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Akuma (42311) 90% (Read 16003 times)

Started by Ryon, April 23, 2011, 03:56:26 pm
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Akuma (42311) 90%
#1  April 23, 2011, 03:56:26 pm
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[Preview]

http://www.youtube.com/watch?v=Zm087sguTXQ
[Download]
http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar

[Comment]
Features!
"Near Accurate" Moveset
Shin Akuma Mode!
far MVC style gameplay while in shin mode.

All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.
FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)
PS. I NEED TO PUT A DAMAGE DAMPENER.
Re: Akuma (42311) 90%
#2  April 23, 2011, 05:04:58 pm
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that raging demon looks sick bro :)
HUGE SIG
Spoiler, click to toggle visibilty
Re: Akuma (42311) 90%
#3  April 23, 2011, 05:29:51 pm
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I honestly think that part needs to be drawn, or sprited in a way that the colors change along with the current palette the player is using. Looking at the 'video' part of the raging demon, seems to be some color loss, or is that just the gif animation alone? It looks like a really nice idea, i just have a bad feeling about it just by looking at it. :S

"You must defeat my flaming
dragon punch to stand a chance."
Re: Akuma (42311) 90%
#4  April 23, 2011, 06:31:20 pm
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thats a GIF mario.

and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.
... and Mortal Kombat.
Re: Akuma (42311) 90%
#5  April 23, 2011, 07:31:48 pm
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I gotta say, this newer version is good enough to keep in my roster.

Keep up the good work.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Akuma (42311) 90%
#6  April 23, 2011, 08:00:17 pm
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Psycho Crusher is somehow strange, cuz when blocked he stays in "flying kick" animation long after the PC effect fades out.

Also the SGS animation does not work for me. Dunno why.
Re: Akuma (42311) 90%
#7  April 23, 2011, 08:04:22 pm
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I like this.this is definitely going in my roster.can't wait untill it's 100%.
Re: Akuma (42311) 90%
#8  April 24, 2011, 12:33:00 am
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Im now officially an akuma fan ;D
Re: Akuma (42311) 90%
#9  April 24, 2011, 01:52:22 am
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The same stuff I said about the last version.

Juggle Problems/Stuff that bugs me:
U can hit with any standard attack after any tats, then any type of hadouken(super form included). My gripe is that u can't hit with any physical attacks after said standard.

Opinion:
Back dash shouldn't slide on landing, I use dashes like that for precision aiming (outside the VS series).
Good thing u added a landing sequence for all Shoryukens other wise I'd be able to get any Hadouken in there after it.


Not too much else that bothers me besides lack of a damage dampener.

Combo: a,b,c, Fierce Tats, crouch z, double Gou Shinku Hadouken



Combo: Kongou Kokuretsu Za, Fierce Tats, crouch z, Fierce Shakunetsu


Plus I can't do the flying kick special and

Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Akuma (42311) 90%
#10  April 24, 2011, 02:52:37 am
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thats a GIF mario.

and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.
... and Mortal Kombat.

You don't necessarily have to redraw that entire animation. Just make a more, simpler sprite version of the animation. So like, Instead of having that whole animation, you could still have the symbols showing up. Have a regular fighting game sprite of your akuma doing that pose, facing the opponent or something. Sort of like one of Chun-Li's VS aerial super moves, if i recall correctly. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Akuma (42311) 90%
#11  April 24, 2011, 02:38:31 pm
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if i were to make a chunli.. >_>.. i would totally rip her Tatsunoko Vs. Capcom air super.
SEIZURE'S ALL AROUND!
Re: Akuma (42311) 90%
#12  April 26, 2011, 03:56:07 pm
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Unless I'm doing something wrong, why doesn't the SGS deal damage :???: Also, I don't see the SF4 animation appearing before the hitting part.
How do I get Shin mode, it isn't written in the readme ?
Re: Akuma (42311) 90%
#13  April 26, 2011, 04:17:18 pm
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yes i have been rather lazy.

Down, Forward, Down, Forward, Start  - for the Shin Mode

i'm not sure why the SGS is not doing damage? thats the first time i've heard of that error?
Re: Akuma (42311) 90%
#14  April 26, 2011, 04:27:48 pm
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Yes, I have the same problem. The super animation is not showing and no damage is given to the opponent though you can see the hits given.
Re: Akuma (42311) 90%
#15  April 26, 2011, 08:30:21 pm
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Just noticed that my gif shows that it isn't doing damage.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Akuma (42311) 90%
#16  April 26, 2011, 08:51:37 pm
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Found this with Psycho Crusher
Re: Akuma (42311) 90%
#17  April 26, 2011, 11:27:39 pm
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Re: Akuma (42311) 90%
#18  April 26, 2011, 11:32:36 pm
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Oh didn't see that  ;P

sdd

Re: Akuma (42311) 90%
#19  April 27, 2011, 05:31:16 am
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Doesn't seem to be mentioned, but:
If the opponent is walking forward and is caught by the SGS, they slide around. Tested on both forms.

Before:
Spoiler, click to toggle visibilty

After:
Spoiler, click to toggle visibilty

Other than the minor bugs, great job on the character!
god damn change the tampon already
Spoiler, click to toggle visibilty
Last Edit: April 27, 2011, 05:34:46 am by sdd
Re: Akuma (42311) 90%
#20  April 27, 2011, 05:36:56 am
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[Preview]

http://www.youtube.com/watch?v=Zm087sguTXQ
[Download]
http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar

[Comment]
Features!
"Near Accurate" Moveset
Shin Akuma Mode!
far MVC style gameplay while in shin mode.

All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.
FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)
PS. I NEED TO PUT A DAMAGE DAMPENER.


ive never seen anything like this  :tearsofjoy: