Oops, the armour bits aren't supposed to be standing block only. Will fix for the next version. The reason why it's so damaging are it's slowness (30+ frame startup, not including superpause), and that it drains his life. It can be tweaked to not hit so hard at point-blank, though.
Something odd I'm not sure how to fix is the split doing far more damage to Drownin's Hokuto No Ken characters than it should. It seems to work properly with others in my roster... has anyone experienced further problems?
Superarmour too. You mean it's supposed to work only while he's attacking, right? Which attacks do his superarmour not function with?
Will adjust the AI, but it's partly one of his weaknesses as a character; he has no quick, close-range defensive moves, and can't do much against constant pressure. The first moves I hope to add to his EX mode are a standard throw and an anti-air command throw, both with quick startup and priority but lousy recovery, to give him at least some way of countering blockstun characters.
Been offered hosting at Mugen History, so dl'ing should be easier from now.
<3 the input and encourangement!

EDIT: Will enjoy the video... except I'm on 16.8 kbps dailup. It'll take a while.

EDIT2: Those CLSNS on Dragonfire will be fixed too, at least for his Original mode. Didn't know even the trailing bits could make contact. o_0