Author Topic: Narayan Maxime Final Alpha (one more to Beta!)  (Read 14790 times)

Offline Ryanide

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Narayan Maxime Final Alpha (one more to Beta!)
« on: November 15, 2007, 05:30:34 PM »
*UPDATED!!*

This is the final Alpha for Maxime, the next release WILL be a beta!

New additions include an overall buff in combo ability thanks to the inclusion of three new attacks. I fixed up some gameplay problems too. He now gains chip special when opponents block his attacks, and some of his attacks deal chip damage, so opponents will no longer just be able to stand there and block all his moves. His low attacks actually hit low now, and his will-of-whisp attack stuns for much longer if it hits. He also has a (lame) voice now!

Come get him!http://rapidshare.com/files/83203267/Narayan_Maxime.rar.html

I'm not going to call him Beta until he has a helper, some more hitsparks, one more hyper and an AI, but he's somewhat playable now. He's really starting to shape up to be the character that I want him to. I think you'll find that the damage starts to add up a bit more now that he has some other attacks to extend those combos.




« Last Edit: January 12, 2008, 05:03:27 PM by Ryanide »
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Offline kpt25

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Re: Narayan Maxime Alpha ver1.1
« Reply #1 on: November 15, 2007, 05:43:10 PM »
Could you plz post a screenshot at least?i`d like to know if i`m interested on the download or not...

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Online DMK

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Re: Narayan Maxime Alpha ver1.1
« Reply #2 on: November 15, 2007, 05:44:23 PM »
Check projects section.

Has sprites and a movie.

Offline Azasuke Kaijin

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Re: Narayan Maxime Alpha ver1.1
« Reply #3 on: November 15, 2007, 05:46:39 PM »
The Answer to the Ultimate Question:

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Offline kpt25

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Re: Narayan Maxime Alpha ver1.1
« Reply #4 on: November 15, 2007, 05:58:04 PM »
looks nice...donwloading now and testing as soon as i can :sugoi:

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Offline TempesT

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Re: Narayan Maxime Alpha ver1.1
« Reply #5 on: November 15, 2007, 06:04:16 PM »
His standing clsn box is odd. It blinks on and off :P

or rather, it switches momentarily with his arm.


Offline devilmanozzy

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Re: Narayan Maxime Alpha ver1.1
« Reply #6 on: November 15, 2007, 06:17:20 PM »
I'm getting the following message:

M.U.G.E.N. Error
Error message: Can't load Aurora.act
Error loading chars/maxime/maxime.def
Error loading p1


Anyways I was really looking forward to downloading this one. I hope someone has an answer to this one.

Offline Azasuke Kaijin

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Re: Narayan Maxime Alpha ver1.1
« Reply #7 on: November 15, 2007, 06:18:40 PM »
I'm getting the following message:

M.U.G.E.N. Error
Error message: Can't load Aurora.act
Error loading chars/maxime/maxime.def
Error loading p1


Anyways I was really looking forward to downloading this one. I hope someone has an answer to this one.

Just delete that line in the DEF >.>
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Offline TempesT

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Re: Narayan Maxime Alpha ver1.1
« Reply #8 on: November 15, 2007, 06:20:09 PM »
Or change aurora.act to willowhisp.act


Offline Ryanide

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Re: Narayan Maxime Alpha ver1.1
« Reply #9 on: November 15, 2007, 06:27:03 PM »
Whoops. I was supposed to remove both those palletes from the .Def

I'll fix it up as soon as I figure out how to fix the bug when he parries helpers.
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Offline Kung_Fu_Man

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Re: Narayan Maxime Alpha ver1.1
« Reply #10 on: November 15, 2007, 06:31:02 PM »
Shall I hold off on hosting this until after you've done those fixes Ryanide?

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Re: Narayan Maxime Alpha ver1.1
« Reply #11 on: November 15, 2007, 06:32:25 PM »
Being only a beta he probably wants to keep it "close" to home before distributing it more widely, no?But its his decision tho.

Offline Ryanide

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Re: Narayan Maxime Alpha ver1.1
« Reply #12 on: November 15, 2007, 06:34:14 PM »
Yeah. Please wait until I've at least given him a primary helper, a projectile and more aerial and crouching combo moves.

And when all the bugs are sorted out. :)

*I need help with this parry problem!!*
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Offline devilmanozzy

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Re: Narayan Maxime Alpha ver1.1
« Reply #13 on: November 15, 2007, 06:35:07 PM »
Thanks. I got it to work after removing the line of Pal4 in the def file. However the character is freezing in air attacks the whole game. Its a fun character tho when its working. The design of the character is quite appealing and different from most mugen characters out there. I'm still pretty new to mugen tho (three months). Anyways Exciting character, can't wait for a update on him.

Offline Ryanide

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Re: Narayan Maxime Alpha ver1.1
« Reply #14 on: November 15, 2007, 06:38:09 PM »
Freezing in air attacks? Ugh...gotta test this.

Edit: Nope, I can't get his air attack to freeze, and he doesn't freeze when other characters hit him in the air. Can you tell me exactly how you got this to happen please?
« Last Edit: November 15, 2007, 06:50:59 PM by Ryanide »
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Offline devilmanozzy

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Re: Narayan Maxime Alpha ver1.1
« Reply #15 on: November 15, 2007, 07:18:54 PM »
Ok, it did something weird where I was jumping and attacking and the other player attacked in air and I got hurt and then until I got hurt again was walking like the floor was midlevel when it was not. In short it forgot where the floor was. Not sure if its related to the problems early.

Sorry I'm posting so heavy.

Offline Ryanide

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Re: Narayan Maxime Alpha ver1.1
« Reply #16 on: November 15, 2007, 07:24:20 PM »
Ok, it did something weird where I was jumping and attacking and the other player attacked in air and I got hurt and then until I got hurt again was walking like the floor was midlevel when it was not. In short it forgot where the floor was. Not sure if its related to the problems early.

Sorry I'm posting so heavy.


Ugh, this is so weird. I went into debug mode and made two Maxime's attack each other at exactly the same time in the air, and they floated back down to ground level perfectly fine.

Are you sure there's not a problem with your common1 cns?
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Offline devilmanozzy

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Re: Narayan Maxime Alpha ver1.1
« Reply #17 on: November 15, 2007, 07:33:35 PM »


Ugh, this is so weird. I went into debug mode and made two Maxime's attack each other at exactly the same time in the air, and they floated back down to ground level perfectly fine.

Are you sure there's not a problem with your common1 cns?
[/quote]

I don't know much on that, I do have the new Unknown Motif Screenpack I downloaded today.

However it wasn't crashing earlyer before Maxime. Having downloaded a good few different types of characters from different sites and such. And I have only downloaded Maxime and Yoshi Bonne today.

Offline Ryanide

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Re: Narayan Maxime Alpha ver1.1
« Reply #18 on: November 15, 2007, 07:40:35 PM »
Yeah. It shouldn't be doing that, I've checked the code and I can't find anything in his .def that would cause him to do that.

Is Yoshi Bonne having similar problems for you?
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Offline devilmanozzy

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Re: Narayan Maxime Alpha ver1.1
« Reply #19 on: November 15, 2007, 07:51:34 PM »
Yeah. It shouldn't be doing that, I've checked the code and I can't find anything in his .def that would cause him to do that.

Is Yoshi Bonne having similar problems for you?


No the yoshi is fine. I played him however for like only 10 minutes. I'm sorry I'm not much help.