Author Topic: Super Buu By Team DBZ OS  (Read 4436 times)

Offline wenchu

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Super Buu By Team DBZ OS
« on: February 19, 2010, 01:51:55 PM »
Hello Fiends!!

here we bring you our last char: Super Buu.

This is the sheet Open Sourse created by Velcn.
Spoiler (click to show/hide)

And this chocolates created by Tapion, to interact with others chars from DBZ MUGEN community
Spoiler (click to show/hide)


This is de movelist.

-| Super Motions |-------------------------------------------------------------

"Buu Explosion"
command = D,DF,F,DF,D,DB,B, a+b
[-3000 Ki]


"Convertir en Chocolate"
command = D,DF, F, B, c
(En el aire)
[-2000 Ki]
------>

"Genocide Ball"
command = ~D,DB,B,D,DB,B, x+y
(Hold x+y for more shots, 2000 de ki limit)
[-1000 Ki]


"Mouth Blast"
command = ~D,DB,B,F, c
(Hold C for chargue more power)
[-1000 Ki]



"Buu Pimball"
command = (20 tics)B, F,B,F, x/y
[-1000 Ki]
(the smaller the place, more effective)




;--| Speciales de Ki |------------------------------------------------

"Grito"
command = F,B,F, c
[-300 ki]

"Triple Ball"
command = D,DF, F, c
(En el aire)
[-400 ki]

"Mouth Vapor"
command = ~D, DB,B, c
(si mantienen apretado el C, sigue tirando vapor por un rato mas)
[-300 ki]


;-| Special Motions |-----------------------------------------------------------

"Bola"
command = (20 tics)B, F, x/y
(con el X sale parabólica, y con el Y va directo al oponente)

"Buu Combo"
command = D,DB,B, x/y
(repeat sequence for more combos)


"Trampa de Goma"
command = D,DB,B, a/b
(repeat sequence, to trap the opponent)




"Envolver al Rival - Largo"
command = F, D,DF, a/b



[then, can press A or B, for hit the envolved rival. If mark a secuence D,DB,B+c, Buu exploits]



"Combo Patadas"
command = D,DF, F, a/b
(En el aire)

"Whip Agarre"
command = F,D, DF, x/y
(con el X lo levanta para pegarle y con el Y lo revienta contra el piso)



-----------------------------------------------------------------------------------------------------------------------------------


Dowload
http://www.4shared.com/file/223330641/5f0c1428/Super_Buu.html


This is the original Post:
http://mugengenerations.foroactivo.info/teams-releases-f40/super-buu-by-team-dbz-os-t1036.htm

Our previous char was Perfect Cell
http://mugengenerations.foroactivo.info/teams-releases-f40/cell-by-team-dbz-os-t317.htm


See yaa friends...

and rememver: all our material is free to use. we can best honor the Reciva is using our work to other work.

Offline WooshaQ

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Re: Super Buu By Team DBZ OS
« Reply #1 on: February 19, 2010, 02:17:23 PM »
WOW! And i mean it... holy friggin shit... an actual DB character that will end up in my mugen...  :o
Good work, this bu is really amazing and fun to play... and really i don't like DB that much...

PS. Genocide Ball seems to cause slowdowns...

nevertheless good work!

Offline Darkflare

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Re: Super Buu By Team DBZ OS
« Reply #2 on: February 19, 2010, 02:49:10 PM »
-Horrible horrible CLNS.
-The scream move is an infinite as long as you have power and the opponent is in a corner
-Mash LP or HK to gain power faster than the power charge does.


I stopped testing right there.

Icecar x2

Offline *Ichiron47*

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Re: Super Buu By Team DBZ OS
« Reply #3 on: February 19, 2010, 08:16:32 PM »
This char looks amazing! I'm definitely downloading him! Great job! :sugoi:


Offline Serious Bison

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Re: Super Buu By Team DBZ OS
« Reply #4 on: February 20, 2010, 12:37:22 AM »
pretty good buu, you should probably fix up what darkflare pointed out

Re: Super Buu By Team DBZ OS
« Reply #5 on: February 20, 2010, 09:14:19 AM »
Great sprite conversion.
The char is good too.

Edit: clsn needs a lot of work.
Some moves speed is not so logic.
« Last Edit: February 22, 2010, 04:07:40 AM by nedflandeurse »

Offline Noctis

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Re: Super Buu By Team DBZ OS
« Reply #6 on: February 20, 2010, 10:21:36 AM »
-Horrible horrible CLNS.
-The scream move is an infinite as long as you have power and the opponent is in a corner
-Mash LP or HK to gain power faster than the power charge does.


I stopped testing right there.


Then it's not infinite, is it?

I didn't download him, but he looks amazing just from the pictures alone. I hope it's not just the specials that are amazing. Regular attacks are important too.
« Last Edit: February 20, 2010, 10:30:19 AM by Noctis »


"There is nothing either good or bad,
but thinking makes it so."

--William Shakespeare

Offline Darkflare

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Re: Super Buu By Team DBZ OS
« Reply #7 on: February 20, 2010, 01:50:43 PM »
-Horrible horrible CLNS.
-The scream move is an infinite as long as you have power and the opponent is in a corner
-Mash LP or HK to gain power faster than the power charge does.


I stopped testing right there.


Then it's not infinite, is it?


Yea, but it takes zero skill to do an easy 60%.

Combine that with the fact that you can
Quote
Mash LP or HK to gain power faster than the power charge does.



Oh yea. The chocolate beam is unblockable.
It's cheap when it comes out very quickly and allows you for a free hit or worse...
Quote
Mashing LP or HK to gain power faster than the power charge does.




I'm thankful that this isn't one of those retarded LOL UBER FLASHY OHKOing FULLSCREEN SPAM DBZ characters but this is still pretty sloppy work.

Icecar x2

Offline A3R

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Re: Super Buu By Team DBZ OS
« Reply #8 on: February 20, 2010, 02:06:11 PM »
off. hey wenchu , i didnt know that u was here.
ontopic.  Great char, bad quality from sprite, but , perfect code. :sugoi:

Offline wenchu

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Re: Super Buu By Team DBZ OS
« Reply #9 on: February 20, 2010, 10:40:07 PM »
Well, first, sorry for my bad English
I am using a google translator .. xD

the character may have some errors in more complex movements, such as absorption ..... but I do not think this is a character "sloppy" ...

is more, I think DBZ Mugen community, very few characters so worked like this ....

The Cyr Move can not be infinite .... because it requires 400 KI power to run... if it goes infinitely is because only you have tried in practice mode. In combat mode, is not Infinite.

however these are very minor details I think.
if the character has errors because the community is trying to do DBZ original movements such as absorption, or telekinesis (in my Ginew) or Tag Special with my Cell (not so "Perfect" ... xD) and Freezer.
If there are so many errors with CVS, KOF, or Guilty Gear characters, because all their movements are well known in their programción mechanics, such as ..... Hadoken and Shoryken and all these movements  is simple.

in DBZ, they have to deal personages resemble the TV series and those we try to make original movements.
well about the "Chocolate Beam", which in this series can not block and therefore my character can not block.

well, thanks to all pro mcuho prove the character.
I wish to download all the characters of DBZ Team OS and leave us your opinion.

see ya friends! ::)

Offline Darkflare

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Re: Super Buu By Team DBZ OS
« Reply #10 on: February 21, 2010, 12:18:50 AM »
If I was playing in Training mode, how would I know about the ridiculous power gain LP and HK have ?

in DBZ, they have to deal personages resemble the TV series and those we try to make original movements.
well about the "Chocolate Beam", which in this series can not block and therefore my character can not block.


So? It's far too quick to be unblockable, it's pretty cheap on it's own. I don't care how it was in the anime, you need to do some balance fixes.

Icecar x2

Offline Noctis

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Re: Super Buu By Team DBZ OS
« Reply #11 on: February 21, 2010, 02:10:20 AM »
All of this is a easy fix.

@Wenchu
Fix the CLSN's, lower the amount of power you gain for all of your moves (especially moves that quickly give you a lot of power) and raise the power required for the overpowered attacks.
About that Chocolate Beam. In the anime, just scraping you with the beam would turn you into chocolate. Not much you can change there for game use. So it's just not suited for games imo, because it's overkill. (I'm assuming it's an instant when it hits the opponent)


"There is nothing either good or bad,
but thinking makes it so."

--William Shakespeare

Offline darkness666

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Re: Super Buu By Team DBZ OS
« Reply #12 on: February 21, 2010, 08:30:32 AM »
this super buu is sweet ;D ;D ;D

Offline Cybaster

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Re: Super Buu By Team DBZ OS
« Reply #13 on: February 22, 2010, 02:00:38 AM »
- Buu Pimball should bind the screen, so that Buu doesn't go at the top of the stage.
- Genocide Ball's FX continues even after Buu gets hit during startup.
- Bola's startup time makes it pretty much useless in a fight IMO.
- Why does every move feel slow when he's flying ?
- His basic attacks feel slow IMO (especially punches)
- Debug Flood all over the place.
- CLSNs, as everybody said.
- It looks like he slows down during teleport forward.

All in all, he has really WONDERFUL sprites, but the gameplay is not fantastic, even though the ideas are pretty good. If you could fix things and come up with some solid gameplay for him, it would be a must-have, especially since his sprites fit well with normal sized Mugen chars.
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I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine


Online Iced

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Re: Super Buu By Team DBZ OS
« Reply #14 on: February 22, 2010, 04:07:55 AM »
Having edited stig buu sprites, I would like to remind whoever made these that those were open sourced and you can base from them.
Lovely work on the sprites there, really.
http://img169.imageshack.us/img169/9769/flailan1.gif
http://img201.imageshack.us/img201/6550/flail2hi9.gif
http://mugenguild.com/forumx/index.php?topic=76895.msg652166#msg652166
Like Cy said, it makes a person even want to see a proper code that fits in seamlessly with other mugen work.

Offline AxKeeper

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Re: Super Buu By Team DBZ OS
« Reply #15 on: March 26, 2010, 07:55:11 PM »
I just tried this character and I have to say it's epic! It is somewhat limited but it has some sweet specials and the art itself is fantastic. I was turned off by the Spanish language but it had some neat moves like continuously blasting ki's in the air, defending and attacking at the same time. Some of the effects weren't too good like the chocolate beam attack (although nice) that was too shiny and not cartoon-ish enough (It is supposed to be anime after all). I do wish though that these sprites had the Stig87/Choujin coding in there for the best playing possible, if only they could be both made into one it would really be awesome. The charging animation/effects are very nice but again the steam looks too real and overly shiny. The sound worked great though in most of the moves but retained some of the KFM sounds as well making it feel beta-ish and incomplete.

Overall though it's a superb character and I say it's as good as Stig87's Super Buu and that's saying a lot because his is like the best. Really clean, really beautiful. 11MB is a bit much but awesome anyway.





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