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Kula updated again (Read 6597 times)

Started by Duos.act, November 23, 2010, 04:59:53 am
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Kula updated again
#1  November 23, 2010, 04:59:53 am
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Also testing my new site, tell me if things work right.
Download
Re: Kula updated again
#2  November 23, 2010, 05:12:05 pm
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- Some clsn still disapears on basics. Infinite priority on some basics and strong versions are way slow.

- CLSN on air should be a constant box and not a "realistic" one. Also, I`m not sure but Kula should not be hittable in her "down" legs when in air(under knee).

Re: Kula updated again
#3  November 23, 2010, 06:05:01 pm
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I can't tell what's been changed but Weak Ray Spin > Standing HP is still an infinite.
Re: Kula updated again
#4  November 25, 2010, 03:47:20 pm
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Have you aleady added the sprites that were color separated by drex (?)?
Re: Kula updated again
#5  November 25, 2010, 09:27:08 pm
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Nope, I haven't gotten those sprites yet.

MugenFreak30

Re: Kula updated again
#6  November 25, 2010, 10:19:13 pm
I'll get to testing and giving feedback when I can.

Offtopic: How's the hosting on Google sites? File storage limit? I only ask because I may consider host changes after a while.
Re: Kula updated again
#7  November 26, 2010, 11:27:49 pm
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Feedback:
-EX moves give power back
- EX QCF K in the air doesn't take away power
will post more if I find any.

But are there truly grown men in this world?!
Re: Kula updated again
#8  November 27, 2010, 12:45:55 am
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Nope, I haven't gotten those sprites yet.

Really now?

Well here's the sprites. I sent this to [E] too so you may want to ask him if he's up to separating the pants and such.

Thank you, I will probably get all the gameplay stuff first before I worry about putting new color separated sprites in anyway, but I appreciate the effort you and [E] are putting in.  I will do my best not to let you all down with the final product.

Link's dead now though. You sure you didn't forget that you downloaded them?
Re: Kula updated again
#9  November 27, 2010, 06:30:30 am
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I don't have those anymore I'm afraid.  I lost them in a PC switch.  Yeah sorry for the confusion.
Re: Kula updated again
#10  November 28, 2010, 05:24:01 pm
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so, any plans to use them ?
Re: Kula updated again
#11  November 28, 2010, 09:57:43 pm
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[E], can you resend him the sprites? I'm having a hard time trying to find them again on my HDD.

Like clockwork I immediately remember where I left them. Here they are for you or anyone else who wants them. Since they haven't been added yet would anyone object to a K' XIII type of separation?
Last Edit: November 28, 2010, 10:11:34 pm by Drex
Re: Kula updated again
#12  November 29, 2010, 04:48:02 am
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so, any plans to use them ?

Yes sir.  They'll be in by the next update.

EDIT: I just remembered, being the idiot that I am, that I edited some sprites myself when making this character.  Your set doesn't have those of course.  Would you like me to tell you which ones I edited because I REALLY don't want your work to be in vain.
Last Edit: November 29, 2010, 06:36:21 am by MC2
Re: Kula updated again
#13  November 29, 2010, 09:48:05 am
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Yes, please do. Don't get started on adding those sprites yet since this will be coming in the next day or two.

Re: Kula updated again
#14  November 29, 2010, 10:04:43 am
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Oh shit, that's awesome.

Well anyway, If you look at my SFF everything should be there but if you want to see the ones I did myself they are...

-Group 3997.  Her basic intro.
-1933.  Phone winpose from KOF 2000.
-976.  Lolipop winpose.
-9020.  Midnight bliss.


Thanks again!
Re: Kula updated again
#15  November 29, 2010, 10:09:40 am
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Thanks
Re: Kula updated again
#16  November 29, 2010, 09:36:21 pm
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I am waiting until the sff is ready because I am more used to work with those, but it looks like drex will be done and tehre won't be anything left for me to do :P

2OS

Re: Kula updated again
#17  November 30, 2010, 07:36:57 am
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Feedback Debug —


Warning: Expression truncated to integer: Player Kula Diamond (57) in state 770 771: 25.00000046456


[Statedef 770 771]
type = S
physics = S
movetype = I
anim = 130
ctrl = 0
velset = 0,0

[State 770 771, LifeAdd]
type = LifeAdd
trigger1 = time = 0
value = GetHitVar(damage)*.25  ->  Ceil(GetHitVar(damage)*.25)
:V




More Feedback More Debug —


Warning: Player Sexy KO Detect (260) in state 169: Changed to invalid state 169 ( From state 0 )


;[Statedef 169]
;type = S
;physics = S
;anim = 999
;poweradd = 0
;sprpriority = -1
;velset = 0,0
;ctrl = 0
;facep2 = 1

;[State 220, 3]
;type = ChangeState
;trigger1 = AnimTime = 0
;value = 169


It's obviously invalid due to it's nulled out, but


[Statedef -2]

[State -2, Sexy KO]
type = Null;Helper
triggerall = NumHelper(6969) = 0
trigger1 = !alive
trigger1 = matchover || teammode = turns
helpertype = normal
name = "Sexy KO detect"
id = 6969
postype = p1
pos = 0,0
stateno = 169
keyctrl = 0
ownpal = 1
facep2 = 0
ignorehitpause = 1


^ This wasn't




Palettes —


One of the rather underrated [ from my point of view ] daughter of your current work in progress on hold, Kasumi Todoh




One of Morrigan




One of Kyo




One of Iori






Site is fine btw
Re: Kula updated again
#18  November 30, 2010, 06:53:29 pm
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Does you have any news about her SFFF patch MC2?
Re: Kula updated again
#19  November 30, 2010, 07:42:00 pm
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Yeah if you read up you will see that Drex is color separating her.

GT

Re: Kula updated again
#20  November 30, 2010, 07:42:33 pm
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