M.u.g.e.N Coruscation Version 1.0
This is my second screenpack. Lots of motion and lots of sparkles. Title screen is based off a Shinobi 3 stage. The versus screen is based off the Mother Brain battle from Phantasy Star II. There are 8 total portraits that fade in/out in the select screen background.
What this is:
* Barebones screenpack with hi-res select screen.
* Several custom fonts (including replacement system fonts), MvC system sounds, and background mp3 are included.
Requirements:
* Windows Mugen "PLUS" which allows to use
BOTH hi-res and low-res stages as well as hi-res character select screens in screenpacks.
* To Download: Go to
Random Select Choose Download Mugen, and then select Windows Mugen Plus.
Click on thumbnails for full view:
Other screens (low-res):

Other portraits (Example #1):

Other portraits (Example #2):

Click here to download the screenpack or
click here to access main website.
Enjoy.
Mini-Stage Bonus Update:
(click on thumbnail)

I normally do not code low-res stages, however, if you want to play with a mini-bonus stage based off the vs screen, here's how:
Save the following as a .def file called mother_brain.def:
;--------------------------------------------------------
[Info]
name = "Mother Brain"
author = "Ziltama" ; ziltama@gmail.com
; Version 1.0
;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = 0
boundright = 0
boundhigh = 0
boundlow = 0
verticalfollow = 0
floortension = 0
tension = 60
;--------------------------------------------------------
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = -100
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
;--------------------------------------------------------
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
;--------------------------------------------------------
[Bound]
screenleft = 15
screenright = 15
;--------------------------------------------------------
[StageInfo]
zoffset = 222
autoturn = 1
resetBG = 0
;--------------------------------------------------------
[Shadow]
intensity = 64
yscale = 0.3
;--------------------------------------------------------
[Reflection]
intensity = 0
[Music]
bgmusic = sound\Death_Place.mp3
bgvolume = 255
[BGdef]
spr = stages\mother_brain.sff
debugbg = 0
[BG 0.B] ; Backdrop
type = normal
spriteno = 600,0
start = 0,0
tile = 1,1
velocity = 1.333,1
[BG 0] ; Sparkle Rise
type = anim
actionno = 16009
start = -80,0
velocity = 0,-.75
tile = 0,1
tilespacing = 240
[Begin Action 16009]
0,16,0,0,1,,as96d256
0,16,0,0,1,,as98d256
0,16,0,0,1,,as100d256
0,16,0,0,1,,as102d256
0,16,0,0,1,,as104d256
0,16,0,0,1,,as106d256
0,16,0,0,1,,as108d256
0,16,0,0,1,,as110d256
0,16,0,0,1,,as112d256
0,16,0,0,1,,as114d256
0,16,0,0,1,,as116d256
0,16,0,0,1,,as118d256
0,16,0,0,1,,as120d256
0,16,0,0,1,,as122d256
0,16,0,0,1,,as124d256
0,16,0,0,1,,as126d256
0,16,0,0,1,,as128d256
0,16,0,0,1,,as130d256
0,16,0,0,1,,as132d256
0,16,0,0,1,,as134d256
0,16,0,0,1,,as136d256
0,16,0,0,1,,as138d256
0,16,0,0,1,,as140d256
0,16,0,0,1,,as142d256
0,16,0,0,1,,as144d256
0,16,0,0,1,,as146d256
0,16,0,0,1,,as148d256
0,16,0,0,1,,as150d256
0,16,0,0,1,,as152d256
0,16,0,0,1,,as154d256
0,16,0,0,1,,as156d256
0,16,0,0,1,,as158d256
0,16,0,0,1,,as160d256
0,16,0,0,1,,as162d256
0,16,0,0,1,,as164d256
0,16,0,0,1,,as166d256
0,16,0,0,1,,as168d256
0,16,0,0,1,,as170d256
0,16,0,0,1,,as172d256
0,16,0,0,1,,as174d256
0,16,0,0,1,,as176d256
0,16,0,0,1,,as178d256
0,16,0,0,1,,as180d256
0,16,0,0,1,,as182d256
0,16,0,0,1,,as184d256
0,16,0,0,1,,as186d256
0,16,0,0,1,,as188d256
0,16,0,0,1,,as190d256
0,16,0,0,1,,as192d256
0,16,0,0,1,,as190d256
0,16,0,0,1,,as188d256
0,16,0,0,1,,as186d256
0,16,0,0,1,,as184d256
0,16,0,0,1,,as182d256
0,16,0,0,1,,as180d256
0,16,0,0,1,,as178d256
0,16,0,0,1,,as176d256
0,16,0,0,1,,as174d256
0,16,0,0,1,,as172d256
0,16,0,0,1,,as170d256
0,16,0,0,1,,as168d256
0,16,0,0,1,,as166d256
0,16,0,0,1,,as164d256
0,16,0,0,1,,as162d256
0,16,0,0,1,,as160d256
0,16,0,0,1,,as158d256
0,16,0,0,1,,as156d256
0,16,0,0,1,,as154d256
0,16,0,0,1,,as152d256
0,16,0,0,1,,as150d256
0,16,0,0,1,,as148d256
0,16,0,0,1,,as146d256
0,16,0,0,1,,as144d256
0,16,0,0,1,,as142d256
0,16,0,0,1,,as140d256
0,16,0,0,1,,as138d256
0,16,0,0,1,,as136d256
0,16,0,0,1,,as134d256
0,16,0,0,1,,as132d256
0,16,0,0,1,,as130d256
0,16,0,0,1,,as128d256
0,16,0,0,1,,as126d256
0,16,0,0,1,,as124d256
0,16,0,0,1,,as122d256
0,16,0,0,1,,as120d256
0,16,0,0,1,,as118d256
0,16,0,0,1,,as116d256
0,16,0,0,1,,as114d256
0,16,0,0,1,,as112d256
0,16,0,0,1,,as110d256
0,16,0,0,1,,as108d256
0,16,0,0,1,,as106d256
0,16,0,0,1,,as104d256
0,16,0,0,1,,as102d256
0,16,0,0,1,,as100d256
0,16,0,0,1,,as98d256
[BG 0.B] ; Aura
type = anim
actionno = 6001
start = -160,0
[Begin Action 6001]
600,1,0,0,3,,as192d256
600,1,0,0,3,,as188d256
600,1,0,0,3,,as184d256
600,1,0,0,3,,as180d256
600,1,0,0,3,,as176d256
600,1,0,0,3,,as172d256
600,1,0,0,3,,as168d256
600,1,0,0,3,,as164d256
600,1,0,0,3,,as160d256
600,1,0,0,3,,as156d256
600,1,0,0,3,,as152d256
600,1,0,0,3,,as148d256
600,1,0,0,3,,as144d256
600,1,0,0,3,,as140d256
600,1,0,0,3,,as136d256
600,1,0,0,3,,as132d256
600,1,0,0,3,,as128d256
600,1,0,0,3,,as132d256
600,1,0,0,3,,as136d256
600,1,0,0,3,,as140d256
600,1,0,0,3,,as144d256
600,1,0,0,3,,as148d256
600,1,0,0,3,,as152d256
600,1,0,0,3,,as156d256
600,1,0,0,3,,as160d256
600,1,0,0,3,,as164d256
600,1,0,0,3,,as168d256
600,1,0,0,3,,as172d256
600,1,0,0,3,,as176d256
600,1,0,0,3,,as180d256
600,1,0,0,3,,as184d256
600,1,0,0,3,,as188d256
[BG 0.B] ; MB
type = anim
actionno = 6002
start = -160,0
[Begin Action 6002]
600,2,0,0,3,,as256d0
600,2,0,0,3,,as252d4
600,2,0,0,3,,as248d8
600,2,0,0,3,,as244d12
600,2,0,0,3,,as240d16
600,2,0,0,3,,as236d20
600,2,0,0,3,,as232d24
600,2,0,0,3,,as228d28
600,2,0,0,3,,as224d32
600,2,0,0,3,,as220d36
600,2,0,0,3,,as216d40
600,2,0,0,3,,as212d44
600,2,0,0,3,,as208d48
600,2,0,0,3,,as204d52
600,2,0,0,3,,as200d56
600,2,0,0,3,,as196d60
600,2,0,0,3,,as192d64
600,2,0,0,3,,as196d60
600,2,0,0,3,,as200d56
600,2,0,0,3,,as204d52
600,2,0,0,3,,as208d48
600,2,0,0,3,,as212d44
600,2,0,0,3,,as216d40
600,2,0,0,3,,as220d36
600,2,0,0,3,,as224d32
600,2,0,0,3,,as228d28
600,2,0,0,3,,as232d24
600,2,0,0,3,,as236d20
600,2,0,0,3,,as240d16
600,2,0,0,3,,as244d12
600,2,0,0,3,,as248d8
600,2,0,0,3,,as252d4
[BG 0.B] ; Algo
type = anim
actionno = 60011
start = -16,69
[Begin Action 60011]
600,11,0,0,3,,as192d64
600,11,0,0,3,,as196d60
600,11,0,0,3,,as200d56
600,11,0,0,3,,as204d52
600,11,0,0,3,,as208d48
600,11,0,0,3,,as212d44
600,11,0,0,3,,as216d40
600,11,0,0,3,,as220d36
600,11,0,0,3,,as224d32
600,11,0,0,3,,as228d28
600,11,0,0,3,,as232d24
600,11,0,0,3,,as236d20
600,11,0,0,3,,as240d16
600,11,0,0,3,,as244d12
600,11,0,0,3,,as248d8
600,11,0,0,3,,as252d4
600,11,0,0,3,,as256d0
600,11,0,0,3,,as252d4
600,11,0,0,3,,as248d8
600,11,0,0,3,,as244d12
600,11,0,0,3,,as240d16
600,11,0,0,3,,as236d20
600,11,0,0,3,,as232d24
600,11,0,0,3,,as228d28
600,11,0,0,3,,as224d32
600,11,0,0,3,,as220d36
600,11,0,0,3,,as216d40
600,11,0,0,3,,as212d44
600,11,0,0,3,,as208d48
600,11,0,0,3,,as204d52
600,11,0,0,3,,as200d56
600,11,0,0,3,,as196d60
[BG 0.B] ; Algo 2
type = anim
actionno = 60012
start = -16,69
id = 60012
[Begin Action 60012]
600,12,0,0,3,,as64d256
600,12,0,0,3,,as68d252
600,12,0,0,3,,as72d248
600,12,0,0,3,,as76d244
600,12,0,0,3,,as80d240
600,12,0,0,3,,as84d236
600,12,0,0,3,,as88d232
600,12,0,0,3,,as92d228
600,12,0,0,3,,as96d224
600,12,0,0,3,,as100d220
600,12,0,0,3,,as104d216
600,12,0,0,3,,as108d212
600,12,0,0,3,,as112d208
600,12,0,0,3,,as116d204
600,12,0,0,3,,as120d200
600,12,0,0,3,,as124d196
600,12,0,0,3,,as128d192
600,12,0,0,3,,as124d196
600,12,0,0,3,,as120d200
600,12,0,0,3,,as116d204
600,12,0,0,3,,as112d208
600,12,0,0,3,,as108d212
600,12,0,0,3,,as104d216
600,12,0,0,3,,as100d220
600,12,0,0,3,,as96d224
600,12,0,0,3,,as92d228
600,12,0,0,3,,as88d232
600,12,0,0,3,,as84d236
600,12,0,0,3,,as80d240
600,12,0,0,3,,as76d244
600,12,0,0,3,,as72d248
600,12,0,0,3,,as68d252
[BGCtrlDef Algo_2]
ctrlid = 60012
[BGCtrl Move X]
type = sinx
value = 1,60,0
[BGCtrl Move Y]
type = siny
value = 2,120,-30
[BG 0.B] ; FIre
type = anim
actionno = 60058
start = -160,26
[Begin Action 60058]
600,5,0,0,3,,as196d256
600,5,0,0,3,,as192d256
600,6,0,0,3,,as188d256
600,6,0,0,3,,as184d256
600,7,0,0,3,,as180d256
600,7,0,0,3,,as176d256
600,8,0,0,3,,as172d256
600,8,0,0,3,,as168d256
600,7,0,0,3,,as172d256
600,7,0,0,3,,as176d256
600,6,0,0,3,,as180d256
600,6,0,0,3,,as184d256
600,5,0,0,3,,as188d256
600,5,0,0,3,,as192d256
600,6,0,0,3,,as196d256
600,6,0,0,3,,as200d256
600,7,0,0,3,,as204d256
600,7,0,0,3,,as208d256
600,8,0,0,3,,as212d256
600,8,0,0,3,,as208d256
600,7,0,0,3,,as204d256
600,7,0,0,3,,as200d256
600,6,0,0,3,,as196d256
600,6,0,0,3,,as192d256
[BG 0.B] ; Main Clouds
type = anim
actionno = 700064
start = -160,112
[Begin Action 700064]
700,0,0,0,1
700,1,0,0,1
700,2,0,0,1
700,3,0,0,1
700,4,0,0,1
700,5,0,0,1
700,6,0,0,1
700,7,0,0,1
700,8,0,0,1
700,9,0,0,1
700,10,0,0,1
700,11,0,0,1
700,12,0,0,1
700,13,0,0,1
700,14,0,0,1
700,15,0,0,1
700,16,0,0,1
700,17,0,0,1
700,18,0,0,1
700,19,0,0,1
700,20,0,0,1
700,21,0,0,1
700,22,0,0,1
700,23,0,0,1
700,24,0,0,1
700,25,0,0,1
700,26,0,0,1
700,27,0,0,1
700,28,0,0,1
700,29,0,0,1
700,30,0,0,1
700,31,0,0,1
700,32,0,0,1
700,33,0,0,1
700,34,0,0,1
700,35,0,0,1
700,36,0,0,1
700,37,0,0,1
700,38,0,0,1
700,39,0,0,1
700,40,0,0,1
700,41,0,0,1
700,42,0,0,1
700,43,0,0,1
700,44,0,0,1
700,45,0,0,1
700,46,0,0,1
700,47,0,0,1
700,48,0,0,1
700,49,0,0,1
700,50,0,0,1
700,51,0,0,1
700,52,0,0,1
700,53,0,0,1
700,54,0,0,1
700,55,0,0,1
700,56,0,0,1
700,57,0,0,1
700,58,0,0,1
700,59,0,0,1
[BG 0.B] ; Grid
type = anim
actionno = 6004
start = -160,112
[Begin Action 6004]
600,4,0,0,3,,as128d256
600,4,0,0,3,,as132d256
600,4,0,0,3,,as136d256
600,4,0,0,3,,as140d256
600,4,0,0,3,,as144d256
600,4,0,0,3,,as148d256
600,4,0,0,3,,as152d256
600,4,0,0,3,,as156d256
600,4,0,0,3,,as160d256
600,4,0,0,3,,as164d256
600,4,0,0,3,,as168d256
600,4,0,0,3,,as172d256
600,4,0,0,3,,as176d256
600,4,0,0,3,,as180d256
600,4,0,0,3,,as184d256
600,4,0,0,3,,as188d256
600,4,0,0,3,,as192d256
600,4,0,0,3,,as188d256
600,4,0,0,3,,as184d256
600,4,0,0,3,,as180d256
600,4,0,0,3,,as176d256
600,4,0,0,3,,as172d256
600,4,0,0,3,,as168d256
600,4,0,0,3,,as164d256
600,4,0,0,3,,as160d256
600,4,0,0,3,,as156d256
600,4,0,0,3,,as152d256
600,4,0,0,3,,as148d256
600,4,0,0,3,,as144d256
600,4,0,0,3,,as140d256
600,4,0,0,3,,as136d256
600,4,0,0,3,,as132d256
[BG 0.B] ; Bottom Fire
type = normal
spriteno = 600,9
start = -160,88
trans = addalpha
alpha = 192,256
[BG 4] ; Cloud bottom 1
type = normal
spriteno = 0,17
start = -100,195
velocity = -.75,0
trans = addalpha
alpha = 80,256
tile = 1,0
layerno = 1
[BG 4] ; Cloud bottom 2
type = normal
spriteno = 0,18
start = 0,195
velocity = -1.25,0
trans = addalpha
alpha = 80,256
tile = 1,0
layerno = 1
One can copy the screenpack's system.sff into the stages folder and rename it mother_brain.sff. The other way without recopying is to provide the full path (including drive letter) for system.sff in [BGDef].
This stage does not scroll in any direction. I will not be planning to make a formal stage based on this.