It's a 1280x720 Stage, and that's the resolution I recommend using. Even so, I included some other resolutions. If it's not the one you play, change the localcoord.The sprites are from screenshots and movies I found over the net. This means that It's not perfect, you may notice some blur and color loss.Again, you should use this stage only at 1280x720. Don't post any bug if you're using other res.http://parsemugen.webnode.com.br/
I keep having problems with this stages even at the resolution that u mention to be, the best performance. It seems, that things tend to get stock in the screen and would not exit the screen, especially things like fire balls and things of that nature, they tend to get stuck at the end of the screeen for whaterver reason.
furrynick said, August 31, 2011, 06:01:55 amI keep having problems with this stages even at the resolution that u mention to be, the best performance. It seems, that things tend to get stock in the screen and would not exit the screen, especially things like fire balls and things of that nature, they tend to get stuck at the end of the screeen for whaterver reason. try my fixthis fix for 16:9 16:10 and 4:3 displayhttp://www.sendspace.com/folder/s0sl6edownload the file KenHD_Stage.7z (one def file)by the way I like put MP3 files alone with stage files, because it's easy to install and delete. so don't put mp3 into sound but in stages with def file
beterhans said, August 31, 2011, 06:08:39 amfurrynick said, August 31, 2011, 06:01:55 amI keep having problems with this stages even at the resolution that u mention to be, the best performance. It seems, that things tend to get stock in the screen and would not exit the screen, especially things like fire balls and things of that nature, they tend to get stuck at the end of the screeen for whaterver reason. Thanxtry my fixthis fix for 16:9 16:10 and 4:3 displayhttp://www.sendspace.com/folder/s0sl6edownload the file KenHD_Stage.7z (one def file)by the way I like put MP3 files alone with stage files, because it's easy to install and delete. so don't put mp3 into sound but in stages with def file
furrynick said, August 31, 2011, 06:01:55 amI keep having problems with this stages even at the resolution that u mention to be, the best performance. It seems, that things tend to get stock in the screen and would not exit the screen, especially things like fire balls and things of that nature, they tend to get stuck at the end of the screeen for whaterver reason. That doesn't happen here. Really. I tried with my chars and others, and no fireballs got stucked.Does this happen with a specific char, or it happens in other stage as well?Beterhans, thanks for the suggestion for 16:10 - they don't use this anymore on modern monitors, but I know many people still use this ratio. I'll include on next releases.However, I included 4:3, fullscreen without black bars.And your screenbound is still the same, so it shouldn't fix furrynick bug.
parse said, September 01, 2011, 04:14:39 amfurrynick said, August 31, 2011, 06:01:55 amI keep having problems with this stages even at the resolution that u mention to be, the best performance. It seems, that things tend to get stock in the screen and would not exit the screen, especially things like fire balls and things of that nature, they tend to get stuck at the end of the screeen for whaterver reason. That doesn't happen here. Really. I tried with my chars and others, and no fireballs got stucked.Does this happen with a specific char, or it happens in other stage as well?Beterhans, thanks for the suggestion for 16:10 - they don't use this anymore on modern monitors, but I know many people still use this ratio. I'll include on next releases.However, I included 4:3, fullscreen without black bars.And your screenbound is still the same, so it shouldn't fix furrynick bug.HI ParseThis problem happens at all your stages! Fireball can't exit the screen and only if it hit somethingthe only way to fix is [PlayerInfo]p1startx = -280p1starty = 0p1facing = 1p2startx = 280p2starty = 0p2facing = -1p3startx = -400p3starty = 0p3facing = 1p4startx = 400p4starty = 0p4facing = -1leftbound = -4000rightbound = 4000you can download some pots characters to test it it really happens. by the way I'm searching a way to do a stage for all screen ratio and I think I've found something.
parse said, September 01, 2011, 06:15:50 pmIf you check the code, the left and right bound is -4000 and 4000.at least your Dead Pool Should have this problempick a char them throw a fireball next P2 jump the fireball and see by the way I've updated all my HD Stage collection that can auto fit 4:3 16:9 16:10 screen ratio. include yours download them and check the changes. next time you don't have to make so many def files (sffs are changed)Linkhttp://mugenguild.com/forumx/index.php?topic=133439.msg1416179#msg1416179
beterhans said, September 01, 2011, 07:01:56 pmparse said, September 01, 2011, 06:15:50 pmIf you check the code, the left and right bound is -4000 and 4000.at least your Dead Pool Should have this problempick a char them throw a fireball next P2 jump the fireball and see by the way I've updated all my HD Stage collection that can auto fit 4:3 16:9 16:10 screen ratio. include yours download them and check the changes. next time you don't have to make so many def files (sffs are changed)Linkhttp://mugenguild.com/forumx/index.php?topic=133439.msg1416179#msg1416179 Actually it did work. Thanx! Do u have any fixes for Cammy HD stage?
I don't think Cammy' Stage have this issue. if it have you can modify it by yourself. change the bound to -4000 and + 4000
beterhans said, September 05, 2011, 06:48:16 amI don't think Cammy' Stage have this issue. if it have you can modify it by yourself. change the bound to -4000 and + 4000 If i'm not mistaking i think it does have the same problem as well, but i have to check to make sure BC i had this stage in my old mugen 1.0 screenpack and since then i have change and i am using a new defrent Mugen 1.0 screenpack. I am using Aces screenpack from infinitymugen team, mugen page. Another stage that definetly have this problem that i didn't mention is (The Dead Pool HD - Mortal Kombat II) stage. Just like KenHD before u fix it. Had also problems such as things getting stuck and not exsiting the screen and also another problem i notice, characters tend to multiply and other times they would freeze as well. Do u have the auto fit thing or fixes for the (The Dead Pool HD - Mortal Kombat II) and i still need to check but also (Camy HD stage) it if has the same problems. Now u mention something bout -4000 +4000 to change that. I don't really have a clue where this is located i need a little more info. Now doing those changes would that add the auto fit thing that u put in the other stages that u fix like the KEN HD STAGE?
furrynick said, September 06, 2011, 02:38:06 ambeterhans said, September 05, 2011, 06:48:16 amI don't think Cammy' Stage have this issue. if it have you can modify it by yourself. change the bound to -4000 and + 4000 If i'm not mistaking i think it does have the same problem as well, but i have to check to make sure BC i had this stage in my old mugen 1.0 screenpack and since then i have change and i am using a new defrent Mugen 1.0 screenpack. I am using Aces screenpack from infinitymugen team, mugen page. Another stage that definetly have this problem that i didn't mention is (The Dead Pool HD - Mortal Kombat II) stage. Just like KenHD before u fix it. Had also problems such as things getting stuck and not exsiting the screen and also another problem i notice, characters tend to multiply and other times they would freeze as well. Do u have the auto fit thing or fixes for the (The Dead Pool HD - Mortal Kombat II) and i still need to check but also (Camy HD stage) it if has the same problems. Now u mention something bout -4000 +4000 to change that. I don't really have a clue where this is located i need a little more info. Now doing those changes would that add the auto fit thing that u put in the other stages that u fix like the KEN HD STAGE?Cammy HD works fine here but I'll give you those 2 in 24 Hours.