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Geese Howard/Nightmare Geese released (Read 69439 times)

Started by K.O.D, November 08, 2009, 09:25:36 pm
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Geese Howard/Nightmare Geese released
New #1  November 08, 2009, 09:25:36 pm
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Geese Howard by M.I.B (KoopaKoot and K.O.D collaboration)

Works on both WinMugen and MUGEN 1.0.



Get him here : www.kod.trinitymugen.net, in "Characters"

Temporary direct download link on the website until JZ creates a new section in downloads under our team name.

Movelist and necessary details are in the readme.
Last Edit: November 14, 2009, 12:30:08 pm by K.O.D
Re: Geese Howard/Nightmare Geese released
#2  November 08, 2009, 09:39:01 pm
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nice :D
Re: Geese Howard/Nightmare Geese released
#3  November 08, 2009, 09:46:38 pm
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FUCK YEAH!  :sugoi: Time to unleash this guy out. I downloading him NOW!  :sugoi: Awesome work guys! (waits for MK to make a awesome statement about this character.  ::) )
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Re: Geese Howard/Nightmare Geese released
#4  November 08, 2009, 09:49:03 pm
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Awesome job with Geese.  I like both modes, and I think he's even somewhat balanced in Nightmare mode.  Good AI, too, although it's easy to exploit his projectile usage at range.


Although, of course, I had to edit the win quotes.  I feel it's not really Geese Howard unless he gets to say, "Scum should know its place."

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#5  November 08, 2009, 09:57:13 pm
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played with him and i gotta say hes real solid and fun to play with.
at first i tried every fucking command to do his hypers and junk then i looked at the readme and lold, got used to the commands real easy to comprehend.




Re: Geese Howard/Nightmare Geese released
#6  November 08, 2009, 10:03:26 pm
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OMG Yes this made my day even better  :D
Chilling
Re: Geese Howard/Nightmare Geese released
#7  November 08, 2009, 10:14:21 pm
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I have to admit, the Raging Storm feels less finger-twistingly cruel than usual.  Thanks for making the requirements fairly lax.  I did notice, though, that the win portrait is too big for MUGEN 1.0's default screenpack.  Look:


Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#8  November 08, 2009, 10:23:47 pm
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One of the most expected chars I can think of lately. Congrats, wonderful as usual (though I'm not a KoF expert, so the whole 'perfect accuracy' is something I can't grasp on this one).

But why 1.0? Why not an optional patch for those of us who still don't want to transition? :'(
Re: Geese Howard/Nightmare Geese released
#9  November 08, 2009, 10:25:03 pm
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he works for all types of mugen.
Re: Geese Howard/Nightmare Geese released
#10  November 08, 2009, 10:30:13 pm
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He's both WinMugen and MUGEN 1.0 compatible, added to first post.
Re: Geese Howard/Nightmare Geese released
#11  November 08, 2009, 10:55:55 pm
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Other than some mild stiff animations and some sorely missed parts he's A-Okay.

One thing tohugh, will teh config file be added for later updates?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Geese Howard/Nightmare Geese released
#12  November 08, 2009, 11:31:04 pm
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I get the feeling that you could use some better winquotes...
Re: Geese Howard/Nightmare Geese released
#13  November 08, 2009, 11:32:48 pm
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winquotes are editable so anyone can add their own.
Re: Geese Howard/Nightmare Geese released
#14  November 08, 2009, 11:34:50 pm
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Jsut found the No-transparency AIr file, so neve rmind the config for now.

There are some strange anis. For his Raising Dead End, that ani where he faces teh screen, one sprite goes to teh "Back-facing-screen" part.
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Re: Geese Howard/Nightmare Geese released
#15  November 09, 2009, 01:51:19 am
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Decent conversion. Definitely not perfect though.

IMO:
- I hate the voice randomization. No consistency whatsoever
- Powercharging... Just one of my pet peeves on KOF characters.
- "You cannot escape from death" is very out of place.
- Jaeiken doesn't like to come out for some reason.
- Cage raising storm... Bleh.
- Some things feel too loose, while others feel too stiff.
Last Edit: November 09, 2009, 02:43:34 am by Crazy Koopa
Re: Geese Howard/Nightmare Geese released
#16  November 09, 2009, 01:54:26 am
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That was all opinion right there. :S

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My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
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DTK

Re: Geese Howard/Nightmare Geese released
#17  November 09, 2009, 01:56:12 am
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Decent conversion. Definitely not perfect though.

- I hate the voice randomization. No consistency whatsoever
- Powercharging... Just one of my pet peeves on KOF characters.
- "You cannot escape from death" is very out of place.
- Jaeiken doesn't like to come out for some reason.
- Cage raising storm... Bleh.
- Some things feel too loose, while others feel too stiff.

And before you ask, yes my profile is a parody.
Most of those can be edited to your preference easily.
Re: Geese Howard/Nightmare Geese released
#18  November 09, 2009, 01:56:48 am
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Re: Geese Howard/Nightmare Geese released
#19  November 09, 2009, 01:57:59 am
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Your initial post really could've used an "IMO" then, as you pointed out that stuff as if they were bugs.

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My MUGEN shit:
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Re: Geese Howard/Nightmare Geese released
#20  November 09, 2009, 01:58:38 am
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Alright.

DTK

Re: Geese Howard/Nightmare Geese released
#21  November 09, 2009, 02:00:51 am
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There's too much variation in the voices. You can clearly hear the difference.
Re: Geese Howard/Nightmare Geese released
#22  November 09, 2009, 02:01:26 am
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...That's what I said.

DTK

Re: Geese Howard/Nightmare Geese released
#23  November 09, 2009, 02:02:21 am
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and I'm agreeing with you.
Re: Geese Howard/Nightmare Geese released
#24  November 09, 2009, 02:02:52 am
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okay

Oh also, the ground hit of Thunder Break seems to do too little damage.
Last Edit: November 09, 2009, 02:25:58 am by Crazy Koopa
Re: Geese Howard/Nightmare Geese released
#25  November 09, 2009, 02:45:36 am
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Re: Geese Howard/Nightmare Geese released
#26  November 09, 2009, 02:50:48 am
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Yes it does. I'm guessing around at least 1/6th.

I emulate KOF2002UM on my PC (60fps), for those wondering.
Re: Geese Howard/Nightmare Geese released
#27  November 09, 2009, 03:23:31 am
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I believe they're trying to balance it out a bit, Crazy Koopa

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#28  November 09, 2009, 03:26:04 am
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It's a HSDM, it's supposed to do that much damage.
Re: Geese Howard/Nightmare Geese released
#29  November 09, 2009, 03:27:50 am
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It's a LDM, unlike HSDMs, these can be activated even if your health isn't at critical state, and it only costs 2 power bars, it's a mix of XI and UM, it uses the HSDM background and is based off of his HSDM from 2k2UM, but it works like KOFXI's LDM system.

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#30  November 09, 2009, 03:29:58 am
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Most LDMs in KOFXI do simmilar amounts of damage, the entire attack is only 2 hits in 02um.

I guess the damage can kinda be justified because the second hit does a lot of damage, and because of the powercharging system, but I still think it would make more sense to balance the damage between the two.
Re: Geese Howard/Nightmare Geese released
#31  November 09, 2009, 03:31:37 am
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On a side note, the CVS voice REALLY doesn't fit in well at all, it just doesn't sound proper with a KOF Geese, but meh, I can live with it.

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#32  November 09, 2009, 03:42:21 am
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On a side note, the CVS voice REALLY doesn't fit in well at all, it just doesn't sound proper with a KOF Geese, but meh, I can live with it.

I'm surprised you can, cause I can't.  :P That CVS voice almost annoy me as much as King overused manly voice.
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Re: Geese Howard/Nightmare Geese released
#33  November 09, 2009, 03:42:47 am
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yo kod, found something weird.

when i do shippuken after almost comming in contact to the ground, the shippuken projectile has no clsn.

found this after having a battle with the ai and realized that the move didnt hurt him at all
Re: Geese Howard/Nightmare Geese released
#34  November 09, 2009, 03:54:09 am
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I'm surprised you can, cause I can't.  :P That CVS voice almost annoy me as much as King overused manly voice.
It annoys me too, but when the character is worth it, I ignore bad voices and focus on the gameplay value

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#35  November 09, 2009, 03:57:34 am
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Little more feedback

- Throws feel stiff
- Neowave deadly rave seems unneeded
Re: Geese Howard/Nightmare Geese released
#36  November 09, 2009, 03:59:01 am
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Re: Geese Howard/Nightmare Geese released
#37  November 09, 2009, 04:17:06 am
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It could be solved if he takes the unnecessary effort to make more than one .snd file for customization purposes, but... eh, probably.

The Double Reppuken does less damage than the single one for Nightmare Geese.  I know that they pretty much do the same unless at point-blank in the original games, but LESS?

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#38  November 09, 2009, 04:17:56 am
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Some stuff I found:

-Nightmare Jaeiken throw, the binding on some chars is completely off due to however you coded it(try it against Fongo's Yamazaki)
-Reppuu Gorenha ending doesnt kill the enemy when they easilly could be killed by any part of it. kill = 0 error I'm assuming

more to come.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Geese Howard/Nightmare Geese released
#39  November 09, 2009, 04:19:26 am
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I have way too much fun using his nightmare HSDM, though.

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#40  November 09, 2009, 04:24:38 am
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Re: Geese Howard/Nightmare Geese released
#41  November 09, 2009, 06:01:50 am
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For serious.  I appreciate that the AI uses it, too, although I'd also be glad if the AI used more counters and relied a little less on projectile spamming.  Fighting a well-played Geese is always an awesome experience in having your face crunched.

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#42  November 09, 2009, 06:11:13 am
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For serious.  I appreciate that the AI uses it, too, although I'd also be glad if the AI used more counters and relied a little less on projectile spamming.  Fighting a well-played Geese is always an awesome experience in having your face crunched.

You're right, characters that use reflect barrier moves might have a field day if use properly. Though he does do the Raising Storm every time I tried to jump over him.
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Re: Geese Howard/Nightmare Geese released
#43  November 09, 2009, 06:14:58 am
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Characters with projectiles can also  have a field day with him if they time it right.  Heck, I can handily beat him  with Jin's Krauser by abusing blitz balls and that flying kick of his becuase it goes over most ground waves.

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#44  November 09, 2009, 06:24:28 am
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I'll stick with Rugal, Adel, Athena, and Yamazaki thank you very much.
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Re: Geese Howard/Nightmare Geese released
#45  November 09, 2009, 06:38:25 am
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But Krauser is awesome!  Really, there's something awesome about beating up expert martial artists and bishounen as a middle-aged German wrestler.

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#46  November 09, 2009, 06:40:18 am
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Hey guys, can you take your conversation about middle-aged bishounens somewhere else?
Re: Geese Howard/Nightmare Geese released
#47  November 09, 2009, 06:43:45 am
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yall should join storm ex o_O
Re: Geese Howard/Nightmare Geese released
#48  November 09, 2009, 06:49:00 am
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Sorry about that, I got a bit carried away.  ::)
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Re: Geese Howard/Nightmare Geese released
#49  November 09, 2009, 06:52:07 am
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It happens!  But anyway, to recap:

1- Geese's AI relies too much on projectile spam, and not enough on his counters and overwhelming defensive play.

2- His win portrait is too big for MUGEN 1.0's standard win screen

3- He is still awesome.  Thank you for the release!

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#50  November 10, 2009, 12:00:11 pm
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Next patch to fix those 1 or 2 minor issues and add the ability to select between randomized voice and standard voice will be released with a new character.
Last Edit: November 10, 2009, 12:03:41 pm by K.O.D
Re: Geese Howard/Nightmare Geese released
#51  November 10, 2009, 12:10:02 pm
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Yeah, please update the AI so that it's not a projectile spammer (LOLOL).

On a side note, maybe you could release two def files, one for Winmugen and one for Mugen1.0, both using different CMS and CNS.
- You could use the new AI trigger.
- The skillbar isn't displayed correctly in Mugen 1.0 if you're using an HD res/widescreen. This could be taken in account using the new screen/res parameters.
Re: Geese Howard/Nightmare Geese released
#52  November 10, 2009, 12:12:44 pm
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They'll be fixed. :)
Re: Geese Howard/Nightmare Geese released
#53  November 10, 2009, 05:16:35 pm
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new character o_O already
Re: Geese Howard/Nightmare Geese released
#54  November 10, 2009, 06:16:25 pm
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I didn't say he finished it (nor even did he say he started it). He just said "when I make a new character". ;P
Re: Geese Howard/Nightmare Geese released
#55  November 10, 2009, 06:18:26 pm
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So it's more like "update coming whenever".
Re: Geese Howard/Nightmare Geese released
#56  November 14, 2009, 01:32:45 am
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this geese is perfect. need a ryo now K.O.D i really like how you guys make your chars there very kof accurate
Re: Geese Howard/Nightmare Geese released
#57  November 14, 2009, 01:38:52 am
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Please, somebody expalin whats SO wrong with cvs voices.
Re: Geese Howard/Nightmare Geese released
#58  November 14, 2009, 05:46:42 am
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Please, somebody expalin whats SO wrong with cvs voices.

Well I guess is that there are some people(like myself) didn't like Geese voice in both CvS games. For some people it didn't sound right as they perfer his voice from the Fatal Fury series. I guess there are some who think his voice from CvS is okay, while others, like I said before want his original badass voice from the FF series, and SvC games.
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Re: Geese Howard/Nightmare Geese released
#59  November 14, 2009, 09:48:16 am
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The voices are from NGBC/XI Geese, not CvS (they sound similar though) :P


blackinu : sorry, none of your feedback is valid since all of them are personal opinion and you haven't played the UM games.
Re: Geese Howard/Nightmare Geese released
#60  November 14, 2009, 12:15:36 pm
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I think the only time rrrrrrrrrandom voices worked was when PotS did it for his Ryu, and it was only for Hadou no Kamae, and it was only an easter egg.

Compare that to Geese alternating between his KOF and CvS voices regularly. Even if they're the same seiyuu, the sound quality just doesn't mesh well.