damn, i care nothing for pokemon at all, since i was a teen, but damn man thats a very nice looking character u did here
You have NO idea how much work have he has gone through with this character.I'm defenitely looking forward to future works.
I have followed this character from the very beginning when I first heard about it here on the forums back in January.The character works like a charm! Keep up the good work!
Wow man, I'm not really into pokemon, but this is one beautiful looking piece of work right here. You clearly put a lot into this. Congrats on a seriously impressive character!
And one more decent Pokémon has risen People like my Rotom character - it took nearly a whole year.People like your Blaziken character - it took 7½ months.I see a connection here that the 30-minutes-to-make characters don't have.EDIT: It disappears through its animations for some reason.
GarchompMatt said, July 25, 2012, 07:09:49 pmAnd one more decent Pokémon has risen People like my Rotom character - it took nearly a whole year.People like your Blaziken character - it took 7½ months.I see a connection here that the 30-minutes-to-make characters don't have.EDIT: It disappears through its animations for some reason.That shouldn't be happeneing unless there's a conflict of nonstandard animations or states not coded right. Can you provide more information?Also there's one tiny bug I noticed a day or so after uploading, I forgot to draw CLSN boxes for the dash landing animation.
When I open Blaziken in Fighter Factory, the sprite file doesn't appear to contain any sprites, yet in-game, there's at least one.I'll try the 7z download when I can.
GarchompMatt said, July 25, 2012, 08:43:16 pmWhen I open Blaziken in Fighter Factory, the sprite file doesn't appear to contain any sprites, yet in-game, there's at least one.I'll try the 7z download when I can.Are you using FF Classic or FF Ultimate? If you are, it's because those can't read SFFv2, while FF 3.0 can. I'm not at my usual comp so I can't tell if it's using SFFv1 or SFFv2, but considering this is in the 1.0 releases, my gut feeling is it's the latter.
RicePigeon said, July 25, 2012, 08:52:44 pmAre you using FF Classic or FF Ultimate? If you are, it's because those can't read SFFv2, while FF 3.0 can. I'm not at my usual comp so I can't tell if it's using SFFv1 or SFFv2, but considering this is in the 1.0 releases, my gut feeling is it's the latter.It just says .sff. If it were .sff2 like Captain Falcon's, then the file wouldn't appear in the "open file" window of the sprites menu in FF.I have Fighter Factory Ultimate and Classic (the latter for stages, and the former for everything else).
It's a SSFv2FF3 by default saves all sprites as .SSF regardless of whether they're SSF1 or 2. Mugen doesn't appear care either way, look at KFM720.
The 100 Mega Shock! said, July 25, 2012, 10:51:09 pmIt's a SSFv2FF3 by default saves all sprites as .SSF regardless of whether they're SSF1 or 2. Mugen doesn't appear care either way, look at KFM720.Ah, OK. Damnit FFU 2.5! (2.6 is awful). Posted: August 27, 2012, 01:46:54 pmApparently, it only works with the MUGEN 1.0 motif. I was using EVE MUGEN with 1.0, and yet it didn't work properly...