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Doggiedoo
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« on: February 13, 2008, 02:12:22 AM / February 13, 2008, 05:12:22 PM » |
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Changelog: 1.00 at Randomselect: http://randomselect.piiym-net.comHosted Creations > Hosted Characters > Doggiedoo 1.00 at Sendspace: http://www.sendspace.com/file/u8t3xr-1.00: -Improved select portrait (thanks, malisiousjoe). -Minor fixes on Chaos Destiny when it's cancelled. -Chaos Destiny now classed as a throw. -2 more pallettes. (left this out of the readme  ) -Added option to turn hitsparks on/off.    0.94 at Mugen History: http://www.mugenhistory.com/Characters -> Other 0.94 at Mugen Infantry: http://www.mugen-infantry.net/forum/index.php?topic=96629.0Final boss of Warzard, and as such is very powerful/cheap compared to most characters. Comments and constructive criticism welcome. TO-DO LIST: -Bug fixes/tweaks -More custom mode tweaks/moves (if needed) -Colour seperation -More palettes CREDITS: -Kung_Fu_Man for primary sprites -[E] for mame builds for ripping sprites -Winane for AI activation method -Mugenguild for support and advice -NRF for Dhalsims (coded Chaos Destiny transformation with Yoga Evolution as a reference) -malisiousjoe for the new portrait
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« Last Edit: March 10, 2008, 10:49:38 PM by Doggiedoo »
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Cloudius
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« Reply #1 on: February 13, 2008, 02:33:54 AM / February 12, 2008, 10:33:54 PM » |
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I must say I enjoyed playing as him even though I dont know him very well. From what I have seen he seem pretty good, havent found any bugs yet. All I can say excellent job.
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Ohsky
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« Reply #2 on: February 13, 2008, 03:38:11 AM » |
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dont go on like this or u will become one of my fav surprising creators.
by the way, there are better sites to host chars than sendspace, PLEASE, upload then to another uploading site!!!!. why all mugenites use that shittiest "Sendshitspace"?¿?¿? arrjrjrjr, it´s simply retarded.
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« Last Edit: February 13, 2008, 03:41:21 AM by Ohsky »
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CLFJMPR
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« Reply #3 on: February 13, 2008, 03:46:52 AM » |
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hey, i wanna try him out, but cant even get to the page, can you help? i wanna leave so feed back, but cant if i cant use him. email is clfjmpr@hotmail.com. from what i see, he looks really cool.
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Doggiedoo
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« Reply #4 on: February 13, 2008, 05:32:29 AM / February 13, 2008, 08:32:29 PM » |
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I take that as a kudos. XD Any recommendations for free hosts? It needs to support very, very slow connections (16.8 kbps on a good day). By the same token, I can't upload directly to people's e-mail... hotmail times out on me before the attachment can be made. 
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Cybaster
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« Reply #5 on: February 13, 2008, 05:36:24 AM / February 13, 2008, 12:36:24 PM » |
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KFM, where are you ?  More seriously, I think sendspace is one of the bests out there. I also use mediafire when needed.
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That Cody looks badass, but instead he wears pajamas in sfa. Why didnt they make him like that  I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee
If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine.
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Kung_Fu_Man
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« Reply #6 on: February 13, 2008, 07:47:14 AM » |
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I'm on it I'm on it, let me get some coffee first and I'll get that guy up in a jiffy. EDIT: Okay then, Shin Valdoll is good to go and uploaded. Get him at http://randomselect.piiym-net.com/Hosted -> Hosted Characters -> Doggiedoo Also uploaded Ryu Hayabusa by OrochiWeapon2000 (sorry for the delay man, I lost track of it  ), get it too on the same page under his name. And that's the news.
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Doggiedoo
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« Reply #7 on: February 13, 2008, 07:59:16 AM / February 13, 2008, 10:59:16 PM » |
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Ta, first post updated w/ link.
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trauerbringer
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« Reply #8 on: February 13, 2008, 08:06:11 AM / February 13, 2008, 05:06:11 PM » |
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Yes!!! Yes!!! Yyyeeeesssss!!!!!! New Warzard character came to MUGEN! Hurrah!
Thank you very much for your hard work! I hope it's not last your Warzard character.
PS: Where did you get that Tao on the screenshot? Sorry for off-topic.
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Someone kick me - I must continue my work in M.U.G.E.N!
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Kung_Fu_Man
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« Reply #9 on: February 13, 2008, 08:10:05 AM » |
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Btw about the curse attack, not sure how you went about it yet (busy at the college) but you should be able to set up a means so that the target can change to their own in-built minimized anims (a standard which actually hasn't been set up as of yet). That'd give you some real milage given that Darkstalkers and CFJ characters already have anims designed for it too.
If you want too there are generic anim to use on a target, check out MvC2 Anakaris's sprite set. He has sprites included of a little green 'doll' that bowed when the attack button was hit, which served as the generic animation for the curse in that game.
@trauer: Go to RS, check the Red Earth chars page under Capcom.
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OrochiWeapon2000
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« Reply #10 on: February 13, 2008, 02:19:58 PM » |
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@KFM - It's ok man. I know you're a busy guy, so I try not to bug you too much. @DoggieDoo - You should definitely get RandomSelect's "Best Newcomer of 2008" award.  The only thing I've noticed is that if you press start when using his basic dragon attacks (just before they actually attack), Valdoll will still go into his attack animation and the dragons won't attack but they'll still swap.
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Ridureyu
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« Reply #11 on: February 13, 2008, 03:24:48 PM » |
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Odd, did Random Select just go down?
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Kung_Fu_Man
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« Reply #12 on: February 13, 2008, 03:48:05 PM » |
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Still up just fine for me.
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SpaikMax
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« Reply #13 on: February 13, 2008, 04:18:03 PM » |
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This is gonna be interesting. If you are not going to make the missing palettes for him I will enjoy very much to colour your char, just as I did with your Blade. By the way, are you going to add him extra-stuff? These Warzard chars really interest me (I'm looking forward for that big troll thing...don't remember the name  ) Good luck with your work! Hope to see Valdoll being a strong boss very soon 
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la;MISS~FairY-!
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« Reply #14 on: February 13, 2008, 04:40:47 PM / February 13, 2008, 05:40:47 PM » |
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Really awesome so far!
the down down commands don';t seem to teleport him but instead cause the dragons to use their sweep attack and divebomb attacks. Maybe if I change the commands it'll fix it?
Edit:
Well after further testing I'm glad to say I didn't see any bugs/glitches/problems with him. You REALLY did a great job, dog!
I also have to comment that I find it pretty terrifying that without AI he's still brutal as hell to beat. >.>""" When you do make AI I'd suggest making alot of his attacks more random, or something. (and having stuff like teleports be a bit smarter) Otherwise I seriously wonder if any normal character would have any hope of beating him. ;_;
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« Last Edit: February 14, 2008, 11:49:14 AM by missfairy »
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Cybaster
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« Reply #15 on: February 14, 2008, 10:16:49 AM / February 14, 2008, 05:16:49 PM » |
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Wow, speaking of abusable characters, I'm pretty sure this is one of them. Is he really supossed to be able to perform z+c -> qcb+x+y and deal 580 damage to the opponent ?  Anyway, I'm sure the custom settings you'll provide to balance him will fix things a bit, making him a hard but beatable boss (because yeah, he's easily beatable because he's dumb for now  ). Realisation is pretty much perfect, I didn't spot any obvious errors or bugs in the dragons or the chibi transform, and everything seems to run fluently. Good job once again. 
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That Cody looks badass, but instead he wears pajamas in sfa. Why didnt they make him like that  I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee
If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine.
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Doggiedoo
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« Reply #16 on: February 14, 2008, 12:02:22 PM / February 15, 2008, 03:02:22 AM » |
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Kung_Fu_Man: It would be possible to use built-in anims over the Warzard one's if they exist, but as you said, there'll have to be a standard (with stand/crouch/walk/jump/gethit anims). Has a relatively common one been established that doesn't conflict with too many other chars? OrochiWeapon2000: *Blushes*  Noted, it'll be made to work only after Valdoll's finished giving the order. Just to mention that there are other times when he can gesture w/o the dragons doing anything, e.g. just after turning around. These are intentional... it's part of his Warzard gameplay. It could be adjusted so you can hold down the button until they respond, though. SpaikMax: That'd be lovely, though he's a bit tricky to work with. Since Capcom designed him to have only one pallette, there are quite a few shared pixels in odd places. He probably won't receive new moves or anything, but some measures will be taken to balance him a bit. missfairy: Yeah, his moves are made to be spammed. Perfect for Mugen's default routines.  In Warzard, a good tactic is to repeatedly superjump behind him and throw (he can't teleport away from instant throws). Without a Versus-esque superjump or a good forward dodge, most characters stand little chance. Cybaster: Thankies! He should be able to do it in theory (unless that instance of him cancelling into Destruction Rain in Warzard was an animation glitch/imagined), but the AI rarely seemed to take advantage of stuns/dizzies (and always too late to land either DR or Souls Soliton). One thing I haven't tested for yet is whether you can mash out of the frozen state. Might need to double-check the base freeze time as well. In any case, boths moves will probably be supers, so you'll know when to be extra careful around those dragons.
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« Last Edit: February 14, 2008, 12:06:34 PM by Doggiedoo »
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la;MISS~FairY-!
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« Reply #17 on: February 14, 2008, 02:47:23 PM / February 14, 2008, 03:47:23 PM » |
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It seems that his teleports don't function at all. (I've seen the AI do them, oddly.  ) I've tried changing the commands and they still never trigger. Are they some AI only thing right now? Also, I noticed when fighting him he never jumps or uses chaos destiny.. I wonder why? (Maybe just bad luck)
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Robert The Small
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« Reply #18 on: February 14, 2008, 03:29:15 PM » |
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I've teleported before, I don't think its AI only but...
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"With ignorance and arrogance, success is assured." ~Mark Twain Sig by TempesT 
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Ridureyu
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« Reply #19 on: February 14, 2008, 04:53:26 PM » |
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I have no trouble teleporting, so long as I'm not getting punched in the face at the time.
And that's Valdoll's weakness - he can't do anything when you're punching him in the face.
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