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Netherrealm Scorpion MVC2 (Read 933 times)

Started by JJkoolaid, February 28, 2020, 07:40:13 AM
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Netherrealm Scorpion MVC2
#1  February 28, 2020, 07:40:13 AM
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My Mugen author and honing skills started with this character. By far will be the best Scorpion for mugen. Fighting against all your favorite Marvel, Capcom, and DC characters. Will have with brutalties and fatalities. He has moves from move Mortal Kombat games including Mk11. Just need to finish some intros, fatalities,special moves and AI. Plan to release real soon. :cool4:



Your successor in Netherrealm service!!!
https://imgur.com/a/dr3t6r2
Re: Netherrealm Scorpion MVC2
#2  February 29, 2020, 11:14:28 PM
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This looks so hype. Really like the addition of the Netherrealm hyper move from Gary Fisher's Scorpion and his katana getting a lot more use. Please tell me the spear spin move from MK11 or anything from X is planned.
Re: Netherrealm Scorpion MVC2
#3  February 29, 2020, 11:44:29 PM
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In the vid at 0:30, the X-Ray super looks sudden with the transitions to the close ups, perhaps making the rest of the attacks (Except the Kunai before the uppercut) slo-mo would help in the long run?
Re: Netherrealm Scorpion MVC2
#4  March 01, 2020, 12:32:11 AM
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In the vid at 0:30, the X-Ray super looks sudden with the transitions to the close ups, perhaps making the rest of the attacks (Except the Kunai before the uppercut) slo-mo would help in the long run?

I agree. It might mess with the flow of combat in my opinion.
Re: Netherrealm Scorpion MVC2
#5  March 01, 2020, 03:53:08 AM
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Scorpion mainly has all moves MK. I could put the spear spin move from MK11 but flame shield takes care of that better. I was thinking of adding aerial X-ray or crushing blow but that might be for a later update. I like the X-ray move how it is now. But might do a trial test and add more time between to see how it looks. The cool thing about the X-ray move is that the hits in the corner with kunai connecting, hits aerial opponents ,and small opponents :)
Your successor in Netherrealm service!!!
https://imgur.com/a/dr3t6r2
Re: Netherrealm Scorpion MVC2
#6  March 04, 2020, 12:20:14 AM
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Will he have the "Toasty" and blood spill when getting hit or dishing out hits?
Re: Netherrealm Scorpion MVC2
#7  March 04, 2020, 01:33:07 AM
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I don't plan on adding blood effects except when doing brutalities and fatalities only. I want to stick to more MVC2 format but have moves and sounds that are from MK9, MKX, and MK11. The only thing he will have are his two auto combos from UMK3.
Your successor in Netherrealm service!!!
https://imgur.com/a/dr3t6r2