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Author Topic: M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info  (Read 37761 times)
ziltama
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« on: February 17, 2008, 10:34:20 PM / February 17, 2008, 11:34:20 PM »

M.u.g.e.N Coruscation Version 1.0


This is my second screenpack.  Lots of motion and lots of sparkles.  Title screen is based off a Shinobi 3 stage.  The versus screen is based off the Mother Brain battle from Phantasy Star II.  There are 8 total portraits that fade in/out in the select screen background.

What this is:
* Barebones screenpack with hi-res select screen.
* Several custom fonts (including replacement system fonts), MvC system sounds, and background mp3 are included.


Requirements:
* Windows Mugen "PLUS" which allows to use BOTH hi-res and low-res stages as well as hi-res character select screens in screenpacks.
* To Download: Go to Random Select Choose Download Mugen, and then select Windows Mugen Plus.


Click on thumbnails for full view:
Other screens (low-res):


Other portraits (Example #1):


Other portraits (Example #2):



Click here to download the screenpack or click here to access main website.


Enjoy.


Mini-Stage Bonus Update:
(click on thumbnail)



I normally do not code low-res stages, however, if you want to play with a mini-bonus stage based off the vs screen, here's how:

Save the following as a .def file called mother_brain.def:
Code:
;--------------------------------------------------------
[Info]
name = "Mother Brain"
author = "Ziltama" ; ziltama@gmail.com
; Version 1.0

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = 0
boundright = 0
boundhigh = 0
boundlow = 0
verticalfollow = 0
floortension = 0
tension = 60

;--------------------------------------------------------
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = -100
p2facing = -1
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

;--------------------------------------------------------
[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 15
screenright = 15

;--------------------------------------------------------
[StageInfo]
zoffset = 222
autoturn = 1
resetBG = 0

;--------------------------------------------------------
[Shadow]
intensity = 64
yscale = 0.3

;--------------------------------------------------------
[Reflection]
intensity = 0

[Music]
bgmusic = sound\Death_Place.mp3
bgvolume = 255

[BGdef]
spr = stages\mother_brain.sff
debugbg = 0

[BG 0.B] ; Backdrop
type = normal
spriteno = 600,0
start = 0,0
tile = 1,1
velocity = 1.333,1

[BG 0] ; Sparkle Rise
type = anim
actionno = 16009
start = -80,0
velocity = 0,-.75
tile = 0,1
tilespacing = 240

[Begin Action 16009]
0,16,0,0,1,,as96d256
0,16,0,0,1,,as98d256
0,16,0,0,1,,as100d256
0,16,0,0,1,,as102d256
0,16,0,0,1,,as104d256
0,16,0,0,1,,as106d256
0,16,0,0,1,,as108d256
0,16,0,0,1,,as110d256
0,16,0,0,1,,as112d256
0,16,0,0,1,,as114d256
0,16,0,0,1,,as116d256
0,16,0,0,1,,as118d256
0,16,0,0,1,,as120d256
0,16,0,0,1,,as122d256
0,16,0,0,1,,as124d256
0,16,0,0,1,,as126d256
0,16,0,0,1,,as128d256
0,16,0,0,1,,as130d256
0,16,0,0,1,,as132d256
0,16,0,0,1,,as134d256
0,16,0,0,1,,as136d256
0,16,0,0,1,,as138d256
0,16,0,0,1,,as140d256
0,16,0,0,1,,as142d256
0,16,0,0,1,,as144d256
0,16,0,0,1,,as146d256
0,16,0,0,1,,as148d256
0,16,0,0,1,,as150d256
0,16,0,0,1,,as152d256
0,16,0,0,1,,as154d256
0,16,0,0,1,,as156d256
0,16,0,0,1,,as158d256
0,16,0,0,1,,as160d256
0,16,0,0,1,,as162d256
0,16,0,0,1,,as164d256
0,16,0,0,1,,as166d256
0,16,0,0,1,,as168d256
0,16,0,0,1,,as170d256
0,16,0,0,1,,as172d256
0,16,0,0,1,,as174d256
0,16,0,0,1,,as176d256
0,16,0,0,1,,as178d256
0,16,0,0,1,,as180d256
0,16,0,0,1,,as182d256
0,16,0,0,1,,as184d256
0,16,0,0,1,,as186d256
0,16,0,0,1,,as188d256
0,16,0,0,1,,as190d256
0,16,0,0,1,,as192d256
0,16,0,0,1,,as190d256
0,16,0,0,1,,as188d256
0,16,0,0,1,,as186d256
0,16,0,0,1,,as184d256
0,16,0,0,1,,as182d256
0,16,0,0,1,,as180d256
0,16,0,0,1,,as178d256
0,16,0,0,1,,as176d256
0,16,0,0,1,,as174d256
0,16,0,0,1,,as172d256
0,16,0,0,1,,as170d256
0,16,0,0,1,,as168d256
0,16,0,0,1,,as166d256
0,16,0,0,1,,as164d256
0,16,0,0,1,,as162d256
0,16,0,0,1,,as160d256
0,16,0,0,1,,as158d256
0,16,0,0,1,,as156d256
0,16,0,0,1,,as154d256
0,16,0,0,1,,as152d256
0,16,0,0,1,,as150d256
0,16,0,0,1,,as148d256
0,16,0,0,1,,as146d256
0,16,0,0,1,,as144d256
0,16,0,0,1,,as142d256
0,16,0,0,1,,as140d256
0,16,0,0,1,,as138d256
0,16,0,0,1,,as136d256
0,16,0,0,1,,as134d256
0,16,0,0,1,,as132d256
0,16,0,0,1,,as130d256
0,16,0,0,1,,as128d256
0,16,0,0,1,,as126d256
0,16,0,0,1,,as124d256
0,16,0,0,1,,as122d256
0,16,0,0,1,,as120d256
0,16,0,0,1,,as118d256
0,16,0,0,1,,as116d256
0,16,0,0,1,,as114d256
0,16,0,0,1,,as112d256
0,16,0,0,1,,as110d256
0,16,0,0,1,,as108d256
0,16,0,0,1,,as106d256
0,16,0,0,1,,as104d256
0,16,0,0,1,,as102d256
0,16,0,0,1,,as100d256
0,16,0,0,1,,as98d256

[BG 0.B] ; Aura
type = anim
actionno = 6001
start = -160,0

[Begin Action 6001]
600,1,0,0,3,,as192d256
600,1,0,0,3,,as188d256
600,1,0,0,3,,as184d256
600,1,0,0,3,,as180d256
600,1,0,0,3,,as176d256
600,1,0,0,3,,as172d256
600,1,0,0,3,,as168d256
600,1,0,0,3,,as164d256
600,1,0,0,3,,as160d256
600,1,0,0,3,,as156d256
600,1,0,0,3,,as152d256
600,1,0,0,3,,as148d256
600,1,0,0,3,,as144d256
600,1,0,0,3,,as140d256
600,1,0,0,3,,as136d256
600,1,0,0,3,,as132d256
600,1,0,0,3,,as128d256
600,1,0,0,3,,as132d256
600,1,0,0,3,,as136d256
600,1,0,0,3,,as140d256
600,1,0,0,3,,as144d256
600,1,0,0,3,,as148d256
600,1,0,0,3,,as152d256
600,1,0,0,3,,as156d256
600,1,0,0,3,,as160d256
600,1,0,0,3,,as164d256
600,1,0,0,3,,as168d256
600,1,0,0,3,,as172d256
600,1,0,0,3,,as176d256
600,1,0,0,3,,as180d256
600,1,0,0,3,,as184d256
600,1,0,0,3,,as188d256

[BG 0.B] ; MB
type = anim
actionno = 6002
start = -160,0

[Begin Action 6002]
600,2,0,0,3,,as256d0
600,2,0,0,3,,as252d4
600,2,0,0,3,,as248d8
600,2,0,0,3,,as244d12
600,2,0,0,3,,as240d16
600,2,0,0,3,,as236d20
600,2,0,0,3,,as232d24
600,2,0,0,3,,as228d28
600,2,0,0,3,,as224d32
600,2,0,0,3,,as220d36
600,2,0,0,3,,as216d40
600,2,0,0,3,,as212d44
600,2,0,0,3,,as208d48
600,2,0,0,3,,as204d52
600,2,0,0,3,,as200d56
600,2,0,0,3,,as196d60
600,2,0,0,3,,as192d64
600,2,0,0,3,,as196d60
600,2,0,0,3,,as200d56
600,2,0,0,3,,as204d52
600,2,0,0,3,,as208d48
600,2,0,0,3,,as212d44
600,2,0,0,3,,as216d40
600,2,0,0,3,,as220d36
600,2,0,0,3,,as224d32
600,2,0,0,3,,as228d28
600,2,0,0,3,,as232d24
600,2,0,0,3,,as236d20
600,2,0,0,3,,as240d16
600,2,0,0,3,,as244d12
600,2,0,0,3,,as248d8
600,2,0,0,3,,as252d4

[BG 0.B] ; Algo
type = anim
actionno = 60011
start = -16,69

[Begin Action 60011]
600,11,0,0,3,,as192d64
600,11,0,0,3,,as196d60
600,11,0,0,3,,as200d56
600,11,0,0,3,,as204d52
600,11,0,0,3,,as208d48
600,11,0,0,3,,as212d44
600,11,0,0,3,,as216d40
600,11,0,0,3,,as220d36
600,11,0,0,3,,as224d32
600,11,0,0,3,,as228d28
600,11,0,0,3,,as232d24
600,11,0,0,3,,as236d20
600,11,0,0,3,,as240d16
600,11,0,0,3,,as244d12
600,11,0,0,3,,as248d8
600,11,0,0,3,,as252d4
600,11,0,0,3,,as256d0
600,11,0,0,3,,as252d4
600,11,0,0,3,,as248d8
600,11,0,0,3,,as244d12
600,11,0,0,3,,as240d16
600,11,0,0,3,,as236d20
600,11,0,0,3,,as232d24
600,11,0,0,3,,as228d28
600,11,0,0,3,,as224d32
600,11,0,0,3,,as220d36
600,11,0,0,3,,as216d40
600,11,0,0,3,,as212d44
600,11,0,0,3,,as208d48
600,11,0,0,3,,as204d52
600,11,0,0,3,,as200d56
600,11,0,0,3,,as196d60

[BG 0.B] ; Algo 2
type = anim
actionno = 60012
start = -16,69
id = 60012

[Begin Action 60012]
600,12,0,0,3,,as64d256
600,12,0,0,3,,as68d252
600,12,0,0,3,,as72d248
600,12,0,0,3,,as76d244
600,12,0,0,3,,as80d240
600,12,0,0,3,,as84d236
600,12,0,0,3,,as88d232
600,12,0,0,3,,as92d228
600,12,0,0,3,,as96d224
600,12,0,0,3,,as100d220
600,12,0,0,3,,as104d216
600,12,0,0,3,,as108d212
600,12,0,0,3,,as112d208
600,12,0,0,3,,as116d204
600,12,0,0,3,,as120d200
600,12,0,0,3,,as124d196
600,12,0,0,3,,as128d192
600,12,0,0,3,,as124d196
600,12,0,0,3,,as120d200
600,12,0,0,3,,as116d204
600,12,0,0,3,,as112d208
600,12,0,0,3,,as108d212
600,12,0,0,3,,as104d216
600,12,0,0,3,,as100d220
600,12,0,0,3,,as96d224
600,12,0,0,3,,as92d228
600,12,0,0,3,,as88d232
600,12,0,0,3,,as84d236
600,12,0,0,3,,as80d240
600,12,0,0,3,,as76d244
600,12,0,0,3,,as72d248
600,12,0,0,3,,as68d252

[BGCtrlDef Algo_2]
ctrlid = 60012

[BGCtrl Move X]
type = sinx
value = 1,60,0

[BGCtrl Move Y]
type = siny
value = 2,120,-30

[BG 0.B] ; FIre
type = anim
actionno = 60058
start = -160,26

[Begin Action 60058]
600,5,0,0,3,,as196d256
600,5,0,0,3,,as192d256
600,6,0,0,3,,as188d256
600,6,0,0,3,,as184d256
600,7,0,0,3,,as180d256
600,7,0,0,3,,as176d256
600,8,0,0,3,,as172d256
600,8,0,0,3,,as168d256
600,7,0,0,3,,as172d256
600,7,0,0,3,,as176d256
600,6,0,0,3,,as180d256
600,6,0,0,3,,as184d256
600,5,0,0,3,,as188d256
600,5,0,0,3,,as192d256
600,6,0,0,3,,as196d256
600,6,0,0,3,,as200d256
600,7,0,0,3,,as204d256
600,7,0,0,3,,as208d256
600,8,0,0,3,,as212d256
600,8,0,0,3,,as208d256
600,7,0,0,3,,as204d256
600,7,0,0,3,,as200d256
600,6,0,0,3,,as196d256
600,6,0,0,3,,as192d256

[BG 0.B] ; Main Clouds
type = anim
actionno = 700064
start = -160,112

[Begin Action 700064]
700,0,0,0,1
700,1,0,0,1
700,2,0,0,1
700,3,0,0,1
700,4,0,0,1
700,5,0,0,1
700,6,0,0,1
700,7,0,0,1
700,8,0,0,1
700,9,0,0,1
700,10,0,0,1
700,11,0,0,1
700,12,0,0,1
700,13,0,0,1
700,14,0,0,1
700,15,0,0,1
700,16,0,0,1
700,17,0,0,1
700,18,0,0,1
700,19,0,0,1
700,20,0,0,1
700,21,0,0,1
700,22,0,0,1
700,23,0,0,1
700,24,0,0,1
700,25,0,0,1
700,26,0,0,1
700,27,0,0,1
700,28,0,0,1
700,29,0,0,1
700,30,0,0,1
700,31,0,0,1
700,32,0,0,1
700,33,0,0,1
700,34,0,0,1
700,35,0,0,1
700,36,0,0,1
700,37,0,0,1
700,38,0,0,1
700,39,0,0,1
700,40,0,0,1
700,41,0,0,1
700,42,0,0,1
700,43,0,0,1
700,44,0,0,1
700,45,0,0,1
700,46,0,0,1
700,47,0,0,1
700,48,0,0,1
700,49,0,0,1
700,50,0,0,1
700,51,0,0,1
700,52,0,0,1
700,53,0,0,1
700,54,0,0,1
700,55,0,0,1
700,56,0,0,1
700,57,0,0,1
700,58,0,0,1
700,59,0,0,1

[BG 0.B] ; Grid
type = anim
actionno = 6004
start = -160,112

[Begin Action 6004]
600,4,0,0,3,,as128d256
600,4,0,0,3,,as132d256
600,4,0,0,3,,as136d256
600,4,0,0,3,,as140d256
600,4,0,0,3,,as144d256
600,4,0,0,3,,as148d256
600,4,0,0,3,,as152d256
600,4,0,0,3,,as156d256
600,4,0,0,3,,as160d256
600,4,0,0,3,,as164d256
600,4,0,0,3,,as168d256
600,4,0,0,3,,as172d256
600,4,0,0,3,,as176d256
600,4,0,0,3,,as180d256
600,4,0,0,3,,as184d256
600,4,0,0,3,,as188d256
600,4,0,0,3,,as192d256
600,4,0,0,3,,as188d256
600,4,0,0,3,,as184d256
600,4,0,0,3,,as180d256
600,4,0,0,3,,as176d256
600,4,0,0,3,,as172d256
600,4,0,0,3,,as168d256
600,4,0,0,3,,as164d256
600,4,0,0,3,,as160d256
600,4,0,0,3,,as156d256
600,4,0,0,3,,as152d256
600,4,0,0,3,,as148d256
600,4,0,0,3,,as144d256
600,4,0,0,3,,as140d256
600,4,0,0,3,,as136d256
600,4,0,0,3,,as132d256

[BG 0.B] ; Bottom Fire
type = normal
spriteno = 600,9
start = -160,88
trans = addalpha
alpha = 192,256

[BG 4] ; Cloud bottom 1
type  = normal
spriteno = 0,17
start = -100,195
velocity = -.75,0
trans = addalpha
alpha = 80,256
tile = 1,0
layerno = 1

[BG 4] ; Cloud bottom 2
type  = normal
spriteno = 0,18
start = 0,195
velocity = -1.25,0
trans = addalpha
alpha = 80,256
tile = 1,0
layerno = 1

One can copy the screenpack's system.sff into the stages folder and rename it mother_brain.sff.  The other way without recopying is to provide the full path (including drive letter) for system.sff in [BGDef].

This stage does not scroll in any direction.  I will not be planning to make a formal stage based on this.
« Last Edit: February 19, 2008, 07:57:37 PM by ziltama » Logged

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« Reply #1 on: February 17, 2008, 10:45:16 PM »

AWESOME, and first
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« Reply #2 on: February 17, 2008, 11:02:25 PM »

At first I was wondering if I'm going to need Win Mugen Plus - now I have a reason to grab it! Big-up's, Stage Sensi Ziltama!
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« Reply #3 on: February 17, 2008, 11:12:22 PM »

Very nice looking screenpack, though installation would be easier if you had just made a folder named "font" inside the coruscation folder and obviously put your fonts there.

But I'm just being picky so nevermind. Tongue
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« Reply #4 on: February 17, 2008, 11:33:14 PM »

yahoo if u made this screenpack i know it'll be good.. *downloading now*
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My Newly Made GIF
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« Reply #5 on: February 17, 2008, 11:55:03 PM / February 18, 2008, 05:55:03 AM »

Great, using it already. 2thumbsup

Just not digging some things:
- Chun-Li portrait next to Ryu's makes the first two portraits shown have approximately the same color (Ryu, Kyo, Chun, Mai would look more varied, even if it broke your one game at a time reasoning)
- Having only one main menu item visible at a time. Easy to adjust to one's preference, though
- Using each mode's name as a single character in the font makes customizing menu names impossible (considering actually taking time as impossible sugoi)
Edit: Looks better with p2.cursor.blink disabled

And I rather have "move over empty spaces" enabled, but since all it takes me is editing one number, it's fine.
« Last Edit: February 18, 2008, 12:07:37 AM by P.o.t.S. » Logged


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« Reply #6 on: February 17, 2008, 11:58:38 PM »

Also I like your choice of debug fonts. They are easier to read.
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« Reply #7 on: February 18, 2008, 01:05:57 AM »

Lovin your work, ziltama. Didn't you try out the chun-li portrait on your first screenpack before dan? Besides that, it looks mighty clean and nice.
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« Reply #8 on: February 18, 2008, 02:28:43 AM / February 18, 2008, 03:28:43 AM »

I wanted to try out menu graphics in a font.  The downside is lack of customizability...unless you have a font editor handy.

My first personal screenpack started out as using Chun Li.  It then morphed into Saikyo screenpack.  Dan still somehow snuck into this one as well...
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« Reply #9 on: February 18, 2008, 02:54:59 AM / February 18, 2008, 12:54:59 AM »

Looks beautiful.
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« Reply #10 on: February 18, 2008, 05:57:01 AM / February 18, 2008, 06:57:01 PM »

Why didn't you just put all files in their respective folders? It saves us all the hassles of people asking why they don't work (mostly from people who never read Redmes).
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ziltama
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« Reply #11 on: February 18, 2008, 06:38:23 AM / February 18, 2008, 07:38:23 AM »

Well, 1) it's not complicated and 2) people are supposed to read the readmes.  If they don't read, then whatever happens is their fault (this is regardless of how the files are organized in the compressed archive).
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WooshaQ
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« Reply #12 on: February 18, 2008, 08:40:55 AM / February 18, 2008, 03:40:55 PM »

Very stylish screenpack! I prefer using my own work but still I must admit it's very good.
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« Reply #13 on: February 18, 2008, 11:07:15 AM »

Congratulations on a well made screenpack. So far I haven't found any bugs at all, Love the way you added characters to represent different games, but I feel as though you should add a Marvel or comic related character to the select screen images as well. Just my opinon you don't really need to add anything. Once again, great work.
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« Reply #14 on: February 18, 2008, 12:10:03 PM »

umm how kome ken does not have a picture in the backround hmmmmm Angry
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« Reply #15 on: February 18, 2008, 12:10:27 PM »

Very slick there Ziltama... well obviously, cause it's from you Tongue

Don't have too much to say since it's automatically in excellent quality and everything. As you mentioned yourself, it just needs some slick stylish lifebars. For now i'll just stick with my usual MKvsSF3 bars.

Again, awesome job sugoi
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PSN: Teros27

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« Reply #16 on: February 18, 2008, 08:23:54 PM »

YES! Im Always excited now whenever theres a NEW Screenpack released (because Lately theyve been Really On-point) and I wont lie, it took me a lil while to get it working, but with just a lil bit of moving things around an what not I got to try it out and I was definitly impressed! Great Work! =)  sugoi
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NukularPower
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« Reply #17 on: February 18, 2008, 08:44:21 PM »

 Any chance of a select screen with more slots?

Other than that looks real nice
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In war, truth must always be accompanied by a bodyguard of lies.  -- Winston Churchill

Silence is golden.  Duct tape is silver.  -- Me
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« Reply #18 on: February 19, 2008, 05:09:40 AM / February 19, 2008, 12:09:40 PM »

Any chance of a select screen with more slots?
154 is more than enough for any normal user.

umm how kome ken does not have a picture in the backround hmmmmm Angry
Blonds suck. Tongue
It's not as if you could add one yourself in 5 minutes.

Anyway, very nice screenpack, I'm already using it. Smiley
A simpler installation would be nice, but well.
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That Cody looks badass, but instead he wears pajamas in sfa. Why didnt they make him like that  Huh
I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee
If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine.
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« Reply #19 on: February 19, 2008, 07:46:37 AM »

154 is more than enough for any normal user.

yet not enough for me Sad
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In war, truth must always be accompanied by a bodyguard of lies.  -- Winston Churchill

Silence is golden.  Duct tape is silver.  -- Me
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