Good_Wall533 said, January 22, 2021, 03:14:18 PMHi, folks. I made another japanese patch. This time it's for Tager, here's the link to the file: https://www.mediafire.com/file/ktvw1981b3hvyda/TagerJPN.rar/fileI'll making more in the future so stay tuned.Thank's! I've been waiting for it~
I made a new JP voice patch, today it's Susanoo. Unlike my 4-in-one voice patches, this one is single for some slow internet users.Link: https://www.mediafire.com/file/qne9yksd916yp3t/SusanooJPN.zip/fileVideo demonstration: https://streamable.com/lomyc7Gonna make more voice patches in the future.
Charlotte has been released.Made with the sprites by MRCLMNDKS.Spoiler: More Screenshots (click to see content)Get Charlotte here:https://drive.google.com/file/d/1XHcCRgirwoMwPw3qD9VqB0BBbrcyl5B6/view?usp=sharingSpoiler: And my next character is... (click to see content)Have fun.Paulo S said, January 24, 2021, 08:01:53 AMI made a new JP voice patch, today it's Susanoo.Added the link to your patch to the site.
Such great combo stuff and the Astral Heat is... Kinda spooky. I like it! So Hyde will be the next. Surely will be good.
OHMSBY said, January 24, 2021, 06:02:24 PMSpoiler: And my next character is... (click to see content)I've been using Websta's Hyde for a year, he's a good character, but hard to control sometimes.And now you're making a better version of Hyde soon.Sorry Websta.
Paulo S said, January 25, 2021, 05:50:03 AMOHMSBY said, January 24, 2021, 06:02:24 PMSpoiler: And my next character is... (click to see content)Sorry Websta.Bruh
Paulo S said, January 25, 2021, 05:50:03 AMOHMSBY said, January 24, 2021, 06:02:24 PMSpoiler: And my next character is... (click to see content)I've been using Websta's Hyde for a year, he's a good character, but hard to control sometimes.And now you're making a better version of Hyde soon.Sorry Websta.If he makes a Platnium, then he's got no more competition.
Paulo S said, January 25, 2021, 05:50:03 AMOHMSBY said, January 24, 2021, 06:02:24 PMSpoiler: And my next character is... (click to see content)I've been using Websta's Hyde for a year, he's a good character, but hard to control sometimes.And now you're making a better version of Hyde soon.Sorry Websta.Lol! That what am I thinking~
Well I can't wait for this Hyde to be released.At the same time, I'm still waiting for a BBTag-styled version of Linne.
Paulo S said, January 25, 2021, 05:50:03 AMPerfect Nutshell.I also have that same problem, and I was really looking forward to Websta updating Hyde, Linne, Seth and Shizuo, and putting them as the recent UNIB chars that he had released (like Chaos, Taiga and Shana).
Something I noticed with Charlotte. When using Kasenkuchen in a string, I can RC right out of the "waiting" animation to allow for some unconventional combos, though it launches the opponent high up. But if used on its own, I can't RC until the explosion part. Were those intentional?
Dude all your chars are so amazing. I got a mugen only for them. Charlotte is one of the coolest so far, I think, brings some OOF memories.Could you add a command for supers with throw button like in the game? pressing A+B is a tad difficult on controller. PD: Hyde is my brother's main in the OG BBTAG, good to know he's gonna kick my ass in the mugen with him too XD
Watcher of MUGEN said, January 26, 2021, 01:39:53 PMSomething I noticed with Charlotte. When using Kasenkuchen in a string, I can RC right out of the "waiting" animation to allow for some unconventional combos, though it launches the opponent high up. But if used on its own, I can't RC until the explosion part. Were those intentional?That wasn't intentional. It's only supposed to be RC-able either at the explosion or when the first hit is blocked. Its fixed now.QuoteCharlotte-Fixed an error where Kasekuchen could be rapid canceled on hit before the explosion occurred after using it in a string.QuickFist said, January 26, 2021, 06:02:43 PMCould you add a command for supers with throw button like in the game? pressing A+B is a tad difficult on controller. That is something that I'll consider for the next time I decide to do a mass update for my characters.
I updated Akatsuki and Heart's JP voice patch for Hyde's special intro.You can re-download my 4-in-one voice patch here.https://www.mediafire.com/file/cc3yvcsowo5ygpm/JP_Voice_for_OHMSBYs_Characters_%25282021_update%2529.zip/fileI have a little feedback and it's about Yang's extra palettes:When you use Blake Belladonna palette, it shows I-No palette.And Hibiki Kohaku palette, it shows Jam Kuradoberi palette.
I actually found a small bug on some characters while playing Arcade mode. Since I mostly test the character against Training in Fighter Factory Studio, it was very likely I had missed these. I noticed some characters when using their distortion drives and astral heats do not show the right icon on the lifebars when you defeat the opponent with them, which is supposed to be (H) as it used to be beaten by a hyper. I tested that exact same thing for Jin & Susano'o to make sure they could taunt on the 2nd round, but that slipped my mind as I wasn't focused on that. Here are the moves that aren't correct including the incorrect icon shown:-Mai's Floral Blizzard Blossom & New Moon Lotus (Both V)-Misaka's Railgun & Girder Strike (Both S)-Tager's Genesic Emerald Tager Buster (S)-Akatsuki's Thunderbolt & Ouka-Kai (Both S)-Faust's W-W-What This Could Be? and the 2000 meter equivalent (Both S)-Shantae's Obliterate Dance (S)-Yukiko's Maragidyne (S)-Bisclavret's Strong Hammer (V)Depending on the lifebars, I wouldn't be surprised you missed this as some can use the same icon for all normals, specials and hypers. The Guilty Gear lifebars you used on your videos looks like they do. Try using the default M.U.G.E.N lifebars to check.Oh and after doing this, I also noticed Iori's Ura 108 Shiki: Yasakazuki does not kill the opponent. I know Kokonoe's Jamming Dark doesn't unless Ultra Burst is active as it's stated on the readme, but nowhere did it state that for him even with that active. Is it intentional in Million Arthur as well? Because I don't remember that happening in Capcom vs. SNK 2. Even Knuckles8864 and KarmaCharmeleon's source accurate counterparts kill the opponent with the same move after it drains the opponent's health or it makes contact on the first hit. I still haven't played it yet, so I don't know.Edit: It seems throws are also affected by this as well as they don't show a rope when defeated with them. Here are the characters that need to be fixed:-All of Ragna's throws (All V)-All of Mai's throws (All V)-Azrael's forward throw (V)-Terumi's forward, backwards and air throws (All V)-Yu's running throw (S)-Yumi's running throw (S)Since Waldstein, Saya and Kirby's Suplex copy ability moves are grabbling moves that are special attacks, they can stay as (S) as they're not technically throws.
SolidZone 26 said, January 27, 2021, 02:33:57 PMI actually found a small bug on some characters while playing Arcade mode. Since I mostly test the character against Training in Fighter Factory Studio, it was very likely I had missed these. I noticed some characters when using their distortion drives and astral heats do not show the right icon on the lifebars when you defeat the opponent with themIt seems throws are also affected by this as well as they don't show a rope when defeated with them.Fixed.QuoteAkatsuki, Azrael, Bisclavret, Mai, Misaka, Ragna, Shantae, Tager, Terumi, Yu, Yukiko, and Yumi-Changed the attribute flags on certain movesSolidZone 26 said, January 27, 2021, 02:33:57 PM-Faust's W-W-What This Could Be? and the 2000 meter equivalent (Both S)That super pulls from the same exact pool of helpers from What Could This Be, so changing W-W-W-What Could This Be's attribute to a hyper would also mean changing that of What Could This Be to a hyper as well. Because of that, I'm going to keep it the way it is now.SolidZone 26 said, January 27, 2021, 02:33:57 PMOh and after doing this, I also noticed Iori's Ura 108 Shiki: Yasakazuki does not kill the opponent.This is intentional.Paulo S said, January 27, 2021, 07:09:14 AMI updated Akatsuki and Heart's JP voice patch for Hyde's special intro.Just updated your link on the site.Paulo S said, January 27, 2021, 07:09:14 AMI have a little feedback and it's about Yang's extra palettes:When you use Blake Belladonna palette, it shows I-No palette.And Hibiki Kohaku palette, it shows Jam Kuradoberi palette.Ah whoops. Now it's fixed.QuoteYang-Fixed an error where certain act files in the extra palettes folder had the wrong colors
I did a double check to make sure and there are just two characters that still have the wrong attribute flags (One I missed and the other missed when already updated):-Mai's New Moon Lotus (V)-Yu's Cross Slash (V)Everyone should have the correct flags. This time I made a checklist unlike late last night when I made my feedback, so I made sure for certain I didn't miss anyone.And some minor issues I found on other characters while checking:-Mika's Mika Revolution will play the Vignitte animation twice when the two hits going downwards connect if the opponent is not caught by it when she's flying up.-Mika's air file still have the typos for the animation names on Mika Missile and Mika Cannon (Very minor, but thought I mention it since it was only corrected on the movelist png).-Sometimes the opponent's position is misaligned for half a second on Nanase forward throw and Robo-Weiss's forward/backwards throws.OHMSBY said, January 28, 2021, 04:14:15 AMThat super pulls from the same exact pool of helpers from What Could This Be, so changing W-W-W-What Could This Be's attribute to a hyper would also mean changing that of What Could This Be to a hyper as well. Because of that, I'm going to keep it the way it is now.I see, the distortion drive is just a stronger version of the special move for that case. Now it makes sense after playing him again, there's no distortion drive finish animation when the objects hit and defeats the opponent with them.OHMSBY said, January 28, 2021, 04:14:15 AMThis is intentional.Gotcha, I guess guest characters work differently if they are outside their source games.Edit: It seems that I also remembered something back on the feedback with Bisclavret. There are 2 characters I mentioned back that could use envshake for the wall bounce since they use the strong ground sound effect:-Heart's EX Iron Fist Punch and her charged 5B-Issac's Brimstone and Devil's AdventMight as well mention that in case you forgot.