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Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 938528 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 pm
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Re: Fighter Factory Studio + quick fix
#21  April 04, 2018, 07:20:03 pm
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I have some issues to report as well.

Hope to see these fixed soon! Congratulations on the release.

Im geting that crash too when i open multiple sff files of no particular type.

Also, there are some weird transparency issues going on with certain sprites here and there in a few stages.


and thirdly, (this may be deliberate and not a bug IDK) when i double click an sff file to make it open in ff studio, it doesnt auto open in the appliation like they do in ff3, even though i removed ff3 and made ffx the default app - it just prompts me to ppen a project and makes me go and find the corresponding .def file instead which is a pain in the inner rectal gland area.

other than that it looks cool, feels cool, and look forward to the fixes XD

Re: Fighter Factory Studio + quick fix
#22  April 04, 2018, 07:22:05 pm
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Congratulations on the release!!.
I´ll check it out when I can
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Fighter Factory Studio + quick fix
#23  April 04, 2018, 08:02:48 pm
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Another thing I noticed that is inconvenient. For importing from another project you get 2 options. Replace sprites and skip sprites. There is no add as duplicate numbers option. So when I went to import some fx from another WIP and they shared some group numbers I had no way to import without changing them in the source sff
Re: Fighter Factory Studio + quick fix
#24  April 04, 2018, 08:16:15 pm
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I can not do it
Re: Fighter Factory Studio + quick fix
#25  April 04, 2018, 08:18:34 pm
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Did you install the Visual C++ redistributables?
Re: Fighter Factory Studio + quick fix
#26  April 04, 2018, 08:22:44 pm
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yes
Re: Fighter Factory Studio + quick fix
#27  April 04, 2018, 08:27:15 pm
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Mind posting that go.microsoft.com link that’s in that box? I’m on mobile and it’s hard to type, want to see if I can help you out.

Also, I have a theory as to why some users are having issues launching MUGEN: I noticed in the previous screenshot that folder names have forward slashes. However, Windows uses backslashes, and I had no problems launching it on Linux, which uses forward slashes, so I suspect it’s a path join problem.
Re: Fighter Factory Studio + quick fix
#28  April 04, 2018, 08:36:09 pm
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I found a bug with Fighter Factory Studio. The "Run the current project in engine..." function isn't working as it's keeps not detecting the cns file of any character I load up. Example:

Error message: Can't read file: Constants.cns
Error loading chars/ffs_0/ffs_0.def
Error loading p1

Fighter Factory 3 doesn't have this issue and runs it fine. The cns file is spelled correctly and it's in the character's files. This makes it difficult for me to play test a character without having to run the engine itself. Do you know what's causing this?
I will still do detail and aesthetic feedback for the rest.
Re: Fighter Factory Studio + quick fix
#29  April 04, 2018, 08:37:18 pm
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not really
Re: Fighter Factory Studio + quick fix
#30  April 04, 2018, 08:42:16 pm
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Scroll down in the error window. Are there anymore links beyond the first?
Re: Fighter Factory Studio + quick fix
#31  April 04, 2018, 08:51:20 pm
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more is not there

Re: Fighter Factory Studio + quick fix
#32  April 04, 2018, 09:03:25 pm
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Just a funny thing:
Because the name of the executale is "ffx.exe", Discord detects it as Final Fantasy X and sets your status to "Playing Final Fantasy X", lol
I renamed it to "ffs.exe" here to avoid that xD
Re: Fighter Factory Studio + quick fix
#33  April 04, 2018, 09:17:45 pm
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Re: Fighter Factory Studio + quick fix
#34  April 04, 2018, 09:54:24 pm
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When I open my character in FF3, it shows the green checkmark for No Errors Found

When I open my character in FFX, it shows a red X and 13 errors.

2 things:
1. Double clicking an error to jump to it only works if the relevant .CNS tab is currently active. IF possible, it would be great if FFX could also jump to the correct .CNS tab :)  I do see that it shows the tab # next to the error, which does help though.

2. Reviewing the reported errors against the MUGEN documentation, some of the errors are valid, and some are not.

Spoiler: Not Actually Errors (click to see content)
Spoiler: Actual Errors, which were overlooked in FF3 (click to see content)

Oddly, when I fixed the error pertaining to PosFreeze (changing 'y = 0' to 'value = 0'), a number of other errors suddenly appeared which seemed bugged.  When I saved and re-opened my project, they disappeared.


I am also experiencing the same error reported by SolidZone
I found a bug with Fighter Factory Studio. The "Run the current project in engine..." function isn't working as it's keeps not detecting the cns file of any character I load up. Example:

Error message: Can't read file: Constants.cns
Error loading chars/ffs_0/ffs_0.def
Error loading p1

Fighter Factory 3 doesn't have this issue and runs it fine. The cns file is spelled correctly and it's in the character's files. This makes it difficult for me to play test a character without having to run the engine itself. Do you know what's causing this?

Last Edit: April 04, 2018, 10:04:24 pm by altoiddealer
Re: Fighter Factory Studio + quick fix
#35  April 04, 2018, 11:04:23 pm
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I am downloading this right now.
Re: Fighter Factory Studio + quick fix
#36  April 04, 2018, 11:07:04 pm
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I found a bug with Fighter Factory Studio. The "Run the current project in engine..." function isn't working as it's keeps not detecting the cns file of any character I load up. Example:

Error message: Can't read file: Constants.cns
Error loading chars/ffs_0/ffs_0.def
Error loading p1

Fighter Factory 3 doesn't have this issue and runs it fine. The cns file is spelled correctly and it's in the character's files. This makes it difficult for me to play test a character without having to run the engine itself. Do you know what's causing this?

I'm getting this same error too.

The files do work, I've tested them in mugen. But for some reason they don't work when loading through FFX.

Also, I wanted to ask, can I set the game to load in Simul? that would be really helpful.
Last Edit: April 04, 2018, 11:31:21 pm by -Whiplash-
Re: Fighter Factory Studio + quick fix
#37  April 04, 2018, 11:53:11 pm
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@C-R-A-V-E-R:
Try installing the 2015 Visual C++ redists. We had someone in our Discord who couldn't run Studio and it seems installing those fixed it.

Oh, I want a diagram. I fucking love diagrams.
Re: Fighter Factory Studio + quick fix
#38  April 05, 2018, 12:30:53 am
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Minor question, do you guys still have an option to change the colors of CLSN1/2Default ?
Yeaaaah im shootign ducks wiht the paino
Re: Fighter Factory Studio + quick fix
#39  April 05, 2018, 03:21:29 am
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omg, been waiting for this for a lot of time!!!
many thanks and love, virtualltek. and good luck fixing some bugs. ;D
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Re: Fighter Factory Studio + quick fix
#40  April 05, 2018, 03:41:46 am
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Im getting a similar if not the same error as some here regarding running chars via Engine (testing them) from FFS.



It worked on the first char i tested but when i tried another one i error, no matter how many times i try. The char works 100% fine in the actual game but not when run via FFS.