 04:49:34 am
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He's been doing that a lot lately.

Pay him no mind.
Re: MK vs SF Reptile 1.0 Released.
#8  January 01, 2010, 04:53:54 am
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Okay...
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Reptile 1.0 Released.
#9  January 01, 2010, 05:20:55 am
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Huh, Reptile, eh?

Testing him out, right now!!

[Edit]

I'm pretty impressed, but not surprised (considering that I'm a fan of your MK vs SF characters and all). But there is one flaw I saw while I was testing Reptile out.


(That's Drowin's Vanessa BTW)

How come every time I hit the opponent with the acid spit super, it hits like it's a square?

Last Edit: January 01, 2010, 06:42:42 am by TatariZane2002
Re: MK vs SF Reptile 1.0 Released.
#10  January 01, 2010, 05:36:58 am
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Welcome back ESFAndy ;D I so want to test this character out . From the looks above , it seems that you've already gotten people in for a treat and should be very good :sugoi: .

Happy New Years ! ( Early New Years for me since I'm central time ;P )

This is a superb character!
Everything about it is great, I just cant find any deep flaws  :-\
Maybe you could slow down the Back, Forward, Kick move as it can easily be spammable each time the enemy wakes up from knock down.

Nnaajj says: http://i20.photobucket.com/albums/b208/Janus-r/BisonYes.jpg To this release.

Keep up the great work Andy!

Every Mugen release should have your approval ;) .

***EDIT***

Ok some things I would like to note...

1 . I think the roll is fine and shouldn't be adjusted , otherwise if it does get slower , than that just makes Chameleon better overall .
2 . Does reptile have some sort of overhead move ? If not , add one ! I see good mixup potential in this character by doing so ;)
3 . Like I pmed about Chun-Li , I don't like how air throws can catch an opponent that is STANDING . For characters that doesn't have a good wake up option , they are pretty much SOL as far as I know from winning .

Edit : On #3 a jab or some punch could sometimes get out of an air throw , but the other way of getting throws is a jump punch ( When almost landing to ground ) - throw ( Should be standing by this time ) .
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa
Last Edit: January 01, 2010, 06:03:25 am by AceKombat
Re: MK vs SF Reptile 1.0 Released.
#11  January 01, 2010, 05:42:08 am
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Happy new years man, have a nice one. ;)
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Reptile 1.0 Released.
#12  January 01, 2010, 08:41:44 am
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Just tried out your Reptile and he plays awesome. However, the "qcfx2+kick" move could use the side slam effect from the fightfx during Reptile slamming the opponent 4 times and like TatariZane2002 said, the acid spit super hits like a square. That's all I found for now. Thanks for the release and Happy New Year. :sugoi:
I will still do detail and aesthetic feedback for the rest.
Re: MK vs SF Reptile 1.0 Released.
#13  January 01, 2010, 08:44:36 am
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For some reason I get a kick out of the fact that your characters can essentially An Hero them selves by running into certain types of their own fireballs. Not that I'm bashing htem on account of that, but it tickled me a bit
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: MK vs SF Reptile 1.0 Released.
#14  January 01, 2010, 08:58:03 am
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Found a bug just now , but only one surprisingly and it's not an infinity either . ;)

1 . Reptiles roll move if hit confirmed against your MK VS SF Ryu , Ken , and SLII Akuma characters gives EX flash effects on them for some reason .
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa
Re: MK vs SF Reptile 1.0 Released.
#15  January 01, 2010, 09:06:44 am
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Found a bug just now , but only one surprisingly and it's not an infinity either . ;)

1 . Reptiles roll move if hit confirmed against your MK VS SF Ryu , Ken , and SLII Akuma characters gives EX flash effects on them for some reason .

Yeah that's on their side though. Probably some anim trigger that happened to cause that EX flashiness. Though I could just make the custom anim have a different number (Reptile's side) and problem solved.

For some reason I get a kick out of the fact that your characters can essentially An Hero them selves by running into certain types of their own fireballs. Not that I'm bashing htem on account of that, but it tickled me a bit

Not something that happens with this character. :P And chameleon no longer has that, but I need to update him. =X Still getting bugs with his forceball tennis super, which is a pain in the ass. >_>
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Reptile 1.0 Released.
#16  January 01, 2010, 09:18:30 am
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  • Hello ^_^... I visit MUGEN sometimes :P
Do you plan on adding tech throws toward your characters in the future Andy ?
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa
Re: MK vs SF Reptile 1.0 Released.
#17  January 01, 2010, 09:28:55 am
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YEah, the force ball Tennis thing is silly

Also, your Ryu, Shin Akuma And Ken still have the fireball suicide thing. Infact, in Training mode, Ken cna repeat it for SELFSOVIET DAMAGE
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: MK vs SF Reptile 1.0 Released.
#18  January 01, 2010, 09:30:52 am
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  • Hello ^_^... I visit MUGEN sometimes :P
YEah, the force ball Tennis thing is silly

Also, your Ryu, Shin Akuma And Ken still have the fireball suicide thing. Infact, in Training mode, Ken cna repeat it for SELFSOVIET DAMAGE

I think that this should be kept in still imo .
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa
Re: MK vs SF Reptile 1.0 Released.
#19  January 01, 2010, 07:25:41 pm
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YEah, the force ball Tennis thing is silly

Also, your Ryu, Shin Akuma And Ken still have the fireball suicide thing. Infact, in Training mode, Ken cna repeat it for SELFSOVIET DAMAGE

I think that this should be kept in still imo .

Indeed. The fireball can't be blocked by the enemy, nor can it be destroyed. So I figured that a fireball that dangerous should be able to come back and bite you in the ass, so to speak.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."