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3v3 mvc2 style and KOF XI style  (Read 124765 times)

Started by IKEISLEGEND, January 12, 2019, 04:04:29 am
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Re: 3v3 mvc2 style and KOF XI style
#41  May 09, 2019, 09:03:32 am
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Just curious if you're going to balance some of the 'god tier' characters.

I noticed Cable's aerial Hyper Viper still releases too fast.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: 3v3 mvc2 style and KOF XI style
#42  May 09, 2019, 02:10:55 pm
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Mvc2 Mugen Video update [youtube]https://youtu.be/ovR3eoJA7e0[/youtube]

I liked very much, congratulations for did this awesome job.
You edited the add004 tag system code?
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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Re: 3v3 mvc2 style and KOF XI style
#43  May 09, 2019, 05:18:19 pm
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Just curious if you're going to balance some of the 'god tier' characters.

I noticed Cable's aerial Hyper Viper still releases too fast.

Balancing is key for my game cabes beam has normal frame time and that's rather slow actually. Their will be no snap infinites and all corner infinites will be taken away using the nojugglechecking parameter
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Re: 3v3 mvc2 style and KOF XI style
#44  May 09, 2019, 05:20:44 pm
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Re: 3v3 mvc2 style and KOF XI style
#45  May 09, 2019, 06:24:27 pm
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Their will be no snap infinites and all corner infinites will be taken away using the nojugglechecking parameter

That's good to know. Will triangle jumps still be accessible to Storm and Magneto? Or will they be limited to a certain height like way up above so professional level players can't spam it?

Also Sentinel's mouth laser will be kept intact (this one was annoying since its unblockable sometimes in the corner) or replaced with his original XCOTA crouching mouth missile? I missed some of his normals like the rotor foot and its normal standing missiles. Sentinel's flight I believe its a little bit too fast as well. That flight speed of his gives him so much advantage along with his range along with its ability to summon an assist while flying.

Lastly, Anakaris and Blackheart infinites. Not sure how those will be affected by the nojugglechecking parameter.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: 3v3 mvc2 style and KOF XI style
#46  May 09, 2019, 06:39:16 pm
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Mvc2 Mugen Video update [youtube]https://youtu.be/ovR3eoJA7e0[/youtube]

I liked very much, congratulations for did this awesome job.
You edited the add004 tag system code?

I don't use add4 at all, I used unoshes system as a base to create my 3v3 tag system

What version and modetype? because there´s 3 I think (K, S and other one), I´ll see if I can work too with that tag system as a base and erase or edit the add004 one
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: 3v3 mvc2 style and KOF XI style
#47  May 09, 2019, 09:45:10 pm
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Their will be no snap infinites and all corner infinites will be taken away using the nojugglechecking parameter

That's good to know. Will triangle jumps still be accessible to Storm and Magneto? Or will they be limited to a certain height like way up above so professional level players can't spam it?

Also Sentinel's mouth laser will be kept intact (this one was annoying since its unblockable sometimes in the corner) or replaced with his original XCOTA crouching mouth missile? I missed some of his normals like the rotor foot and its normal standing missiles. Sentinel's flight I believe its a little bit too fast as well. That flight speed of his gives him so much advantage along with his range along with its ability to summon an assist while flying.

Lastly, Anakaris and Blackheart infinites. Not sure how those will be affected by the nojugglechecking parameter.


Storm and Magneto will have their same jump ability. Sentinel still will have his same stand hard punch and crouch hard punch attacks. I could make his unique normals come out like KOF special normals they were good. Sentinels flight speed is cool cable Cyclops commando team destroys Sentinel anyways. Its easy to punish flight if you can play at high level. Blackheart and Anakaris infinites I'll put a limit on it using a variable
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Re: 3v3 mvc2 style and KOF XI style
#48  May 09, 2019, 09:48:55 pm
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Mvc2 Mugen Video update [youtube]https://youtu.be/ovR3eoJA7e0[/youtube]

I liked very much, congratulations for did this awesome job.
You edited the add004 tag system code?

I don't use add4 at all, I used unoshes system as a base to create my 3v3 tag system

What version and modetype? because there´s 3 I think (K, S and other one), I´ll see if I can work too with that tag system as a base and erase or edit the add004 one


I used type R as my base you can use any system really to start you just need a tagged out state for them to go to when the match is play and a koed state as well

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Re: 3v3 mvc2 style and KOF XI style
#49  May 09, 2019, 10:13:42 pm
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IKEISLEGEND, you Will release the 3v3 patch, for we patch our own mugen characters?
Re: 3v3 mvc2 style and KOF XI style
#50  May 09, 2019, 11:03:15 pm
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Re: 3v3 mvc2 style and KOF XI style
#51  September 14, 2019, 07:56:29 pm
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Hello guys heres an update video to my Mvc2 project im working on

Update consists of

-P2 Icon added for P2 action

-Lifebars leave screen when char is KOED

- assist ok message appear on boths sides

-Animation added when you call assist

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Last Edit: September 15, 2019, 04:27:53 pm by IKEISLEGEND
Re: 3v3 mvc2 style and KOF XI style
#52  September 15, 2019, 03:44:37 am
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Cool. I liked Dictator got buffed and got his signature move back as a special.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: 3v3 mvc2 style and KOF XI style
#53  September 15, 2019, 04:30:29 am
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Yea capcom didnt show him no love at all in this game I had to. Wait till you see the nerfs in this game
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Re: 3v3 mvc2 style and KOF XI style
#54  November 11, 2019, 07:18:10 am
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Triple Team implemented

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Re: 3v3 mvc2 style and KOF XI style
#55  November 11, 2019, 07:26:43 am
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Are you still working on the KoF XI style?
Lasagna
Re: 3v3 mvc2 style and KOF XI style
#56  November 11, 2019, 07:33:07 am
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not yet still trying to finish this up
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Re: 3v3 mvc2 style and KOF XI style
#57  December 08, 2019, 07:14:05 am
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Team Hyper progress


heres where I am currently on my team hyper code





Im also attempting to add the hyper BG color effect during the DHC  where the BG changes colors with eaach super performed
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Re: 3v3 mvc2 style and KOF XI style
#58  January 01, 2020, 05:35:29 pm
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Hello guys heres an update video to my Mvc2 project im working on

Update consists of

-P2 Icon added for P2 action

-Lifebars leave screen when char is KOED

- assist ok message appear on boths sides

-Animation added when you call assist

[youtube]https://youtu.be/gCRqIZu7mbU[/youtube]

wow i need this
nMo new generation of mugen exposure
Re: 3v3 mvc2 style and KOF XI style
#59  January 19, 2020, 01:54:05 am
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                 CABLE  UPDATE

Hello, I currently been updating cable I have perfected his beam control finally it was high difficult to
execute but I was able to match it to the dreamcast ver. The downward ver has an intense curve if you can mash hard enough as well as the top one. Useful for beating your enemy from an air position while their on the ground and also beating projectiles. Redhot I believe you were working on this before. Also combo messages and announcer responds to the beam as well. His HVB areal ver is considered and aircombo when It  hit his in source


https://streamable.com/at94w
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Last Edit: January 19, 2020, 05:11:03 pm by IKEISLEGEND
Re: 3v3 mvc2 style and KOF XI style
#60  January 28, 2020, 05:13:21 am
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    Early Gameplay Footage


I used my Cable Cyclops Juggernaut team as a test. I wanted to try out juggernauts power up glitch against Sentinel excuse the weak team but they are the only chars that have AI at the moment




                                           
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Last Edit: February 21, 2020, 07:17:56 am by IKEISLEGEND