Note: Nowadays, edits based from Infinite-style characters (e.g. Infinite, R@CE, Sennou-Room, Falcon Rapper) will be altered to omit Infinite-style mechanics like Chain Combos and Launchers, with the odd exception like MvC stuff. You won't be able to easily re-add the configs because they're no longer built around them. Daimon is an example of this.August 2021 Releases and onwards:Coming Soon/Planned:(+) Geese by PotS (Pre-2022) (Nightmare Mode included)(+) Ralf by Infinite(+) Haggar by Reddbrink(+) Chizuru by Falcon Rapper(*) M. Bison by Froz(*) Batsu by R@CE(*) Mr. Karate by varo_hades(*) Vanessa by Rei(+) = New Edit(*) = Update to a Previous EditTizoc/Griffon Update:- Life is now 1092.- lieDown.time decreased to 30.- Level 3 Port Redone.- Re-added 360s and made the previous HCBs easy commands.- Various Frame Data and Hitbox adjustments.- Normal Hitpause and Knockback changed.- PowerAdd adjustments.- Many Damage adjustments.- Damage Dampener changed somewhat.- Chain Combos removed.- Hitspark code changed.- Level 1 to Level 1 cancels removed.- Priority for all attacks outside of throws set to the usual 4.- Changed up his special and super cancelling to exclude most heavies.- Normals no longer have forward movement.- Griffon Tower throw directions fixed.- Justice Hurricane and Hercules Throw behave much closer to grabs in CvS.- Active Tupon adjusted to behave more like the MOTW original.- Olympus Over and Poseidon Wave get backdashes for their Heavy variants, complete with Brakes.- Gridro Super Kick has less forward movement.- Big Fall Griffon animation resembles the MOTW originals.- Deadlaus Attack has less forward movement.- Deadlaus Attack does only one hit as opposed to 2 for the first attack.- Deadlaus Attack no longer resets P2 to the ground on hit.- Disabled Griffon Rumble and Ultimate Griffon Beak Crusher.- Griffon Star command changed.- Griffon Star startup is vastly different.- Griffon Star states and animation relocated to the 4000s to fix a dampening issue.- Various other tweaks.Known Issue:- MAX Deadlaus Attack's shockwaves don't appear between the first and last hits.Ibuki by Infinite:- Big Port Changed.- Uses CvS Scaling from KarmaCharmeleon's Q.- lieDown.time decreased to 30.- Some Frame Data and Hitbox adjustments.- Normal Envshake removed.- Normal Hitpause and Poweradd changed.- Chain Combos (not Target Combos) removed.- Zero Counter Priority lowered to the usual 4.- Removed Cancelling from various normals, mostly Heavies.- LP,MP,HP Target Combo ends with the right HP anim which is no longer activated with B+HP.- Non-Combo Kobekudaki is faster.- Combo Kobekudaki is no longer an Overhead.- Ground Kunai has faster recovery.- EX Air Kunai throws 2 Kunais with no explosion in SF3/4 Mode.- Kubi Ori now done with QCF instead of HCF.- Kubi Ori has improved recovery and block advantage.- Tsumuji hittimes lowered with the Sweep getting increased startup so it doesn't combo like in source.- You can no longer Hyper Cancel into Level 1s.- You can now cancel into Kasumi Suzaki from Air Kunai (works like in SF3).- Kasumi Suzaku throws less Shurikens, and Shurikens are thrown similarly to the SF3 original.- You can now properly Hyper Cancel from Kasumi Suzaku.- Yoroi Doushi damage adjusted, with the miss projectile doing less hits (Mainly for the Level 1 version)- Yoroi Doushi can only Hyper Cancel from the miss projectile.- Yoroi Doushi won't initiate the throw if the target is in hitstun, doing the projectile instead.- Yami Shigure is more unsafe on block.- Yami Shigure does the 5 slashes for the Level 2 version, while the Level 1 does 3.- Level 1/2 Hashin Shou disabled.- Both movesets have 1 Level 3 each.- Misc. tweaks.To Do:- Change Damage Dampener- Separate states for all normals- Adjust Kasumigake behaviour- Better Level 3 Animations- Add more SFV Moves?Guy (Original) by PotS, Trololo & gui0007:- CvS Scaling added.- Several cosmetic fixes.- Multi-Colored Hitsparks added.- lieDown.time decreased to 30.- Fixed up his intro vs FF Chars.- Damage Adjustments.- EX Bushin Senpuu Kyaku has a faster startup.- Added PosAdd at the start of Bushin Gourai Kyaku.- Tessinhou cornerpush fixed and removed the P cancel during superpause.- Fixed Super Finish Text.Rock by DivineWolf:- Replaced Tiny Buffering with Explodsive Buffering.- Small AI added.- Power Charge speed decreased.- Hit Sounds changed to use a specific channel like PotS/Jmorphman characters.- Rising Tackle makes Kick hitsounds instead.- You can now MAX Cancel out of Shine Knuckle after any hit.- MAX Raging Storm release startup time decreased by 1 tick.- Deadly Rave Neo damage adjusted.Kyo by Jmorphman: - Added option for MAX Mode (with differences from the traditional DW variant). - You can now MAX Cancel into Level 3s (MAX Mode Required). - Multi-Colored Hitsparks added. - New Level 3 for EX Mode. - 88 Shiki's first hit now Special/Super cancellable. - Mu Shiki cancelling extended to the final hit. - Mu Shiki damage adjusted.Gill by Froz: - Improved AI, now able to do all special and most Supers. - Multi-Colored Hitsparks added. - Big Port realigned. - lieDown.time decreased to 30. - Projectile Hit Sound changed. - Fixed misplaced Hit Sparks and Sounds. - Lowered juggle limits for normals and several specials. - Kinesis hit timing changed. - AI controls Kenesis angles properly. - Cyber Lariat behaves closer to the SFV version. - Cyber Lariat is more punishable hurtbox-wise. - Increased recovery on land from Psycho Headbutt and Moonsault Knee Drop. - Moonsault Knee Drop has been made faster in terms of startup. - You can now Super-Cancel from Kenesis and Cyber Lariat. - Meteor Strike now OTGs, has different projectile timing and damage changes. - MAX Meteor Strike projectiles fall faster. - Jupiter's Deal damage increased. - Hades' Orbit projectiles hitting during Hades' Comet superpause mostly fixed. - Seraphic Wing Power Loss timing fixed. - AI won't do supers at low health until Resurrected.Urien by Froz:Daimon by Falcon Rapper:Akuma Update:- New Modern mode added. Key Differences from Normal Mode: - Idle Stance changed. - Some Normal Animations changed (e.g. Kikoku Renzan becoming Far HK). - Distance required for Close HP increased. - Zankuu Hadouken: A. Now locks Akuma in place before firing the projectile. B. Projectiles fire at a different angle depending on the button strength (EX excluded). - EX Zankuu Hadouken now usable from Hyakkishu. - Tatsumaki Zankukyaku hits decreased. - EX Tatsumaki Zankukyaku now launches but does less damage and has less juggle potential on its own. - Hyakki Goujin replaces Hyakki Goudan. - Shun Goku Satsu now resembles Wrath of the Raging Demon/Shin Shun Goku Satsu. - Tenshou Kaireki Jin becomes his 2nd Level 3.- Extended CS from DivineWolf's upadates added (Thanks KH77).- Palettes changed due to the New CS and Pals available.- Health and Defense difference between modes redone.- Some proper CvS2 movement velocities added.- Maximum time for Gou Hadoukens to knockdown increased.- EX Goshoryuken horizontal range increased.- MAX Cancels from Messatsu Gorasen now have to be done before the final hit.Ryu Update:- (New) CvS2 CLSNs and anims playing through hitpause added by extravagant- Improved intro compatibility.- Jump sounds fixed.- Intro code changed. Turns Intros fixed.- Added Beterhans' Intro vs DeathScythe's Akuma.- Joudan Sokutou Geri is now HCF,k on Normal Mode.- Cancel from Normal Shinkuu Hadouken into MAX Shinkuu Hadouken fixed.Zangief Update:- HCB moves turned into 360s. (HCBs remain in CommandEasy.cmd)- Atomic Suplex and Flying Powerbomb are now combined into one move.- Atomic Suplex does more damage.Yamazaki-MultiColor.zipMuti-Color Hitspark patch for Knuckles8864's latest (and most complete) Yamazaki beta. I also fixed/changed a few sparks for certain attacks to use the right ones.Chun-Li-MultiColor.zip, Kyo-MultiColor.zip, Guile-MultiColor.zip and Benimaru-MultiColor.zipPatches for Jmorphman's chars with the Multi-Colored Hitsparks, just like with Ken from last time.Downloads are found here:https://drive.google.com/drive/folders/1s35iij052gSmNNV_1TmVvtTZEKKvpDf9More changes and screenshots in the Older Releases and Updates section.May-August 2021 Releases and Updates:Backups: https://drive.google.com/file/d/176_rdgRpvh6A9Y8W8TU3w2f1y7d4Bbg_/view?usp=sharingSpoiler, click to toggle visibiltyDhalsim by Knuckles8864:M.Bison/Vega by Froz:Axel Stone by Testament:Ryo Sakazaki by CrazyKoopa & Jmorphman:Download my edits and Post-May 2021 updates here:https://mega.nz/folder/rygkCAhJ#Ku0nWMNo50Qy_F3JMvqeSg'Hitsparks' zips:- Ken by JmorphmanThese include the Multi-Colored Hitsparks, replacing the Single-Colored ones when a character has them.They include only an sff, anim and Helpers cns, made to replace the character's existing ones.Older Releases and Updates (Pre-May 2021 and further back):Backups: https://drive.google.com/file/d/1rhSZ1Q5cSnrUIcvc4Rbhpmgwox_MN5_J/view?usp=sharingNote: A fair amount of these are obsolete like the Omega Rugal and Terry due to more polished version by other creators. I'm only keeping them here for preservation purposes.Spoiler, click to toggle visibiltyOmega Rugal by Falcon Rapper:Spoiler, click to toggle visibiltyhttps://mega.nz/#!r2ZHVARA!Jhxk_mqWFvSgTLQWp6oGENnnJDo4qQL34lVDCLJ21HIChoi Bounge by Falcon Rapper:Spoiler, click to toggle visibiltyhttps://mega.nz/#!PrgC0IxJ!REmI1CxIO6wtFGJhxf3H7S4rUJTTowj8K9-793dzitoAkito by Akito (and Falcon Rapper)Spoiler, click to toggle visibiltyhttps://mega.nz/#!2ioghI5B!ZCg9Uq4yGPXUcMA0Ga74YswKGN745PGTqPy5OQzA8r8Robert Garcia by DivineWolf:Spoiler, click to toggle visibiltyhttps://mega.nz/#!Tm5mGaZb!E8QlBk3Bdg2tQFtHvgb4jSMALOS_amCkwRabSkYkmgYT.Hawk by Varo_Hades and BahamianKing:Spoiler, click to toggle visibiltyhttps://mega.nz/#!6uYgVCSL!cSU7CLVufgzvB8JvQ4k7T05IghrQGBNr_TojDCXSQZgEagle by CrazyKoopa and Jmorphman:Spoiler, click to toggle visibiltyhttps://mega.nz/#!LrAh0K4B!AWOMzVEHhMmhNDU9G1ZRo2xc6tv2IstaL90A7YSrf2UGriffon/Tizoc by Race Akira:Spoiler, click to toggle visibiltyhttps://mega.nz/#!OiB0SSBK!VnGasb5Xupx5sIM9HShCTskGOge_kKNKiN2CXDc9ciIGoenitz by Varo_Hades and BahamianKing:Spoiler, click to toggle visibiltyhttps://mega.nz/#!WmoExSLL!BlMCbmkMutgUGaucbY7Bh7EL5iklaOp_ZEweCLKrxDoNote: Newer version available in the May-August 2021 Releases and Updates link.Joe (Street Fighter 1) by Trololo:Spoiler, click to toggle visibiltyhttps://mega.nz/#!OjBEySyD!sjCLbEZtMdMVBcQPFMaB_YBdD8eB6ZN4pimiJ3ZNsMYTodoh by Varo_Hades and BK:Spoiler, click to toggle visibiltyhttps://mega.nz/#!nvQUASJR!4mfDbc2fZEhP4qY3BoHaCTgXLwU-S5ZkKgKpZtFYJloTerry Bogard by MEMO:Spoiler, click to toggle visibiltyhttps://mega.nz/#!q7Z2Qa4a!ot1Jv5j13aU19iZcKuIV_wr6iMm9luR4SMgF3Vw7JCIVanessa by ReixSeiryu/ShinRei:Spoiler, click to toggle visibiltyhttps://mega.nz/file/OrgUEBpR#H4J5O6xEGTMIYx9z2aD6aEFzA9vfSgNtRFd9AAibVlQCody by Lost_Avenger & Rtrindade:Spoiler, click to toggle visibiltyhttps://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgUNote: This edit is rather obsolete now because of Trololo's version, which is why I won't be updating this guy.Ryu by PotS, Mwryly and 1.8.7:Old:Spoiler, click to toggle visibiltyhttps://mega.nz/#!bvw2XIjB!dKEXyAhFaV4AC3mnjLymmCV4X0A-PNzLABSh6Aabyz0New (After 1.8.7's Update to Old):Spoiler, click to toggle visibiltyhttps://mega.nz/file/nywmCDiS#C5lUKmYsz0GLj9oGF8tnDt7z5JbQO1irzXuX-JKbrlIZangief by varo_hades:Spoiler, click to toggle visibiltyhttps://mega.nz/file/u2BHRQLL#rZHK4k_1H_0dv8SWUjW_XDR-HGwqBvqL8o3b1rnby30Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe:Spoiler, click to toggle visibilty https://mega.nz/file/azxlzL5J#mBbveEQgXiY7gEHL-_GRNuM9yXEFKi2xQMDdv9WF05IAkuma by DeathScythe:Spoiler, click to toggle visibiltyhttps://mega.nz/#!qnxUhAjK!XScJmVhIPzrqeq8s_IROe4oQMYkeq35sUYRuyc8NKigMai by DivineWolf:Spoiler, click to toggle visibiltyhttps://mega.nz/#!KyIklCSC!Xa6z2zB3utpIGFAGrzhQJbUmVt2EMwHub1guU-EhEZ4Seth by Human and Mr. Karate:Spoiler, click to toggle visibiltyhttps://mega.nz/#!fjYVWYpK!dZVvw6fEPsP0FlcfcJ409RlEQ6PKRMZ_8-usxQ4iEv0Captain America by Buckus, SeanAltly and ReixSeiryu/ShinRei (Newer edits by BurningSoul/Mark85)Spoiler, click to toggle visibiltyhttps://mega.nz/file/riwTXJBS#8d7MihZXvNuDIKBnDuB5GHIEhy6EeMOlvVWLnme0QZoAlex by varo_hades:Spoiler, click to toggle visibiltyhttps://mega.nz/#!CvAXhIbZ!n3kCdfxwDBnEnXrA6OiI1zRDaTpUNy4ey8DM8Jo7gr4Rainbow Mika by DeathScythe:Spoiler, click to toggle visibiltyhttps://mega.nz/#!TyRyHIrT!2LXtZ4LRdmzr_SuMidpr_y5KTERUTBCD5xyViCmtCEYYuri Sakazaki by Quickfist:Spoiler, click to toggle visibiltyhttps://mega.nz/#!vvBR2CxQ!zdM61k99tDX7AZZXZ0Q3dV4bYg-X9GcFDYDgzGKJg1UBlanka by KarmaCharmeleon:- (charge) DB, DF, DB, UFs changed to D,DF,F,D,DF,Fs for those who struggle with the command.- .cmd file only.https://mega.nz/#!324SzQ4I!UtlHcJDDCvTUGTOlEKVnkeZdhWiY-NmjIt4JNB82PWsRaiden by Knuckles8864:- 360s and 720s changed to F,DF,D,DB,Bs (x2 for 720s) for those who struggle with the commands.- .cmd file only.https://mega.nz/#!CihAnKJC!q_4LUsGXtLjCzaZ4625jvwQpEONDjVCRunWhDA2jlnYHibiki by ReixSeiryu/ShinRei and gui0007:Spoiler, click to toggle visibilty<Sennou-Room's Update #4 (Seperate Link)>- Fixed AI.- Added options to the config.- Added Quotes.- Added a Super Finish Text when the "Shikabane o Koete Iku Nari" hit.- Changed Guard Animation, Dampener, Custom Combo FX, Hit Sparks, and more...https://mega.nz/#!OroUFYqR!RYXWWTru3y6T2OLE6JZTJ7qBCxkeDi2KteoSj9FOQ1E<Sennou-Room's Update #3>- "Kami Hitoe ni te Kawasu Nari" command fixed.- Added Afterimage to "Kami Hitoe ni te Kawasu Nari".- Added Easy AI.<RagingRowen's Update #3>- Win Quote tweaks.- MAX Hasshou Suru Shinki Nari super pause sound changed.- Kami Hitoe ni te Kawasu Nari using only 'a' for followups fixed.<Sennou-Room's Update #2>- Fixed Move Name, Throw, HitPause, RemapPal, and more...- Able to move to the "Touma ni te Kiru Nari" when the "Chikayori te Kiru Nari" take behind.<RagingRowen's Update #2>- Shortened Musou Shinden-ryu Swan Song success.- Added Extra Palettes to the SFF file.- Repositioned Super Finish Text.<Sennou-Room's Update #1>- Fixed Palette Selector.- Fixed a Jumping Image in SFF file.- Added Damage Voice.- Changed the sound of various actions.- Changed the animation of various actions.- Able to move to the "Touma ni te Kiru Nari" when the "Suigetsu o Tsuku Nari" hit.- "Shikabane o Koete Iku Nari (Route 2)" command fixed.- Fixed Turns Intro, Cheap KO, Air Recovery and more...<RagingRowen's Update #1>- Added Intro vs Jmorphman's Rolento.- Minor constant changes.- Default Palette changed.- Original PotS Hit Sounds restored along with a few other sounds.- Double Slash no longer cancellable.- Added Slash Spark to Hasshou Suru Shinki Nari.- Cut FX repositioned for Hasshou Suru Shinki Nari and Shi o Osorenu Kokoro Nari.- Hasshou Suru Shinki Nari command changed.- Musou Shinden-ryu Swan Song command changed.To Do: - Hi-Res FXs.https://mega.nz/#!j3xGgKiL!V9BUkU8gxuXN7i1t2J-CVWCuAlQs_HB91XniP_WS7joEvil Ken by Victorys:Spoiler, click to toggle visibiltyhttps://mega.nz/#!bvZlCQTR!KAw9QGIKi5AcdrnoUNJaCluVWCDSiq-LkV4l5PkPlCoSakura by PotS, varo_hades and BahamianKing:Spoiler, click to toggle visibiltyhttps://mega.nz/file/iiYimDyK#IMPjpYJWemx8cAzYtOLgw9cToSi755UqYp4GqumUQpQExtra: SF4 Voice .snd by IsRageNeko (Note: Doesn't apply to Dark Sakura): https://www.dropbox.com/s/0bfp91hr0w2slkw/soundsfiv.snd?dl=0K' by Chazzanova:Spoiler, click to toggle visibiltyhttps://mega.nz/file/HnhUmaoZ#YtdoDwhEVZS5hvAUbtu8kshyaHq5IrxZGRO7Oop76tMBatsu by R&CE AKIR&:Spoiler, click to toggle visibiltyhttps://mega.nz/file/e6pXgAaQ#FaEwvxrfYsapmxsPK2-YO3UkYkjgQtgavNiNWv5M_jwRobert (NGBC/XI Styled) by Chazzanova:Spoiler, click to toggle visibiltyhttps://mega.nz/file/L3gQmKKK#x3qAYGPIpMhJSQae9zW-tw76Jwqs89wNaH1i_-Z6KIMLei-Lei/Hsien-Ko by PotS:Spoiler, click to toggle visibiltyThis edit retains the Darkstalkers-esque gameplay she has, which was later seen in Jmorphman's Demitri. The other Modern PotS conversions and edits didn't accomplish this.https://mega.nz/file/XqgyBI6B#A-Hutan7iXN6pFokSyNqdnVze9uyDuNljMpwZUV1bjoE. Honda by PotS:Spoiler, click to toggle visibiltyhttps://mega.nz/file/jzhzBBzJ#lVaFNrZe2BkQl0T9PaB3g5fB3W2PuY85e_PiFG0muJgClark by Cruz:Spoiler, click to toggle visibilty - AI Patch by Finola pre-applied, with a fix or two. - EX Moves costs for MAX Mode changed to match DW's latest updates (1/3 of the Gauge). - Intro 3 (Cap Toss) shorter. - Mount Tackle Success Downtime (before followups) shorter. - Rolling Sphere's pre-finisher followups more damaging. - Easy Commands for Supers added.https://mega.nz/file/ezw2kQiY#Z4mYS_9mXZzbY5SLrar4XAz6MH68wq5hTHunnnzl394Jin Kazama by Infinite:Spoiler, click to toggle visibiltyIgnore the split second dislaimer as it was a silly issue I had.https://mega.nz/file/T7hR3JaC#RID90lM2Q29x2vGuD6qXbk1SRHkULRFHd5NVQoHCo6wMr. Karate by varo_hades and Demongorne:Spoiler, click to toggle visibiltyhttps://mega.nz/file/mvwDQKTC#tgKcxVHcJIDvoIVh343WdfCubQ8HN5xRCCft2wLl4eUSol Badguy by ReixSeiryu/ShinRei:https://mega.nz/file/bv5GCKDa#m5jVzYkFnXfi7erLs8YyD5NyFfahhMLJlCG_rX152_UBe sure to leave suggestions (Not too many though), bugs or adjustments.