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Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated (Read 20616 times)

Started by JudaiZX, June 13, 2011, 03:01:28 am
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Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
New #1  June 13, 2011, 03:01:28 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Last Edit: July 28, 2011, 12:06:57 pm by Rajaa
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#2  June 13, 2011, 03:02:05 am
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Why would you announce this
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#3  June 13, 2011, 03:03:48 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#4  June 13, 2011, 03:07:03 am
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Except they're usually not this bad.
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#5  June 13, 2011, 03:09:38 am
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Except they're usually not this bad.
oh god
dont tell this is another bad hakumen
like i said i havent been able to test hakumen if this ends up being as bad as daimonmau's i'm gonna rage
I dont think the ragna is all that bad, at least not this version
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Last Edit: June 13, 2011, 03:16:56 am by The man everyone hates
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#6  June 13, 2011, 03:27:29 am
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Well I don't know about you guys but I have a personal rule of not downloading any characters from someone who doesn't even know how to take screenshots in MUGEN. :-\
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#7  June 13, 2011, 03:38:46 am
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Good Job, Jeff Locos.
Spoiler: Works In Progress (click to see content)
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#8  June 13, 2011, 03:46:15 am
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Quote
Jeff Locos

Immediate turn-around.


I dont think the ragna is all that bad, at least not this version

Are you kidding me?! You think this is decent?!

but Ragna is alright and seems to be the most accurate ragna out there

As a Ragna player, everything that was there last time was inaccurate and I bet everything still is.

But then again, since you like Daimonmau's Ragna, of course you would think this is great!

uguu
Last Edit: June 13, 2011, 03:50:50 am by aznperson569M
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#9  June 13, 2011, 03:56:16 am
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Chilling
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#10  June 13, 2011, 03:59:05 am
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How did you get that pic?
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#11  June 13, 2011, 04:02:26 am
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Who me? Easy. I did Hakumen's 623A (Which should not be doable in the air.) in the air.
Spoiler: Works In Progress (click to see content)
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#12  June 13, 2011, 04:04:48 am
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Next time include that in your post.

Stay tuned for a thorough breakdown.
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#13  June 13, 2011, 04:53:05 am
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  • Best supporting character in history of anime.
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    • www.youtube.com/user/aznperson569M
Well, since this character came from the guy that did the Buzz Lightyear-lookin Sigma, this wasnt that much of a surprise.

uguu
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#14  June 13, 2011, 04:56:49 am
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Cool, another bash topic.
MFG is on fire today! :D
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#15  June 13, 2011, 05:07:24 am
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Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#16  June 13, 2011, 05:30:10 am
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I made this sig. :ninja:

Props to a friend for my avvie
Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#17  June 13, 2011, 05:33:40 am
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    • www.youtube.com/user/aznperson569M
Only accurate in movelist. But everything is fucked up, like his Hell's Fang passing through people, or his "It's not over yet" command grab skipping animations.

uguu

GOH

Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#18  June 13, 2011, 02:09:19 pm
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Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#19  June 13, 2011, 02:10:20 pm
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Re: Hakumen by Jeff Loco's released, Ragna by Jeff Loco's updated
#20  June 13, 2011, 02:58:24 pm
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This will go to MI too, but I'm posting the feedback here first because I want :P

- Missing required sprites.

- As already shown, "x,move a little" is an infinite. An easy one.

- Hakumen has less range than it shows in sword attacks, mainly because hitboxes are not really good. And the slash should be transparent too. And some hitboxes for the sword attacks, like the aerial "D+x" attack, are terrible. And all ground versions of the sword attack except "B+b" miss if the opponent is close.

- Speaking about the aerial "D+x" attack. In source it's supposed to make Hakumen bounce if it hits. It doesn't happen with that one.

- Well, no shield effect for the counter. I suggest you go for the link I posted at the bottom. Anyway, the main problem is that because the bottom part of your Hakumen has huge hitboxes, it sorta makes the counter useless as anything will probably hit the bottom part first than your counter.

- Also, "D+a" counter, if it succesfully hits, makes the opponent sprites disappear for a moment. The same with the grab "z", all ground and aerial versions. This is a problem shared with Ragna, that you still haven't solved.

- And last, shown in the video, aerial "a" counter lacks cooldown. And what are those hitboxes, seriously? One is enough.

- No damage dampner at all. Add one. I mean, if you have a full bar and just spam "D,B,x" attack, you take half of the opponent's life. Also, I don't remember if it was possible to do a combo by spamming this attack over and over again, unless the opponent was in the air.

- Last hit of "D,F,c" special is supposed to be a crouch attack. Also, the attack was originally "B,D,F,c", but that's not a problem, really.

- As you probably know if you saw the videos, using "F,D,F,x" in the air makes him use the attack and then stay there as if there was ground.

- This is kind of ridiculous. What kind of counter hitboxes are those? This is for the counter super, the "D,F,D,F,a". Use a single hitbox for this. And this attack is supposed to counter projectiles too.


- Again, hitboxes for the "F,D,B,F,b" super are terrible (the sword hitboxes).

- Oh god, the Astral Finish. Again, what is this ridiculous hitbox for the counter hit (similar to the one above)? Also, sprites of the opponent disappear for a moment. And why in all BB characters I've tested except the edit versions, all of them kill the opponent in the beginning/middle of the Astral Finish? You should make the last hit kill it, if not it turns really bad. And last, the Astral Finish sign should be aligned to the center of the screen, not just appear in the middle of Hakumen. And hey, it's the opponent's life who's supposed to be low, not yours, but I guess that's your preference.

You know, people may hate this because it's a Len, but I recommend you to use all effects Haku=Len uses for the Shield/supers/etc if you don't have the ones from source. Also, you should study this character to learn how to place the hitboxes, because you did an awful job with them (or go for a video that shows hitboxes in source game, I'm sure it's easy to find in Youtube). Link below to the character.

http://aifee.syuriken.jp/
Last Edit: June 13, 2011, 03:05:14 pm by Nanashi_1337