Author Topic: Super Marvel vs Capcom Eternity of Heroes beta v4.0  (Read 26447 times)

Offline Acey

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #60 on: January 07, 2009, 05:08:07 PM »
@ Tetsuo, because I like how it looks and it makes a good place filler for the time being.

@ Iced, noted, good find.

Online Iced

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #61 on: January 07, 2009, 06:43:10 PM »
poison stance boxes have a hole on her feet, it makes several characters attempting to trip her miss her completely even when they shouldnt.

Rolento really needs a big work over.


Elec man... maybe im just missing the point but he clones himself a lot without doing anything out of it.


There is something terribly wrong with jedah, he got a sound locked that kept repeating itself, and his head fountain move is pretty gruesome...
His move where he drags the enemy under the ground to hit them actually has the special bg fading out before he comes back and releases the enemy.


several characters cant really run properly, shoma gorath and blackheart come to mind, was it on purpose?

« Last Edit: January 07, 2009, 07:10:26 PM by Iced the 8Ball »

Offline MOTVN

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #62 on: January 07, 2009, 07:01:41 PM »
Question: Are you still in need of stages?

I don't recall saying this.. wtf..


Ironic coming from a guy who totes an edited quote as his sig

Offline Banned by The Bald Fat Virgin, Titiln

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #63 on: January 07, 2009, 07:11:24 PM »
I don't recall saying this.. wtf..


Ironic coming from a guy who totes an edited quote as his sig

That isn't relevant to this topic. ;)
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Offline -SyN-

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #64 on: January 07, 2009, 07:12:53 PM »
Motvn

He can't help it and like lord Vader, Tetsuo aka Rice was banned from Imt for the same reason.

@ Acey and Excursion, no need for me to point out bugs or what not but I do applaud you guys effort in this project.
I am sure you will make the needed fixes and of course, work on a new version.

@ "insert insulting name here"

Unlike you, my quote is not edited :)
quit biting my style.

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Online Iced

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #65 on: January 07, 2009, 07:18:10 PM »
Stop bringing your arguments into other's threads, its not polite.

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #66 on: January 07, 2009, 07:24:31 PM »
Stop bringing your arguments into other's threads, its not polite.

i already told you this in the hall of fame thread. this is the last time i'm telling you: take your problems with tetsuo9999 elsewhere

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Offline repoman

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #67 on: January 07, 2009, 09:37:01 PM »
 i think that eoh is a great game even with the bugs it does have.  acey and excursion and the rest of the team has done a great job of putting this gae together.
  look at it this way they aleast shared a game unlike scruffy!!

and vader magus dont really like you as much as you think man, so you can remove your lips from his ass now ok.

keep up the good work infinity   :sugoi:

Offline .(O).

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #68 on: January 07, 2009, 09:47:09 PM »
Thanx everyone for the feedbacks. If something is broken (really, not a matter of taste) it should be fixed, for sure. Nothing (and nobody) is perfect, right?

Quote
Those stages were for the DCvsMarvel project. By Lognair of course, apparenlty the only person with talent in that project (well Seth isn't that bad).


So I don't have talent either? :( *cryies*

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That is because they are not professionals man, they are fans making a fan game. It is a beta release of a whole game, of course there are gonna be some characters that won't have everything or most things. I would be shocked if all the characters were nearly completed, but they are not. They don't HAVE to release these betas, but they do as a present each year to their fans who want to try out all the character even if most are buggy and incomplete, to give a  idea on what the game can be like, a preview of things to come. I really believe people should look at the game as it is, a beta, not a completed game. They are not getting paid, they are doing it cause they want to. I am not gonna download the beta cause, I rather play it when it is finished and I want to play something that isn't that buggy which the beta is, but that is what is expected, bugs lol.


You gotta a point here, I agree with you.

Quote
Well some characters are indeed good but it depends on the creator. For example the reason why Kenji is good is because sabaki made it. And Illusionista's characters aren't that bad either.


Thanx for the "aren't that bad" :) Its better than nothing, hehee

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I noticed youre banned at Scruffy too. That must have broke your heart after praising them like the next coming.

I was banned too! hahahahah  ;D

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MOVE ON. THIS IS A PLACE FOR FEEDBACK ON A FULLGAME, NOT A FIGHT AT A PLAYGROUND.


YES. That is true.



Online Orochi Gill

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #69 on: January 07, 2009, 09:48:26 PM »
look at it this way they aleast shared a game unlike scruffy!!


If you read Scruffy's front page they said it wasn't ready yet, and was planned to be released at the end of the 12 Days of Christmas run.

and vader magus dont really like you as much as you think man, so you can remove your lips from his ass now ok.


If you're just coming here to start more shit then there's the door.

I was banned too! hahahahah  ;D


....unexpected.

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Offline .(O).

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #70 on: January 07, 2009, 10:09:41 PM »
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If you're just coming here to start more shit then there's the door.


I do agree.

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....unexpected.


Yeah, wants to know why? Because I was "copying pillow shading from Magus, because HE HAD INVENTED IT".

Funny huh?



Offline Lord Vader

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #71 on: January 07, 2009, 10:27:10 PM »
Thanx everyone for the feedbacks. If something is broken (really, not a matter of taste) it should be fixed, for sure. Nothing (and nobody) is perfect, right?

Quote
Those stages were for the DCvsMarvel project. By Lognair of course, apparenlty the only person with talent in that project (well Seth isn't that bad).


So I don't have talent either? :( *cryies*

Quote
That is because they are not professionals man, they are fans making a fan game. It is a beta release of a whole game, of course there are gonna be some characters that won't have everything or most things. I would be shocked if all the characters were nearly completed, but they are not. They don't HAVE to release these betas, but they do as a present each year to their fans who want to try out all the character even if most are buggy and incomplete, to give a  idea on what the game can be like, a preview of things to come. I really believe people should look at the game as it is, a beta, not a completed game. They are not getting paid, they are doing it cause they want to. I am not gonna download the beta cause, I rather play it when it is finished and I want to play something that isn't that buggy which the beta is, but that is what is expected, bugs lol.


You gotta a point here, I agree with you.

Quote
Well some characters are indeed good but it depends on the creator. For example the reason why Kenji is good is because sabaki made it. And Illusionista's characters aren't that bad either.


Thanx for the "aren't that bad" :) Its better than nothing, hehee

Quote
I noticed youre banned at Scruffy too. That must have broke your heart after praising them like the next coming.

I was banned too! hahahahah  ;D

Quote
MOVE ON. THIS IS A PLACE FOR FEEDBACK ON A FULLGAME, NOT A FIGHT AT A PLAYGROUND.


YES. That is true.



By aren't that bad I mean they're actually great. Thank you for Black Cat. Oh and I think Magus just bans anyone that he doesn't like. I love the rest of the Scruffy Dragon Team but they seriously should kick Magus off. I will probably get banned again for saying this but thankfully my IP address is changing in a week.  ;)

PS: Why do Infinity fans always use bad grammar lol?
« Last Edit: January 07, 2009, 10:33:26 PM by Lord Vader »

Offline furrynick

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #72 on: January 07, 2009, 10:57:58 PM »
THE PUNISHER! I've seen the footage of his super move and the helicopter but I guess it wasn't included. Whyyyyyyyyyyyyyyy? Well I'll tell you something and I know that we all like allot characters to play with and I’m one of those my self.  80 characters is a little too excessive, if this would have been a project with probably 40 and not 80 characters, it would have been allot easier to check and fix things around and the whole game would have already been release and free of bugs and problems. You can always add more characters later to the already declare finish project. And if there is any bug, then you are only fixing the bugs in the characters that where added later to a finish project. Future projects, I think it should go about like that.
« Last Edit: January 07, 2009, 11:08:55 PM by furrynick »

Offline R@CE 45

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #73 on: January 07, 2009, 11:19:08 PM »
@ Race, would you mind pointing out which tracks you think don't match and why. That would be helpful. Also could you list the bugs in Captain Marvel, Firebrand and/or Arthur that you’re talking about?



Acey i didnt mean to offend you in anyway, and i about hte tracks i'll just pm you what i think cus i dont want anybody trying to jump on the band wagon and try to twist what i said just to help them prve a point or get something started so check your pm...

Offline alexziq

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #74 on: January 07, 2009, 11:42:40 PM »
Stop bringing your arguments into other's threads, its not polite.

i already told you this in the hall of fame thread. this is the last time i'm telling you: take your problems with tetsuo9999 elsewhere


Is that a Morrissey Avatar?

Yiiiiiiiikes :P

Offline Atomic

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #75 on: January 08, 2009, 12:22:53 AM »

Will these characters (Unmasked Wolvie, Incredible Hulk, Pyoonisher, Ultimate Cap, Baby Commando, etc) also be released individually?  I hope so, because otherwise I'm going to do something drastic.  Like microwave my neighbor's cat. 

Can you live with that on your conscience, IMT?

« Last Edit: January 08, 2009, 02:41:50 PM by Atomic »

Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #76 on: January 08, 2009, 03:05:28 AM »
Eh, I've read enough of Vader's crying.... --;


I'm only here to focus on MvC Punisher...

(and about 4 or 5 similarly redunent comments disputing the same argument...)

Umm wow I was expecting much more from Punisher... Wowwww.. Frank Castle is a major disappointment.  :'(

Here is some feedback since you're going to correlate this to the team:

-The Punisher. He needs MAJOR work. He shouldn't have been included in the game if he's still in such an alpha phase.


Oh and what's WRONG with Punisher? A lot of things are wrong with him. Look at all of the comments throughout this thread. It's not just me that has a problem with how he plays. He shouldn't have been included if he had no sound. It really takes away from the experience. Plus he can spam his QCF+LP move over and over again. A lot of people were disappointed by how he's been made.





And the punisher. all i have to say is, Woooooooooooooooooooooow... i just cannot believe this, like is he just a beta or what?,..... cus he defenitely needs some better sound effects and hell he needs a voice, oh man please, giv the guy a voice and also his hyper portrait doesnt even look like a mvc2 style potrait it's more of a x-men versus street fighter portrait.....

 People do not get mad but i've just stated what others also at iimt agree with me on and hell like i said before i'm willing to help out nad make things better so just hit me up....
 


Of the non-Infinity members here, an exert from my first post about Punisher's development... I know i posted it here as well but too lazy to bring it up...

Quote
DATED 11/26/07: For those who aren't familiar with me, I go by the name "aPoCaLyPsE", and ever since I first discovered mugen sometime last year, I've been forever debtful and soon decided one day to make my own MUGEN character....And today here he stands:

  MVC_Punisher

Punisher been in development for the past six months now. I'm editing all the sprites one by one and programming on the side, with newly aquired assistance from select consultants. ( -^__^- )v
 
 ANY IDEAS FOR THE COMPLETION OF THIS CHARACTER MAY BE TAKEN INTO CONSIDERATION 

...as I'm trying to bring in a character into MUGEN that should have been a decent mugen character from day one. Looking for comments and critism people. Thank you and enjoi the shots. (-'_^ )b

-"aPoC."


Nuff Said? This creation is my first internet released character so your comments were expected and will be overlooked this time. Despite the fact that some of you may have problems with the EoH based template, Punisher is more then just a petty "B-rated" charatcer.

I was looking foward to play with the Punisher, but playing as him is hard because u don't have any idea how the moves are done, there is no moves guide for any character that hasn't been release and are only available  with the project. Also the CPU punisher has a nasty bugg where he continue doing the same move over and over.


Punisher's moves are still being set within the definitions even as I type, again the Punsiher release for EoH was a test of the mechanics as mensions by Excursion early. We still have moves that aren't set including AK's, net-guns, etc. We had known about the infinite loop symbiote hyper issues, We have known about the fact that Punisher has no custom sounds implemented in his definition files, but I was still concented to beta release as I known people would be eager to see what's really behind all the screensshots i've placed to date. Even as I speak, I've been giving an invitation for even futher Punisher development to be part of Scruffy's Marvel Super Heroes 2 project, so when I see "B-rated" comments like Vader's:

Quote
I laugh at the fact that your sub-par game will never reach the level of professionalism seen in DC vs. Marvel. If you can't put the time and effort into making MvC characters like Beximus, Scruffydragon, Splode, POTS, etc. (AKA good creators) then you should seriously stop. You'd save people a lot of time trying to find bugs in your broken piles of garbage.


I'm just like "....hmmmmm? My work is being featured in 2 different forum projects while this kid's done nothing to raise my eyebrow....but yet, my work is considered Sub-par??"
 
Yes, there are holes... Yes, they will be fixed.
Yes, there are missing sounds...Yes, they will be fixed.
Yes, there are Incomplete Hyper design and coding.. Yes, they will be fixed.

This is straight from the horses mouth; Infinity EoH Template B/S aside.

THE PUNISHER! I've seen the footage of his super move and the helicopter but I guess it wasn't included. Whyyyyyyyyyyyyyyy? Well I'll tell you something and I know that we all like allot characters to play with and I’m one of those my self.  80 characters is a little too excessive, if this would have been a project with probably 40 and not 80 characters, it would have been allot easier to check and fix things around and the whole game would have already been release and free of bugs and problems. You can always add more characters later to the already declare finish project. And if there is any bug, then you are only fixing the bugs in the characters that where added later to a finish project. Future projects, I think it should go about like that.


See. this is a prime example. The helicopter move was excluded from the EoH release, due to changes that weren't fully settled upon before the release. It will be included on the next update along with most all coding corrections on Excursions behalf, plus the sprite update on mine, or Excursions, or Wucash's, or Verz'36 or anyone on my Punisher Developement team. 


Punisher needs a big overhaul..

Acey:

His symbiote mode, while well sprited kinda feels tacked on, I dont see it as much of a bonus to him as of now while he doesnt have a good set of basics, the knive throw on his lp is good but he needs a signature style to his movement ( I dont mind repeated basics from cable, thats not even what I mean) .
Maybe something more like Hol horse and less like uppercut with guns.


Yes, you are right. The Punisher Symbiote ability was tacked on only a month and a half prior to the release. I damn near made a complete side character, 1 month prior to release, so if the "signature-ique" style that you speak of seems a bit weary, again because not everything that I anticipated made it in before the deadline. I still have more animations for the Symbiote including some stuff Excursion hasn't even seen yet (Sorry Ex, I need to show you these new anims!)

Sure we could have left Punisher out of the project simply because he has no voice yet, or on the other hand, while the vocal tracks are being procured we could include him and have a chance to find more bugs to be fixed for future versions. The latter option is more time efficent. One fear I have if people who say they downloaded it, give some vague comments, and probably never really downloaded it. Especially when someone complains that they don't know the character's moves, yet the game come with a file titled Read Me - Move List.


Anyway, I am interested in hearing what is wrong with Punisher. Punisher was not completed and what was included with the beta was an older version that lacked good AI. Otherwise, I think Punisher is not only fun to use but easy to use as well. :S



I'm actually ignoring Lord Vader now that I've said my piece, he'll never admit that he was banned for being rude and annoying and constantly being abusive. And he hasn't even made anything in his life but considers himself the authority on everything. *ignore mode on* It does not good to fight with someone with a chip on their shoulder, it's like wrestling with a pig, you get dirty and the pig enjoys it.

I think Punisher would be a good place to start actually, everyone who is willing, open up the game and start with the Punisher and tell us what you think about his "other" mode(D,F 2 Kicks) ;) as well as his hypers, specials, combos, game play, ect. I think focusing like this might help the conversation. Specific details are helpful.


Thanks Acey and Ex for the elaborating on my behalf, as they know and you all may not, I am currently limited in computer access so I only have time for periodtic check-ins here.. glad I did, man some of you guys are pretty cut-throat to first time creators.


im taking that punisher is as a whole still unfinished, and thats alright, its a beta, he just needs his own basic style before taking in the symbiote mode, ya know?

Have you tried to rip voices from the pc punisher max game?


And its normal for people to gang on infinites, like it or not, thats one of the things that make the difference between a game having rhytm and just being thrown over the place ya know?




played around a bit to check more stuff
Quote
nick fury intro could be used for a stage or something else
has little relevance to Frank other than that old game

breathing anim on stance isnt good, due to moving the whole body uup and down instead of parts of it

his two other stances after he attacks with kick or punch are better

HK standing doesnt look good, neither in properties or sprite.

his mine attack needs a taller flame, the one you are using is cut on th top

his knive throw should be a normal move, easily blocked but good for combos, something like
lp throws punch, back lp throws knive


his symbiote mode
him kneeling like that should be used as an intro instead , or a winpose, or both, recycling anims is never bad if you have a LOT of them

think he could probably be better as a separate char like wolverine-venom

about his moves

he still has his normal taunt, making his body flash the uncostumed version

his lp throws a spark, but only the end of the arm hits
his mp needs to be slow on the end, letting him slide to an halt, instead of being repeatble
his hp also needs different timing
lk and mk are fine
hk needs something, he just looks like he is sliding on ice


the crouching launcher doesnt look that good, the one with the spikes on his knuckles might be better
I think its from the whole leg sliding up,makes it look as if there isnt an host inside

put the standing hk on the air version of hk and the current air hk as Down+hk, i think it might fit better


when he releases the symbiote, it lacks impact
his second move,he grabs the enemy turns his back, small spikes pop up and enemy is hurt...then he kicks the ground hitting nothing while enemy falls huh, i guess its missing edits?

the boxes are a bit over complicated in some parts







also prevent gill taunt from cancelling with itself pretty please



metalman down back two punches move, if done from too far of the opponent, makes him fall from the stage.






Thanks for the feedback Iced  ;) , this is something for me to work off of for Punisher's individual release.. not that B/S over how incomplete he is... Come on Vader, be more constructive if you really wanna see change, either that or don't download my F'n chars...

That simple... damn all that just killed my high...

-"aPoC."
« Last Edit: January 08, 2009, 03:26:56 AM by aPoCaLyPsE (Infinity) »

Offline Lord Vader

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #77 on: January 08, 2009, 03:43:36 AM »
Well actually I am developing a character and I plan to start a WIP topic within the week so please don't call me "kid".  ::)

We were just expecting the Punisher to be more complete in this game since he's supposadly had so much progress. We've seen screenshots for months and anticipation was at its peak when the game was released. It was a disappointment to many because we'd thought that he would at least be in beta phase with at least some sounds. Oh and I did provide feedback. I said you can spam the QCF + LP move over and over again. His stance is also a little ackward. He's smiling, when Frank Castle has nothing to smile about. He lost his whole family for god's sake lol. But yeah it's not that he isn't coming along nicely, which he is, it's just that we expected him to be more complete since he's been advertised so much. Good luck on him and I'm sure he'll be a great character.

Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #78 on: January 08, 2009, 03:48:50 AM »
Well actually I am developing a character and I plan to start a WIP topic within the week so please don't call me "kid".  ::)

We were just expecting the Punisher to be more complete in this game since he's supposadly had so much progress. We've seen screenshots for months and anticipation was at its peak when the game was released. It was a disappointment to many because we'd thought that he would at least be in beta phase with at least some sounds. Oh and I did provide feedback. I said you can spam the QCF + LP move over and over again. His stance is also a little ackward. He's smiling, when Frank Castle has nothing to smile about. He lost his whole family for god's sake lol. But yeah it's not that he isn't coming along nicely, which he is, it's just that we expected him to be more complete since he's been advertised so much. Good luck on him and I'm sure he'll be a great character.




Very Admirable and very good insight Vader. "Kid" comment retracted...

It will be taken in with stride and hopefully next time around I'll be able to make you feel a little more content with Frank. Believe you me, there's plently of new things to come within these next few months..  ;)

-"aPoC." 

Offline R@CE 45

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Re: Super Marvel vs Capcom Eternity of Heroes beta v4.0
« Reply #79 on: January 08, 2009, 02:03:05 PM »
 Ok Apoc dude i have nuthing aganst you or anything, i guess i said what i said cus i thought after seeing so manyu screenshots of him that punisher was like nearly complete, i had no idea that you were still haveving to add more when i first tried the game out.,... I releaized it was the game was a beta but some of the character where bearly completed so i guess that's why  i thought he wuld have more....

 Honestly i didnt kno this was gonna pose a big problem like it was nor did i think me telling you my opinion about things were gonna be taken in the wrong way....

 I maybe shouldn't have said things the way i did cus now i feel where you r coming from with this being your first creation, which of course i honestly didnt even kno cus your so talented....

 i think i upset alot of people by posting my opinion and that may have been cus i disagreed with somethings but some of which you guys r already working on, which at the time i didnt kno even was getting attended to...

 And dude, we dont talk as much no more cus my other computer is jammed but i mean i dude you kno i'm cool i wouldnt want to try to make you look bad, i was just posting my opinion and some feedback....

 To my defense, some people take opinions or feedback in different ways, and i didnt kno that what all i said was gonna piss of anyone,,,,

 i did indeed say all of those things but i also mentioned that i realized that this release of Super marvel vs Capcom and all and all it still was just a beta and so things r not expected to be all completed
  All and all, this stuff is expected to be here after me taking a look at things cus it is indeed a beta and  i'm pretty sure that things r being worked on and i only hope for the best of this project... I also hope that maybe one day it will become one of the best vs mugen games out to date



and that was after i went and edited my post right after i had tried the game out a few times.....

 i'm not that kind of person that has a rep for going around for bashing what others make like Wild Tengu or somebody, my only aim was to tell you guys what i thought as others have done so that maybe some of what i have said could be taken in consideration, not meant to piss anybody off or what not... But i do feel where you r coming from and i shouldnt have said things the way i did... so

  my bad dude, but like i have also said before i wasnt just mouthing off to bash, or just being all talk but no bark, i would like to assist you in making punisher better, by helping out with the sounds or anything i can.....
« Last Edit: January 08, 2009, 03:04:40 PM by R@CE 45 »