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DCK3: Kastle Kaos Beta-ish (Read 2352 times)

Started by The Lord of the Flies, November 08, 2007, 05:16:20 am
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DCK3: Kastle Kaos Beta-ish
#1  November 08, 2007, 05:16:20 am
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Here it is. Something's bugging me, but I don't know why. Maybe you guys can tell me what. Sendspace for now.

http://www.sendspace.com/file/kl0uw0

Btw, I know the floor could use some re-editing, to make it look more "randomish", and I'm not entirely happy with the things I put in the corners (the ones in the foreground).

Anyways, let me know what you think.

Should I add Raiden to the thundering background ?

Sig made by TempesT :)
Last Edit: November 08, 2007, 06:14:03 am by L.o.t.F.
Re: DCK3: Kastle Kaos Beta-ish
#2  November 08, 2007, 05:32:35 am
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Go for it. Please make him do the Torpedo (the "Your-mom-is-from-LA" move)
Re: DCK3: Kastle Kaos Beta-ish
#3  November 08, 2007, 06:02:26 am
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Use the proper message icon or die trying.

One problem is the quality of source materials.  Graphically, not terrible except for the middle of the floor.  It almost looks like a bad filter effect, although I know no filter was used.

I don't like the foreground objects either.  Maybe lightning orbs or something similar would work better.  If you can't find a nice set of foreground objects, then it may be better to not use any foreground objects at all.

Not sure if Raiden would fit well in a DKC stage.

The zoffset could be a few lines higher.

The shadow should face the other way and be transparent.

If you want to add more things, you could add rain behind the windows.
Last Edit: November 08, 2007, 06:23:43 am by ziltama
Re: DCK3: Kastle Kaos Beta-ish
#4  November 08, 2007, 06:12:59 am
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Please make him do the Torpedo (the "Your-mom-is-from-LA" move)
Exactly what I was thinking.

Use the proper message icon or die trying.
OH NOES!

One problem is the quality of source materials.  Graphically, not terrible except for the middle of the floor.  It almost looks like a bad filter effect, although I know no filter was used.
Yeah well, can't do anything on that. That's how they come in the game. Although I agree with the floor.

I don't like the foreground objects either.  Maybe lightning orbs or something similar would work better.  If you can't find a nice set of foreground objects, then it may be better to not use any foreground objects at all.
If I find something that fits better and suits the stage, I'll add it. The thing is, both foreground objects "hide" an anomality on the ground :P.

Not sure if Raiden would fit well in a DKC stage.
Bleh, it's Mugen anyways :P.

The zoffset could be a few lines higher.
The shadow should face the other way and be transparent.
Will do.

If you want to add more things, you could adding rain behind the windows.
Lazynesssss...

Sig made by TempesT :)
Re: DCK3: Kastle Kaos Beta-ish
#5  November 08, 2007, 06:57:23 pm
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Should I add Raiden to the thundering background ?
* Jango Presley uses his Stage Wars judge voice
No because characters put on a stage look terrible and stand out too much.
* Jango Presley resumes his normal voice
I personally didn't play that far into DKC3 (hated that game), so I don't really know what was in the stage. However, from my point of view:

- Edit the ground a bit. I can tell exactly where the flip happened. Or if that's not possible, it would be easier if you just edited the ceiling (you could probably get away with copy-pasting the bricks).
- You know the scrolling clouds from the Brambles stages in DKC2? You could possibly edit those and have those scrolling behind the windows and thunder. And I believe there were also scrolling clouds in that K. Rool fight as well.
Re: DCK3: Kastle Kaos Beta-ish
#6  November 09, 2007, 08:56:44 am
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Re: DCK3: Kastle Kaos Beta-ish
#7  November 09, 2007, 09:14:15 am
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In general, it's distracting.

But uh-oh, DKC stages are getting pretty popular...