Author Topic: Mortal Kombat 2: Shadows of the Past By Interloko (Alpha 4 released)  (Read 7966 times)

Offline interloko

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The game is based on Mortal Kombat 2 with additions that will make it similar to Mortal Kombat 3.
After this game i'll use the base of it to make an "engine" in which people may add characters and stages.

This is an alpha version for testing. please report any bug you find, with a description on what situation it happens, and a screenshot if you can.

Screenshots:




Alpha version 4:
Spoiler (click to show/hide)


Alpha version 3:
Alpha version 2:
Alpha version 1:
More info in the TXT file.
« Last Edit: August 08, 2010, 09:49:19 AM by interloko »

Offline [ƒıЯ£-ŁØřĐ]

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #1 on: March 07, 2010, 07:04:21 PM »
FUCKING! AWESOME!!!!!!!! :D :D :D :D :D

« Last Edit: March 07, 2010, 07:15:44 PM by ƒıŖ£-ŁØřĐ »
MK vs. SF - Fight for the Universe

Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #2 on: March 09, 2010, 12:28:37 PM »
Is there a way for you to add the animated fighter stances for each Kombatant in the character select screen?

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #3 on: March 09, 2010, 03:12:03 PM »
in a fullgame is posible, but that is not my intention.
outside a fullgame, not at the moment. i hope elecbyte add this in next versions.

Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #4 on: March 09, 2010, 08:07:45 PM »
There is another version of Mortal Kombat II in this topic. If you ask me, both of yours is similar.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #5 on: March 10, 2010, 09:18:25 AM »
i know juano's mk2
and off course both are similar. both uses arcade sprites  ;D
if you play them, then you will notice diferences.
both are different in the concept and also mine still in alpha version of the final idea i got in mind.

Offline Rednavi

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #6 on: March 10, 2010, 03:32:57 PM »
so you're "back" or something into MK coding? How further will you go on this game in overall terms? I mean any plans of new/original/comic-book-continuity characters or something more like MK2+mechanics from other MK games and from there to ahead add new moves and perfect the system as much as you can?

Dunno if you added some info about that on the readme, I'll get the game as soon as I can.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #7 on: March 10, 2010, 04:49:29 PM »
- new characters: maybe.. or maybe some old faces  ::) or maybe both  ;)
- storyline: this game is basicly mk2 with a twist in the story thinking on my "next game"
- new moves/fatalities: i'm thinking in 5 special moves and 3 fatalities per character
- gameplay: i'll change it later so it will looks like umk3

after i complete the mk2 stuff i'll start work on kombos, run system etc.

Offline Rednavi

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #8 on: March 10, 2010, 04:52:07 PM »
I dont think you should add the "run" feature, it never was really too interesting and only the AI really relies on it. If a character runs the other just hits him and it's not as aggresive as it looks at first.

meh, you may aswell just add the dash from MKA.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #9 on: March 10, 2010, 05:11:35 PM »
run must be in. mk2 without run is very slow, with run and kombos will be a great game (better than original)
and forget about mk "3D" features. i don't like those games.. nothing at all.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #10 on: March 12, 2010, 07:50:19 PM »
some screens of the progress:



next sunday the second alpha version  :sugoi:

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #11 on: March 14, 2010, 07:18:19 PM »
Revision: Alpha 2
Date: March 15, 2010.

What's New:

- Added 1 stage: Tower
- Added friendship fpr all characters (except jade)
- Added 1 fatality for some character:
Kung Lao: hat decapitation
Liu Kang: dragon bite
Cage: single and triple decapitation
Baraka: blade decapitation
Kitana: fan decapitation
Reptile: eat head oponent (incomplete)
Scorpion: toasty
Jax: head stomp (incomplete)
- Added a lot of kombat kodes (i'll make a list later :P)


Bug Fixes:
- value to identify male/female char wasn't working right when morph into a female character
- ID's of crouch hits were wrong and oponent no reacts like shoulds
- VS Screen: added a trigger to prevent simbols "desapear" after konfirm a kode but keep pressing buttons
- "Run" animations of male and female ninjas were wrong except in Sub Zero and Kitana
- Sometimes mugen powerbar level up sounds
- Sometimes Kitana's fan appears in other colour
- Other minor bugs


Links in the first post

Offline Mikesvampire

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #12 on: March 18, 2010, 04:10:09 PM »
some screens of the progress:



next sunday the second alpha version  :sugoi:


So, you had to make the Johnny Cage Head Glitch?

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #13 on: March 18, 2010, 05:06:44 PM »
in mk2 is not a glitch. he has a single and a triple head decapitation, that's a parody of the mk1 glitch  :P

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #14 on: March 19, 2010, 08:32:22 AM »
some info about kombat kodes. classes and how it works:

- there are 2 classes of kodes:
individual kodes: are the kodes that only works for our character.
for example: play as: smoke

kooperative kodes: are the kodes that works for both characters
for example: sudden death (only 1 round and die with only 1 hit)

in this game you can use kodes in Arcade Mode and VS Matches, you only need to know how  ;D

In both modes you can use individuals and kooperative kodes
In Arcade Mode you can use up to 3 kodes at the same time (you can use 1 individual with 2 kooperatives), and 4 for VS matches (1 individual per char and 2 kooperatives)
the system has some resctrictions to prevent contradiction in kodes. also there are some exclusive kodes for every class.
it's complex to explain but it's really easy in the practice.


today i've implemented kombat kodes in arcade mode.
i need to finish the way to activate the second kooperative kode.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #15 on: March 20, 2010, 11:10:10 AM »
more w.i.p.:

this time is about running system. it works like umk3:

- you can't run if your runbar is empty
- if you run and the bar is empty the character can no longer run no more and the bar begins to fill until you stop to keep forward. there's even a delay until it begins to fill
- after hitting a punch while the opponent is in the air, the bar began to fall. the same goes for kombos. in these cases the bars begin to fill instantly

i know that static images has no sense, but anyway...

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #16 on: March 21, 2010, 10:56:16 AM »
Revision: Alpha 3
Date: March 21, 2010.

What's New:

- Added 1 stage: Portal
- Added Jade and Smoke as selectable characters
- Added more kombat kodes (list at bottom of readme file)
- Kombat Kode in Arcade Mode and Kooperative Kombat Kode in Vs Matches now available (without any hidden command)
- Modified Bios screen timing to fit arcade's timing


Bug Fixes:

- Smoke's smoke appearing at the round start (when you were morph in him with Shang Tsung)
- Raiden torpedo in corner
- Kung Lao's hat not dessapearing when he is hitted throwing hit hat
- Kombat kode system when you press UP+a button and returns to 0 in the first digit (left)
- Some fireballs looking black/green at the beggining of a special move (noob saibot mode/soul mode)
- A lot of minor fixes in Kombat Kode System
- Liu Kang's Flyin' Kick hits even when you are very close.

Download link in the first post

Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #17 on: March 21, 2010, 01:14:08 PM »
Can you make Jade feel more like Jade? Midway rushed her in when making Mortal Kombat II.

Offline interloko

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #18 on: March 22, 2010, 01:08:49 AM »
jade feel exactly like jade. she was made in that way, so you can't say she doesn't feels like jade  :P
if you say, make jade with new moves, or moves from other games, then maybe. but not now.

Offline ArcTheLad

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Re: Mortal Kombat 2: Shadows of the Past By Interloko
« Reply #19 on: March 31, 2010, 12:50:51 AM »
Is this a fucking joke? I can't even get past the Battle Paint screen!