Here is the Samurai Spirits Tenka screenpack 2.0 by me.Taken from the readme:Installation:1) put the 'sstenka' folder in 'data'2) open 'mugen.cfg'3) where it says 'motif' set 'motif=data/sstenka/system.def'4) or 'motif=data/sstenka/altsystem.def' for the smaller select and vs screen fonts5) enjoyFeatures:-Title screen is 100% accurate to original-Fully animated select screen, as accurate as possible-VS and option screens-Lifebars with animated rounds and ko's, as accurate as possible-Announcer number 2 from SSTenka (cuz he's gangsta, son!)-Music-Fonts and a bunch of other shit I can't rememberWhats Left:-Storyboards (Gameover, Ending, Intro etc...)-Common.snd-FightFXThanks:-Fanto for all the shit you taught me about Photoshop and Mugen-SNK for making these awesome graphics, and for Samurai Shodown-MugenChina for ripping said graphics-All you clowns on Mugenguild who gave me useful feedback-Elecbyte for making Mugen, the most time-consuming shit ever...http://www.sendspace.com/file/l1yu2oHave fun, post feedback, thanks!
Alright! First of all id just like to Say that This is a Great Screenpack! I Love the Samurai Showdown Series just as much as the Street Fighter Series and This was Well done. The Whole Japanese Theme and Announcer are Great and it wasnt too hard to figure out how to install the Characters. Great Work!
Oops, sorry guys:http://www.sendspace.com/file/l1yu2ohere's a small update with some stupid shit I missed -names had name1.fnt instead of mine-fixed position of faces in lifebarsFeedback please, have fun, Thanks!!EDIT: first post also updatedEDIT: 1.2 uploaded
do you use winmugen plus or what? i tried installing it the way you said to but it did not work. this installment is pretty tricky. please help. thank's.
Overall, it's a good start.Some problems:1) You should provide your own select.def file to dictate where the player select boxes should be.2) When teams are chosen, the names overlap.
Nice work so far, some feedback:- Music paths are incorrect, you used "ssvi" instead of "sstenka" as the folder's name. Love Tenka's OST btw- Stage name font could be a bit larger or more contrasting, and aligned to the right so it never (almost) gets outside the screen- VS fonts need fixing too, aligned to the left for P1/P3 and to the right for P2/P4, plus could be smaller (KFM's name gets cut)- The lag between the character intros and when the round actually starts is huge, I always hate that in lifebars. I suggest making the fight start as soon as the announcer says "Shoubu!"- Related to the previous point, if you skip the intros the lag is even more noticeable. Don't remember if that can be fixed though- Misses Simul bars. Plus Fight.sff still has Mugen's default bars, I suggest getting rid of them just for optimization's sake- Range of Turns lifebars is incorrectly coded- Chars couldn't pass in front of the bars in SS6, neither in most fighting games- Combo meter disappears before exiting the screen- "Character selection frame" could use the player number like the original- Character names on select screen could use a frame like the original- Sound when you move from one char slot to another (or choosing menu options) seems ripped at the wrong frequency- Original "exit menu" sound was nicer, probably ripped on wrong frequency as well- VS screen would probably be more interesting if you used that flame-ish BG from the original, or maybe the world map from arcade- "FIGHT" sprite seems glitchedAlso, I had this idea of including two def files whenever I release a lifebar (if I ever actually finished one ), one with the power bars on top and another with them on the bottom. Just takes editing some position values, so maybe you could do it.
Added a select.def, and modified system to reflect the changes.As far as the name fonts on the select and versus screen go, they are meant for single-name samurai shodown characters. Not quite kung-fu-man friendly.-Fixed music paths-vs fonts are aligned that way purposely, p1 is aligned with the bottom-right corner of big portrait as a reference, and p2 is aligned with the top left of p2 big portrait as a reference. Again, designed for short names.-lag is more noticeable on rounds after round 1 because there HAS to be a a whole second of silence in order to make up for the extended length of round 1.-skipping intro lag is unavoidable.-I like the simul lifebars the way they are, anything original I come up with will most likely be uglier.-the fight.sff has been completely stripped except for simul bars due to the point above.-Range of turns lifebar fixed, Thanks! stupid me.-I like it better that they can pass in front.-combo fonts disappear at the same time as every other combo font I've used in mugen. Don't know what causes early disappearance.I can't tell you guys how much I appreciate the feedback, Thanks!! verison 2.0:http://www.sendspace.com/file/l1yu2oEDIT: I see what you meant now about the control lag, fixed, link updated.All previous posts updated with the link for 2.0Also be sure to check out http://dohko.blo.pl/dohko has been kind enough to host my sp for me, although 1.2 is only on sendspace for now, as soon as he sees it, I'm sure he'll update it.
There is no V letter on the select screen. Plz fix this because i have many chars with the v letter and it doesn't appear on the select screen.
YagamiC4 said, February 04, 2008, 10:09:55 amAgain, designed for short names.But you have to keep in mind that names aren't designed for screenpacks. I'd understand if you were just sticking it to people who use long ass names, but even KFM gets his name cut.Quote-I like the simul lifebars the way they are, anything original I come up with will most likely be uglier.Could just split Tenka's in half as usual (either horizontal or vertically), it's really weird to have the default bars popping up for that mode.
Ok, seems lots of people don't like those fonts, should have anticipated this.I'm not gonna change it in the default system, because like I said, none of the characters I use (samurai shodown, last blade) have that long a name OR have an "x" or v" in their name. Besides, this was intended for ss/last blade.HOWEVER ( ) The SP now includes an alternate system.def, which fixes several things.-name overlap in turns mode-name cutting on vs screen-lack of "x" and "v" in name fontalso the readme has been updated with instructions on how to install either version.http://www.sendspace.com/file/l1yu2oEnjoy!
I really love this screenpack!I hope you add blood spraying and stuff for the hitsparks. (SS/LB style effects) I think that would make it flawless!
Definitely I will try to incorporate a lot of the stuff of these great SP into my project starting by the select screen. I just can´t wait to get rid of that horrible crap I have....
Thanks for all the positive comments guys, I put alot of work into this so I'm glad people enjoy it. Also I really appreciate people finding bugs, that makes my life much easier.