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[IZ Style] Meiling & Suwako updated (04/18/20), Aya & Momiji updated (04/16/20) (Read 16592 times)

Started by Ricepigeon, August 01, 2019, 08:36:43 pm
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[IZ Style] Meiling & Suwako updated (04/18/20), Aya & Momiji updated (04/16/20)
#1  August 01, 2019, 08:36:43 pm
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The 14th Incident Zero character, the wolf tengu sentry Momiji Inubashiri, has been released.

Link: http://ricepigeon.neocities.org

Quote
=========================================
08/01/2019 - Version 2019.08.01
=========================================

- First release.
Last Edit: April 19, 2020, 02:50:58 am by Ricepigeon
Re: [IZ Style] Momiji Inubashiri released (08/01/19)
#2  August 02, 2019, 02:06:21 am
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Falling Leaf followup is listed as D,DF,DF in the readme.
Re: [IZ Style] Momiji Inubashiri released (08/01/19)
#3  August 02, 2019, 02:22:03 am
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It’s time to awoo!  Congrats on the release!
Re: [IZ Style] Momiji Inubashiri released (08/01/19), Yukari updated (08/08/19)
#4  August 08, 2019, 10:23:42 pm
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IZ Yukari updated

Quote
=======================================
08/08/2019 - Version 2019.08.08
=======================================

- [System] Updated various sound & visual effects on various moves.
- Bewitching Bait: Hit velocity adjusted.
- Full Moon Umbrella: Hit velocity adjusted.
- Illusion Manji Parasol: Now hits 3 times.
- Illusion Manji Parasol [Melee]: Damage per hit decreased (50xN->33xN), Proration per hit increased (92%->94.5%).
- Illusion Manji Parasol [Projectile]: Damage per hit decreased (38xN->26xN), Proration per hit increased (92%->94.5%).
- Illusionary Rift [Y ver]: Behavior drastically changed.
- Illusionary Rift [Z ver]: Behavior drastically changed.
Re: [IZ Style] Momiji Inubashiri released (08/01/19), Yukari updated (08/08/19)
#5  August 10, 2019, 10:09:59 pm
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Finally, the Awoo has come to mugen

NEKOS ARE JUSTICE!

My Youtube Channel
Re: [IZ Style] Reisen updated (09/10/19)
#6  September 11, 2019, 01:55:45 am
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IZ Reisen has been updated with a major revision to her gameplay

Quote
=======================================
09/10/2019 - Version 2019.09.10
=======================================

- [System] Movement speeds slightly decreased.
- [Unique Skill] Optical Spectral: Removed.
- [Unique Skill] New Unique Skill: Insanity Waves. Related Insanity mechanic added.
- The following moves now gain the following Insanity-related effects:
** Throw: Now gains Insanity gauge on hit.
** Lunatic Shotgun: Projectile hitbox size increased during Full Insanity.
** Disbelief Aspect: Projectiles are now aimed at the opponent during Full Insanity.
** Lunatic Clamp: Now causes Groundbounce during Full Insanity.
** Disorder Eye: All versions no longer teleport and now act as anti-air melee attacks during Full Insanity.
** Medicine Box: Explosions now leave behind a poison cloud that lasts for 4 seconds during Full Insanity.
** "Lunar Surface Ricochet (Lunatic Double)": Bullets now ricochet an additional 2 times during Full Insanity.
** "Earth's Surface Ricochet (Lunatic Echo)": Each hit now causes a Wallbounce during Full Insanity.
** "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)": Each hit now builds Insanity Gauge.
** "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Completely fills Reisen's Insanity Gauge on hit.
- j2z: Hitbox size adjusted.
- Medicine Chest: Fixed error with projectile limiter.
- Medicine Chest: Initial Projectile gravity increased.
- Medicine Chest: Explosion projectile animation changed. Hitbox adjusted to accomodate new sprites.
- Medicine Chest (Explosion): Command changed to X/Y/Z.
- Medicine Chest (Explosion): Startup decreased by 4f, hit velocity decreased.
- "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage decreased (500->450).
Re: [IZ Style] Yukari updated (03/29/20)
#7  March 30, 2020, 02:13:07 am
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IZ Yukari updated with several system changes first introduced with Sumireko

Quote
=======================================
03/29/2020 - Version 2020.03.29
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Just Defend: Now usable regardless of alignment.
- Throw: Now has 2f of startup.
- New Command Normal: 6x.
- 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown.
- 6z->5z: Is now jump cancellable.
Re: [IZ Style] Reimu updated (03/30/20), Yukari updated (03/29/20)
#8  March 30, 2020, 07:03:03 pm
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IZ Reimu has been updated with the latest system changes

Quote
=======================================
03/30/2020 - Version 2020.03.30
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- 2z: Is now jump cancellable.
- Throw: Now has 2f of startup.
- "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550).
- "Fantasy Nature ß": Removed.
Re: [IZ Style] Sakuya updated (04/02/20), Reimu updated (03/30/20)
#9  April 03, 2020, 02:42:08 am
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IZ Sakuya updated

Quote
=======================================
04/02/2020 - Version 2020.04.02
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- [System] Fixed tick fix code in CMD file.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- 2y: Hit velocities adjusted, is now jump cancellable.
- Throw: Now has 2f of startup.
- Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.
Re: [IZ Style] Reisen & Youmu updated (04/10/20), Sakuya updated (04/02/20)
#10  April 11, 2020, 02:34:59 am
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IZ Reisen & IZ Youmu updated

Reisen:
Quote
=======================================
04/10/2020 - Version 2020.04.10
=======================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 5y: Is now jump cancellable.
- "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500).

Youmu:
Quote
=======================================
04/10/2020 - Version 2020.04.10
=======================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- 5y: Is now jump cancellable.
- 2y: Is now jump cancellable.
- Throw: Now has 2f of startup.
- "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).
Re: [IZ Style] Marisa & Sanae updated (04/12/20), Reisen & Youmu updated (04/10/20)
#11  April 13, 2020, 12:22:32 am
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IZ Marisa & IZ Sanae updated

Marisa:
Quote
=======================================
04/12/2020 - Version 2020.04.12
=======================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- 5y: Is now jump cancellable.
- 2y: Is now jump cancellable.
- Throw: Now has 2f of startup.
- Air Throw added.
- "Final Spark": Total damage increased (484->558).

Sanae:
Quote
=========================================
04/12/2020 - Version 2020.04.12
=========================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- Air Throw added.
- 5y: Is now jump cancellable.
- 4z: Is now jump cancellable while grounded.
- 2y: Is now jump cancellable.
- "Yasaka's Divine Wind": Total damage increased (490->560).
Re: [IZ Style] Iku & Tenshi updated (04/14/20), Marisa & Sanae updated (04/12/20)
#12  April 15, 2020, 02:17:12 am
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IZ Iku & IZ Tenshi updated.

Iku:
Quote
=======================================
04/14/2020 - Version 2020.04.14
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- Air Throw added.
- 5z: Is now jump cancellable.
- j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit.
- Veils Like Wind: Fixed bug involving chip damage on reflected projectiles.
- "Divine Punishment of the Dragon God": Total damage increased (504->604).

Tenshi:
Quote
=======================================
04/14/2020 - Version 2020.04.14
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 5x: Is now jump cancellable.
- 2y: Is now jump cancellable.
- Air Throw added.
- "Heavenly Keystone of Kashima": Total damage increased (530->630).
Re: [IZ Style] Aya & Momiji updated (04/16/20), Iku & Tenshi updated (04/14/20)
#13  April 17, 2020, 12:20:23 am
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Aya & Momji updated

Aya:
Quote
=========================================
04/16/2020 - Version 2020.04.16
=========================================

- [System] Fixed hitvel bug involving y acceleration.
- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 5y: Is now jump cancellable.
- Tengu Drum: Adjusted recoil velocity after successful hit.
- Tengu Felling: Damage increased (90->100), hitbox size increased.
- "Illusionary Dominance": Total damage increased: (445->556).

Momiji:
Quote
=========================================
04/16/2020 - Version 2020.04.16
=========================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- Air Throw added.
- Fixed animation bug during intro.
- 5z: Is now jump cancellable.
- "Backlash Wave": Total damage increased (474->542).
Re: [IZ Style] Meiling & Suwako updated (04/18/20), Aya & Momiji updated (04/16/20)
#14  April 19, 2020, 02:51:52 am
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IZ Meiling & IZ Suwako updated

Meiling:
Quote
=======================================
04/18/2020 - Version 2020.04.18
=======================================

- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- [System] Fixed bug on Specials where power gains were not affected by counterhit bonuses.
- [System] Fixed bug with y acceleration on hitvels.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 2x (Yang): Is now jump cancellable.
- 2z (Yang): Is now jump cancellable.
- Air Throw added.
- "Seven Star Strike of Opposite Extremes": Total damage increased (505->610).

Suwako:
Quote
=========================================
04/18/2020 - Version 2020.04.18
=========================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 5z: Is now jump cancellable.
- 2x: Is now jump cancellable.
- Air Throw added.
- "Mr. Mishaguji": Total Damage increased (544->594).