Author Topic: Roster  (Read 14749 times)

Offline Vans

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Re: Roster
« Reply #140 on: September 04, 2009, 09:48:57 AM »
If you do the spritework, sure! ;P
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Offline Julius

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Re: Roster
« Reply #141 on: September 04, 2009, 12:41:00 PM »

Offline Vans

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Re: Roster
« Reply #142 on: September 04, 2009, 01:59:13 PM »
It doesn't load for me.
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Offline Marancv

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Re: Roster
« Reply #143 on: September 04, 2009, 02:17:51 PM »

Teaching The Hadou Secrets to new generations..

Offline Vans

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Re: Roster
« Reply #144 on: September 04, 2009, 02:34:44 PM »
That looks weird. Is his mask at a different res?
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Online Cybaster

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Re: Roster
« Reply #145 on: September 04, 2009, 02:37:29 PM »
Well, Dan has a weird resolution to begin with, so Marancv would have had to sprite in HR on one axis and LR on the other ... --;
go your with your bitch [...] fucking alladin motherfucker

I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine


Offline Marancv

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Re: Roster
« Reply #146 on: September 04, 2009, 02:39:44 PM »
That looks weird. Is his mask at a different res?


that is the actual sprite size, then scaled in game, looks CVS standar -kinda- at the body, while gaining detail in face expressions, so I used that advantage to detail his mask shading, but the main lines looks cvs LR

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Offline Vans

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Re: Roster
« Reply #147 on: September 04, 2009, 02:49:25 PM »
There's also some mask alignment problems, I think. (Gadouken?)

The idea is cool enough, I might code it as an EX mode. If that's okay with you.
« Last Edit: September 04, 2009, 02:58:01 PM by Vans »
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Offline Marancv

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Re: Roster
« Reply #148 on: September 04, 2009, 03:50:09 PM »
sure, go ahead.
yeah, there were some alignment issues around, but hey, I edited the sprites in like 3 days LOL

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Offline Jesuszilla

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Re: Roster
« Reply #149 on: September 04, 2009, 07:10:29 PM »
Actually, Dan's sprites in their true size are fat like CPS2, IIRC. In other words, he just has a scale on the x-axis of 5/6. That mask looks hi-res in some spots (notably the nose and the wrinkle above the eyebrow).

Offline Deathz0r

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Re: Roster
« Reply #150 on: September 05, 2009, 05:40:38 PM »
i all doped on smack yo
« Last Edit: September 05, 2009, 08:46:30 PM by Jesuszilla »




Offline Vans

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Re: Roster
« Reply #151 on: September 05, 2009, 05:47:51 PM »
did you have to quote all that?

and no
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Offline liamx2000

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Re: Roster
« Reply #152 on: March 08, 2010, 07:50:09 AM »
why cant rose be part of the story ? and what about cammy ? and the other cammy dolls ? if you worked for capcom or snk you would be fired in the blink of an eye. rose is an awsome character and so is cammy i myself cant see this game being created , so many games get the big ideas  loads of characters to make , then the people making the game realize that there not getting paid to do this and also not many people will probly play it because it will take about 4 years just to make a beta lol. and also people use the excuses ... my studies are geting to much for me to handle so ill have to put the project on hold , then theres the family problems excuse , then theres the my computer crashed
lol , theres already a really realy good capcom vs snk mugen game anyways its called
Capcom VS Snk W 2008 special , but if your serious about making this game and all the hard work it takes to make it then i wish you all the best. and hope to one day play it,
also if your making morrigan make sure her darkness illusion has lilith insted of just 2 morrigans

Offline Vans

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Re: Roster
« Reply #153 on: March 08, 2010, 07:59:22 AM »
What?
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Offline FeLo_Llop

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Re: Roster
« Reply #154 on: March 08, 2010, 05:08:27 PM »
What?


Noob, leecher and stupid

I'd say more, but the general idea is catch.

This user never tried to make anything, just downloaded and he doesn't know a sh*it about spriting, coding or else, so he doesn't know the efforst included on making a game.


In other words, your sprites are like a vibrator...good execution, but cold in the feeling.

I don't take sprite requests!!

Offline liamx2000

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Re: Roster
« Reply #155 on: April 29, 2010, 09:43:31 AM »
if your talking to me then you couldnt be more wrong lol how do you know what i can and cant do ? i just said what i wanted and you had to get rude lol im quite good at spriting actually as its one of my hobbies and ive actually helped a few people that make 2d mobile phone games , and ive played alot of mugen games and most of them are crap the only good one that feels 100% real is capcom vs snk w, as most people like yourself probly are crap using mugen and if theres something i dont like im gona tell you !!! so you can kiss my 2 pointy fingers

Offline Garuda

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Re: Roster
« Reply #156 on: April 29, 2010, 08:59:01 PM »
I think you should lurk more and try to understand how the community work.
So you will understand that asking for "what you want" in someone else wip topic is very very rude and make you look like a complete noob.

And if u want go around the forum and learn something about the others user before tell them they aren't good at mugen.... Or you will look like a complete noob (again) and rude (again).



Offline devilgenemugen

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Re: Roster
« Reply #157 on: May 24, 2010, 01:12:26 AM »
WILL need to change the name of Lin/Duo Lon/Shen's team. Suggestions?

How about calling them Team Assassin?

I suggest, maybe Ryu from the mid-boss team should join Ryo Sakazaki to make it Team Karate
Adelheid from bonus non-cannon characters should join the Mid-Boss Team, not sure if its sounds alright?


Offline YAYTOASTY

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Re: Roster
« Reply #159 on: June 19, 2010, 02:23:26 PM »
No Athena  ???
Sadness :(
You just can't help yourself from yelling "YAY" when your toast is perfectly TOASTY.