I'm shortening some details, it's not a 100% direct translation, not even counting the mistakes I may make... Blue = me.
About the site "Kikkawa Kabao dojo"
Youko from Gurren Lagann released at the site of pro mangaka Kikkawa Kabao
oh, he's a pro mangaka ?
okay. I participated in its creation. It's been half a year since I announced the project, and we can finally show something. A lot of changes were done by my whim, so again, I'm grateful. Anyway, Kikkawa-san's wonderful pixel arts brought Youko to life, so please enjoy it.
About the characters
All chars updated, and new page + new hosting. It's not as easy to access, but I don't think I'll update the CvS chars anymore.
Anyway, what I remember of this update...
First, voice for the "Finest KO". I didn't think much about its voice overlapping that of the lifebar pack. It works with the one I'm using (those of Rice-san), it flows well with the voice/sound. It shouldn't be too bad with others, but I didn't really bother with it.
Then, on the AI, I didn't really like how it used the normal moves, so I decreased the probability of the specials a little. Some characters may be a bit weaker, but oh well, it should be fine. AI isn't just about being strong.
Then, there's bug fixing. I'm ashamed there still are some... Ah, DIO got bug fixing, but Vanilla Ice was just changing the download link.
If there is any more update, see the following.
Interaction with Mouser's Hon Fu (only Youko does something for now)
I didn't follow this. Youko is expected to interact with Hon Fu ?Add guard crush anim (I forgot to add it)
Add to the AI.
Notes on what's hard to understand on the character download page.
One super isn't in the original anime, it's inspired from CvS Hayato. Background for the Lv3 attack.
then some stuff I didn't get, sorryInformation
Request for using the sprites will be refused. Simply, you can get it from the game by yourself. That's not true for the sprites I made, of course.
okay, don't ask me, because I didn't get what that meantOn the AI, look out for the two following points.
-I won't take requests from people.
-"it's just moving images if there's no AI" is not a valid reason.
Pay attention to the following details for JoJo system
-tandem analysis (conditions for switching the stand rush off)
-analysis of the combo timings
-analysis of the floating corrections of combos
etc.Select arranged for the foreign hi-res add-on. I arranged the contrast of the characters to still look like CvS2 in hi-res, but it's a bit shaggy, lol. Characters arrangement is still not done.
I've tampered a little with Rice's lifebars.
something about pulverizing Lilith, EXGRugal and whatever that I'm not sure I understand since I don't know what he's talking about. Not that it matters to anyone here since he's talking about his select screen 
Memo so I don't forget... If I write it there, I'll do it even if I don't want to, lol
-Nako and Zangi. (I'll do what I can, but don't anticipate it too much, please)
The followings are ideas (started working on it, but I may not finish it)
-CvS XXXXXXXXXXXmaru (might be impossible)
-CvS AXXXXXXXXXXX (redoing the character)
-CvS GXXXXXXXXXXX
Gu ? Ga ? I dunno-CvS MuXXXXXXXXXXX
-CvS JiXXXXXXXXXXX
-Gsomething
-Resomething
-Besomething.
- His hitsparks disappear A LOT. It seems as though he causes your other chars to lose thier hitspraks as well when fighting them.
Uh. Go into your mugen.cfg and up the limit of the number of sparks/explods/helpers you allow to display. If you put it very high, it's just that your computer can't handle the number of explods/helpers etc. that the character uses.