Author Topic: HankVenture's ADX Release Thread. *Updated 10/10/2008*  (Read 4897 times)

Offline HankVenture

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HankVenture's ADX Release Thread. *Updated 10/10/2008*
« on: September 19, 2008, 01:26:44 PM »

Do you get sick of the way the MP3s skip before they loop, or how about they way they loop in general? It's bullshit isn't it? There just has to be a better way. Oh wait, there is! The ADX format is used in a lot of fighting games as well as platform games like Sonic Adventure. With the ability to set specific loop points and pretty much lossless audio ADX can bring a little more of that arcade flair to MUGEN.  Luckily for us MUGEN can also use this format with a simple plugin. For those of you that use the ADX format I have some (mostly) full album releases and a decent selection of single track releases. I looped them to the best of my ability or rather as best I could do with a semi-time crunch. Also note that Capcom vs SNK has some really hard cuts so it doesn't sound the greatest. I just work with what is given to me. Anyway, enjoy.

Album Releases:

Capcom vs SNK

X-Men vs Street Fighter

Rival Schools

Fatal Fury (PS2 Arrange Tracks)

King of Fighters 2000 (Arrange Tracks)       Part 1       Part 2         (You will need both parts in order to extract any files.)          

Individual Track Releases:

Military Affairs Effigy

Replusion

Cammy (SFAGold)

KoF '96 - ESAKA (Arranged)

KoF MI - Giving a Manicure to the Fingernails of Darkness      

Tekken Tag Tournament - Xiaoyu

Melty Blood - The End of 1000 Years

Dare Raid      

Ditch the Bitch

King of Lingus      

Pound Lizard

Power Trip                                                        

Four Trade                                                        

Blood on the Asphalt - Ken's Stage            

Blood on the Asphalt - Ryu's Stage            

Funky ESAKA                                        

Orochi Chris

Reverse Situation
                         *NEW*

And for those of you who don't have the plug-in to play ADX files:

Incube.dll


[EDIT]
From here on out I will put any and all updates in this thread only to save guild the added BS of me making a thread for every ADX pack I release.
« Last Edit: September 07, 2009, 09:50:57 PM by HankVenture »

Offline HankVenture

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Re: Two ADX packs.
« Reply #1 on: September 19, 2008, 08:27:37 PM »
What is with the lack of love for ADX on this forum?

Online Drex

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Re: Two ADX packs.
« Reply #2 on: September 19, 2008, 08:34:41 PM »
I don't know, but they are just what I was looking for. I downloaded these earlier today and they are perfect. You rip these from the game discs or what?
Spoiler (click to show/hide)

Offline HankVenture

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Re: Two ADX packs.
« Reply #3 on: September 19, 2008, 08:38:42 PM »
Nope, I converted MP3s into the ADX format and set the loops manually. A lot of "by ear" work was done in general. Glad to see that you like it though Drex. Thanks.

Offline B. Marquis

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Re: Two ADX packs.
« Reply #4 on: September 19, 2008, 08:58:07 PM »
ADX. I'm bringin' it back.


I hope you do. Personally, I'm attempting to make a ADX-like format with multiple start-stop times to get that Street Fighter III-style transition.

I'll hit these up right away!

Offline HankVenture

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Re: Two ADX packs.
« Reply #5 on: September 19, 2008, 09:03:05 PM »
That sounds rather hardcore. Would be a pain to edit for a format like that but it could have some massive payoffs too. Oh yeah, if you guys have any kind of request as to an OST or individual tracks from a game you want ADXed let me know and I'll try to get to it as soon as I can.

Online Drex

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Re: Two ADX packs.
« Reply #6 on: September 19, 2008, 09:16:17 PM »
I hope you do. Personally, I'm attempting to make a ADX-like format with multiple start-stop times to get that Street Fighter III-style transition.


Hate to go off topic, but that would be the best! I just can't see how mugen would activate the triggers within file though, but I do see potential for other programs to use such a format.
Spoiler (click to show/hide)

Offline KANYE WEST

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Re: Two ADX packs.
« Reply #7 on: September 19, 2008, 10:07:27 PM »
That sounds rather hardcore. Would be a pain to edit for a format like that but it could have some massive payoffs too. Oh yeah, if you guys have any kind of request as to an OST or individual tracks from a game you want ADXed let me know and I'll try to get to it as soon as I can.


Haven't dled the shit yet, but I'm sold. I hate ADX mainly because of the ones I have gotten in the past having low volume.

Requests:

Capcom vs Snk 2

Rival Schools

Project Justice

Street Fighter Alpha 2 Gold & 3

Shit, just about any popular Capcom or SNK game.....


Thanks for taking out the time in doing these.
« Last Edit: September 19, 2008, 10:14:02 PM by YO MOMS KNOW ME »
...I'LL LET YOU FINISH, BUT BEYONCE HAD ONE OF THE BEST VIDEOS OF ALL TIME!!!

Offline HankVenture

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Re: Two ADX packs.
« Reply #8 on: September 19, 2008, 10:21:49 PM »
Low volume can be an issue from time to time. I usually have my BGM set to 255 in the stage .def. Unless there is one of those unnecessarily loud characters everything should be fine. Honestly I don't know why creators never normalize their characters' volume. Anyway, keep in mind that it takes about two days per album and that is if I have a load of free time which at the time I don't really have. I may have to cut it down to one request per person. So if you have any particular one that you really want you may want to tell me which one it is.

Offline KANYE WEST

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Re: Two ADX packs.
« Reply #9 on: September 19, 2008, 10:40:07 PM »
Well in that case I'll choose Rival Schools. But take your time, I am in no rush. Yeah, I have my BGM at 255 too. Not to long ago, I just set the .wav volume lower because of the super loud characters. It would be nice to have a batch program to normalize the sounds with just a couple of clicks.

Anyway, thanks again.
...I'LL LET YOU FINISH, BUT BEYONCE HAD ONE OF THE BEST VIDEOS OF ALL TIME!!!

Online Jango

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Re: Two ADX packs.
« Reply #10 on: September 19, 2008, 10:40:39 PM »
Capcom vs Snk 2


Edenbeast did a pack of this a while back (using rips from the disc), so you might want to see if you can find it circulating somewhere. They used to be on MUGEN Archive but they got taken down from there.

Spoiler (click to show/hide)

Offline Saikyo

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Re: Two ADX packs.
« Reply #11 on: September 19, 2008, 10:57:04 PM »
Thanks for the release.

Offline Eyeshield21

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Re: Two ADX packs.
« Reply #12 on: September 21, 2008, 12:48:32 AM »
sweetness, ADX files are waaay better than mp3's (atleast to avoid sound issues with mugen)
thanks for the release Hank

Offline HankVenture

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Re: Two ADX packs.
« Reply #13 on: September 21, 2008, 01:05:11 AM »
Not a problem. Rival Schools will be next. I already got all of the stage BMGs and the Character select screen prepped up and ready to be ADXed and looped. But they won't be done until Monday.

Offline Kagami

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Re: Two ADX packs.
« Reply #14 on: September 21, 2008, 01:46:08 AM »
Nope, I converted MP3s into the ADX format and set the loops manually. A lot of "by ear" work was done in general. Glad to see that you like it though Drex. Thanks.

by ear is a pain, but if the one doing it has a good ear, it always fit good...

thanks for the packs

what tools did you used?, i've been looking for ges for adx conversors...or is there some plugins for audacity?

can we expect a project justice also?

"There's a Time to live, There's a Time to Die, But no one can escape The Destiny....."

Offline HankVenture

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Re: Two ADX packs.
« Reply #15 on: September 21, 2008, 01:55:19 AM »
I use a combo of Goldwave for the cutting process and finding the loops because it's looping system is really smooth and the graphs are more reliable than most other programs. Then I use Adobe Audition (I can't use Audacity anymore due to a nice crash that wiped out half of my library once) to find the sample numbers of the loop positions and then I used Adxencd for the encoding and loop setting. Sounds like a pain but it's all kind of easy. Just time consuming.

Also, from what I have heard from another source Project Justice has been done. He's waiting on permission to host it. If that turns out to be a dead end then I may go a head and do that OST. I would have had Rival Schools done early today but since it's the weekend the girlfriend has taken command of my desktop.

Offline Kagami

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Re: Two ADX packs.
« Reply #16 on: September 21, 2008, 02:08:45 AM »
hum, yes, sounds more time consuming than complicate...

ok i will have to look at that for the ADX stuff, i have plenty of those lurking around, waiting to get converted to other formats...

also, cvs2 is easy too, thanks to the DC version isn't it?

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Offline HankVenture

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Re: Two ADX packs.
« Reply #17 on: September 21, 2008, 02:12:06 AM »
Well the PS2 version was easy as well. But I know for a fact that the whole album has been done before. Jango even said something about that one. Oh well.

Offline HankVenture

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Re: ADX Packs. *Updated 09/21/2008*
« Reply #18 on: September 21, 2008, 03:58:08 PM »
First post updated with the release of the Rival Schools ADX pack.

Offline Kagami

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Re: ADX Packs. *Updated 09/21/2008*
« Reply #19 on: September 21, 2008, 08:00:59 PM »
good update  :sugoi:

"There's a Time to live, There's a Time to Die, But no one can escape The Destiny....."