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MugenHook - upgrade your M.U.G.E.N! (Read 31448 times)

Started by ermaccer, September 20, 2019, 03:01:11 PM
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Re: MugenHook - upgrade your M.U.G.E.N!
#181  February 23, 2020, 02:19:27 AM
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Being able to have the music fade out at the end of the final round would be a nice feature
Re: MugenHook - upgrade your M.U.G.E.N!
#182  February 23, 2020, 03:36:36 AM
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Being able to have the music fade out at the end of the final round would be a nice feature

And an option to reset the music themes each time a round is over, like Street Fighter II. That would be cool too.
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Re: MugenHook - upgrade your M.U.G.E.N!
#183  February 23, 2020, 07:17:33 AM
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I'm actually curious if there's any means for a story mode thing can be done for this.
Re: MugenHook - upgrade your M.U.G.E.N!
#184  February 27, 2020, 08:26:41 PM
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What? He's been quite active. I don't know what you're talking about. If you're this impatient he doesn't need your "support" anyway
Re: MugenHook - upgrade your M.U.G.E.N!
#185  February 29, 2020, 06:30:09 AM
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It seems that his post got deleted.
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Re: MugenHook - upgrade your M.U.G.E.N!
#186  March 02, 2020, 10:09:21 PM
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Ok i have again a suggestion could you be able to implement win victory screen for player 2 or opponent? it would be great !  thank for all. :sweetheart:

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Re: MugenHook - upgrade your M.U.G.E.N!
#187  March 06, 2020, 01:58:34 AM
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The tag system is really solid, keep up the great work Wodash and Ermaccer
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: MugenHook - upgrade your M.U.G.E.N!
#188  March 06, 2020, 04:56:07 AM
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there was a feature some time ago that was never fully implemented by the creator I forgot the name of that person but the feature was that the music would change when health got to halfway thought that would be nice sort of like a sonic underwater countdown song. It would add a new feel to a battle.
Re: MugenHook - upgrade your M.U.G.E.N!
#189  March 09, 2020, 09:05:39 PM
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everything you've discovered so far is very incredible ... I'm getting to know the tool little by little.

one question:
is it possible to get mugen to read more than 1 select.def file?

a simple example:
select.def 1 "chars kof"
select.def 2 "chars capcom"
select.def 3 "chars db"

this would work like the towers of choose your destiny, in mortal kombat ... the biggest advantage is being able to choose each select.def ... something editable and like a story mode

congratulations on your dedication and time on this
Re: MugenHook - upgrade your M.U.G.E.N!
#190  March 09, 2020, 11:10:11 PM
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everything you've discovered so far is very incredible ... I'm getting to know the tool little by little.

one question:
is it possible to get mugen to read more than 1 select.def file?

a simple example:
select.def 1 "chars kof"
select.def 2 "chars capcom"
select.def 3 "chars db"

this would work like the towers of choose your destiny, in mortal kombat ... the biggest advantage is being able to choose each select.def ... something editable and like a story mode

congratulations on your dedication and time on this

you can do that with a batch file if you are using 1 sp.
Re: MugenHook - upgrade your M.U.G.E.N!
#191  March 10, 2020, 08:23:19 AM
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One thing that would be fun, if in versus mode, a setting where you can have it so the character chosen will also fight on their corresponding stage for each match.  Ex: ryu vs sagat will make you fight on sagat's stage.  Heck, it could even be random like fight on either ryu or sagat's stage.  I think stage assignments should be available in other modes aside from arcade.
Last Edit: March 10, 2020, 08:27:50 AM by Violin Ken
Re: MugenHook - upgrade your M.U.G.E.N!
#192  March 15, 2020, 06:22:04 PM
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The tag system is only for add004, what about "uno tag team system"???
Re: MugenHook - upgrade your M.U.G.E.N!
#193  March 19, 2020, 08:01:21 AM
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Would it be possible to add music options from stages/screenpacks into the select.def?

Say you add music to a character:
Code:
ryu/evilryu.def, music=sound/e-ryu.mp3, order=2
then say you add a couple more arguments like so:
Code:
ryu/evilryu.def, music=sound/e-ryu.mp3, musicloop=1, musicvolume=100, musicloopstart=12345, musicloopend=23456, order=2
Screenpacks | Lifebars | Stages | Logos | Palettes