Author Topic: Dissidia & Crisis core Model Viewer  (Read 15419 times)

Offline DooM

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Re: Dissidia & Crisis core Model Viewer
« Reply #80 on: June 15, 2009, 02:30:09 AM »
That looks tight guys, keep progressing, I think a lot of people are starring at your work in this thread.

So, I wish you all luck.
Too busy for MUGEN shit, so quitting it (but still working on Kratos MUGEN char). Will show up on the release date.

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Offline [S]witch K'

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Re: Dissidia & Crisis core Model Viewer
« Reply #81 on: June 15, 2009, 02:38:27 AM »
That looks tight guys, keep progressing, I think a lot of people are starring at your work in this thread.

So, I wish you all luck.


Thankyou doom *looks at my post views* HOLY SH*T OVER 1000!! hhahahahahfiehgouengorengregvb


hopefully i get a cult following, then we'll make a suicide pact, Would be more famous than superman for half a second, thatd be tight haha

Ill keep on progressing until my cloud is perfect (i have a few of his anims all animated)  AND IF ANYONE DARES TO TRY TO MAKE ANOTHER ACCLOUD LIKE THIS ILL CUT THEM!! bahahahahahahaahahah

Offline Cybaster

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Re: Dissidia & Crisis core Model Viewer
« Reply #82 on: June 16, 2009, 04:16:23 AM »
hopefully i get a cult following, then we'll make a suicide pact, Would be more famous than superman for half a second, thatd be tight haha

I'm following. ;D As for the suicide pact, I'm still not sure. ::)
go your with your bitch [...] fucking alladin motherfucker

I've played fighting games before, hell... my first fighting game was Super Smash Bros. Melee

If you allow a little modification to a PS2 emulator which allow it to run PS3 games, it's a new engine


Offline [S]witch K'

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Re: Dissidia & Crisis core Model Viewer
« Reply #83 on: June 16, 2009, 04:20:06 AM »

hopefully i get a cult following, then we'll make a suicide pact, Would be more famous than superman for half a second, thatd be tight haha

I'm following. ;D As for the suicide pact, I'm still not sure. ::)

you arent following if you dont join the pact!! haah  :sugoi: :sugoi: (obviously joking)


I should be able to  show my progress by next week (hectic scedule with school and assignments)

Offline Glez

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Re: Dissidia & Crisis core Model Viewer
« Reply #84 on: June 16, 2009, 07:43:27 PM »
This is some great stuff all you guys are doing...BREAKTHROUGH...
I'll be following the post :P
I  would be tryuing to do something like this but I have an old video card :(

Offline [S]witch K'

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Re: Dissidia & Crisis core Model Viewer
« Reply #85 on: June 17, 2009, 05:47:45 AM »
This is some great stuff all you guys are doing...BREAKTHROUGH...
I'll be following the post :P
I  would be tryuing to do something like this but I have an old video card :(


another victim FAN!!  :sugoi: :sugoi: :sugoi:

thanks mate, i hope you're impressed with the final product

Offline Masami

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Re: Dissidia & Crisis core Model Viewer
« Reply #86 on: September 30, 2009, 09:50:08 PM »
So I figured I'd check here since you guys seem to know a lot.

I'm using 3DS Max to try to make an animation with these guys.  I'm using the SMD format so I get to keep the bones.  The problem I'm having is that they end up being all one object instead of multiple ones.  Which means that

A) The mesh ends up applying to the entire model, not just the parts it's supposed to (i.e. I try to put Cloud's skin and hair and clothes mesh on his body and it also applies to his armor and swords)
B) I can't hide/remove their weapons so they have too many in their hands.

Any tips on how to fix this?

Offline Necrith

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Re: Dissidia & Crisis core Model Viewer
« Reply #87 on: October 07, 2009, 06:18:08 AM »
first time using these these type of software.

I found angeal :)



But i kinda have a issue trying to get the FFD raw files.

It says its found, but won't extract them to the folder.
« Last Edit: October 07, 2009, 08:03:33 AM by Necrith »

Offline jarold

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Re: Dissidia & Crisis core Model Viewer
« Reply #88 on: October 27, 2009, 09:35:40 PM »
Hello to all.
Someone might pass the models of Final Fantasy in .smd
Please.
A greeting and thanks :)
« Last Edit: October 27, 2009, 09:38:48 PM by jarold »

Offline Artisto

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Re: Dissidia & Crisis core Model Viewer
« Reply #89 on: November 03, 2009, 11:00:02 AM »
This is impressive. Heck, I wish I could import these models into my Poser (I don't have anything required to do so). I hope all this leads to a full FF MUGEN game made using FF 3D models.
Bailan en la playa!

Offline Kenshin89

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Re: Dissidia & Crisis core Model Viewer
« Reply #90 on: February 03, 2010, 10:10:51 PM »
Could someone please extract all the model for me from Dissidia as .obj and upload them somewhere i can download them? They do not need to be rigged since i can do that myself. Its that i have no way of getting dissidia onto my computer since i have no usb for my psp etc.

If you could do this for me i can pay you back somehow.

Thanks in advance :D

Offline [S]witch K'

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Re: Dissidia & Crisis core Model Viewer
« Reply #91 on: March 27, 2010, 07:15:41 PM »
so, all my work has gone, been through 3 laptops and a desktop from the time i started this, ha.

has anyone made any good progress?

Re: Dissidia & Crisis core Model Viewer
« Reply #92 on: April 18, 2010, 07:55:32 PM »
ok i got the dissidia model but i'm having trying to converter the .obj 

and i'm also having trouble with viewing the FF7CC models

Offline Jed

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Re: Dissidia & Crisis core Model Viewer
« Reply #93 on: April 19, 2010, 05:56:47 AM »
gee this way pastt KOOL  :( :o :P you guys do know that i have been able to rip the sounds effects form Dissidia if you want them :P would this even work on lets say Gundam Vs Gundam  ;D I DL-ing Next Plus ya know

Re: Dissidia & Crisis core Model Viewer
« Reply #94 on: May 16, 2010, 09:02:30 PM »
If you want a .smd change "objout" to "SMDout"
Save the .txt (into the same directory as the GMO you want to convert)
change the .txt to a .bat file (Batch file)
Double click the .BAT and you should be left with a .obj or a .smd (depending on what you wrote for the "out" Part) and a few PNGS (the textures)

Dear Switch K', So, i've successfully fulfilled this step, now what? What can I do to edit-let say the color of Squall's hair? What program would I have to use?
« Last Edit: May 17, 2010, 03:06:04 AM by nobitapower »

Re: Dissidia & Crisis core Model Viewer
« Reply #95 on: May 17, 2010, 04:56:06 AM »

But in Milkshape here is a trick
Window>view port window select the first or second option which ever suit you.

Select the entire model then go to the rotate button select it. Go to the top view windowpane and drag the out side of the model.




Bro, how do you load up those red line figures onto the MillkShape 3D program? I've successfully ".bat" my .gmo file and now I don't know what to do.

Re: Dissidia & Crisis core Model Viewer
« Reply #96 on: May 17, 2010, 10:58:07 PM »
I made a simple tut now :D

Bro. Can you make a video tutorial from begining to end on how to extract out the Dissidia iso files out and repackaging them back? Put your video on youtube. It will really save a lot of future explaining. and I am definitely interested in doing this dissidia modification. Bro. Switch K, this is what I've been waiting for, this is my dream!-to modify dissidia texture! If you can do a tutorial and I beg of you-it would really help me and a bunch of people who are interested in your topic.