well for the supers I kind of like not watering down the damage

I like going by simple logic, in most kof's his haoh ken did a little under one fourth of p2's life. mine does like 40 extra points above that but I might change. so for the triple haoh ken it does 3 attacks that take one fourth of your life :/ and i was going to leave it like that. his super counter where he waits then chops you down does I think about as much damage as it did in kof2k2. (keep in mind I wasn't going for an accurate version to the game(s)) his ruuko ranbu does a lot of damage true. close to 1000. I can't remember for sure but I think i programmed the 2 uppercuts at the end to do as much damage as they would if you executed them normally. and I wanted the damage of the combo part to match closely to the uppercuts. + since his triple haoh ken ends up doing 75% of p2's life. so his hyper should reasonably do more. i think. as for the secret arts, it ends up doing around 1700 damage. its a fun move I threw in to fight characters with a lot of life. simple as that.
yah at first i felt like giving him interesting air combos what with his two launchers. but I know the one with his kick doesn't feel so cool. kinda weird. maybe i'll change those, i guess :/ they are kind of out of place with the rest of his moves as it is. the whole combo thing is due to how i like being able to combo with just normal moves, its a habit. i know its strange for a kof/aof char.
i don't know if and how I should change his normal combos, any suggestions will be looked into.
i like the speed, i find it fun :/
fast animations? lets see.
ko'ouken is the speed it is because of the cool benefit of being able to send p2 flying back down to the ground if he (or she) tries to jump up. so its timed to be able to catch that.
before i felt like having a fast anim for haoh ken, maybe I'll change it.
even though its cool being able to whip it out like BAM

I like both flying kicks ALOT and I kind of don't want to change it.
Movements just don't look anything like they do in the games
. i thought ko'ouken looked pretty similar. its faster and stronger yeah, i like it that way.
. zan retsu ken is generally the same, in concept, just a bit different, yet again, i wasn't intended on making a very accurate conversion. that would defeat the whole purpose, the purpose of this character was for me to release a version of mr. karate that was in my taste.
.counter are pretty much same, not much different.
.uppercut is edited a bit to my liking.
. I agree that his svc style flying kick is much different, but the regular version bored me.
. kof 2k2 style flying kick is much different, its the way i like it.
. haoh ken is harder, better, faster, and stronger.
.ryuuko ranbu is much different, yet again, the regular one bores me, its actually modeled after the way ryo does his in cvs2, I liked the way he did it in that game
