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Ikemenn 0.9.2 Dont load this char (Read 3535 times)

Started by alongcaca, September 28, 2022, 05:32:30 pm
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Ikemenn 0.9.2 Dont load this char
#1  September 28, 2022, 05:32:30 pm
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    • Vietnam
Re: Ikemenn 0.9.2 Dont load this char
#2  September 29, 2022, 03:20:00 am
  • ***
  • I'm trapped in my own personal hell.
  • I'm going to kill myself.
    • USA
It's the coding block above line 1320. On line 1313 you can see the issue. That's how the error message works, it lists the line after the code block that has the error in it. For some reason.
Re: Ikemenn 0.9.2 Dont load this char
#3  October 08, 2022, 07:43:51 pm
  • ***
  • The Modern Mystical Ninja
  • Goemon's Descendant
    • Chile
    • Skype - ardilla_shc
    • sites.google.com/view/ganbarelucifermugensite/
The same happens to me to some chars like The Delta Warriors from Deltarune and Gato Z2.

How do I fix them?
"Heroes are not applied on good people with powers, they apply on cops, firefighters, medics." ~Lucifer

Re: Ikemenn 0.9.2 Dont load this char
#4  October 09, 2022, 03:02:21 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
put quotes around the name of the move giving issues. if you look in the first post. chargedmg needs to be in quotes and isnt, which is why it crashes. simple fix is to go to the line of error and put quotes around it.

sticking with the chargedmg example it just simple needs to be changed to "chargedmg" with the quotation marks
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Ikemenn 0.9.2 Dont load this char
#5  October 13, 2022, 05:59:01 am
  • ***
  • The Modern Mystical Ninja
  • Goemon's Descendant
    • Chile
    • Skype - ardilla_shc
    • sites.google.com/view/ganbarelucifermugensite/
put quotes around the name of the move giving issues. if you look in the first post. chargedmg needs to be in quotes and isnt, which is why it crashes. simple fix is to go to the line of error and put quotes around it.

sticking with the chargedmg example it just simple needs to be changed to "chargedmg" with the quotation marks

Umh, you see, it isn't something that you easily fix in 'quotes'

"Heroes are not applied on good people with powers, they apply on cops, firefighters, medics." ~Lucifer

Re: Ikemenn 0.9.2 Dont load this char
#6  October 13, 2022, 04:44:10 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
your issue isnt even the same?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Ikemenn 0.9.2 Dont load this char
#7  October 16, 2022, 02:14:56 pm
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    • Vietnam
It's the coding block above line 1320. On line 1313 you can see the issue. That's how the error message works, it lists the line after the code block that has the error in it. For some reason.

Yes i fixed. but i get new error in other char in ikemen 0.9.8.2
This is SUPERMAN by Hannibal/Kal-Elvis and Friends
Link
https://www.andersonkenya1.net/files/file/278-superman/

The message is

I find in the super.cns file

The state is blank. so i don't know how to fix

A detail code of this state def
Code:
[Statedef 3202]
type = S
movetype = A
physics = S
anim = 3004
velset = 0
ctrl = 0

;Zoom - Part Two
[State 3201, BizzFace]
type        = explod
triggerall  = var(3) != 0
trigger1    = Time = 0
anim        = 7006
pos         = 0,0
postype     = back
sprpriority = -2
bindtime    = 100
ownpal      = 1
supermove   = 1
;End Zoom - Part Two

[State 3202, 4]
type = Projectile
trigger1 = Time = 1
projanim = 3007
projhitanim = -1
projremovetime = 80
projshadow = 0
postype = p1
offset =
projhits = 20
projmisstime = 5
projremove = 0
projpriority = 1000
delta = 1,1
attr = S, HA
damage    = 30,5
givepower  = 50
hitflag = MAFDPL
guardflag = MA
pausetime = 0,0
sparkno = S3012
guard.sparkno = S3002
sparkxy = 500,500
hitsound   = S20,1
guardsound = S20,5
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = 0,-1
airguard.velocity = -0,-0
air.velocity = -1,-2
air.type = High
air.fall = 1
fall = 1
sprpriority = -2
priority = 1
bindtime = 80
envshake.time = 10
envshake.freq = 40
envshake.ampl = -6
envshake.phase = 90

[State 3202, 0]
type = assertspecial
trigger1 = 1
flag = noFG
ignorehitpause = 1
time = 2

[State 3202, 0]
type = ChangeState
trigger1 = time >= 45
value = 3203
ctrl = 0


;========ends