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How to pull p2 (Read 443 times)

Started by honeymoon, October 22, 2021, 03:11:33 AM
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How to pull p2
New #1  October 22, 2021, 03:11:33 AM
    • Brazil
Hi everyone,

I'm working on my first char and I don't know how to pull (trap) p2 as if it was going to another dimension. How do I do that? Also, I want to add another sprite on the screen besides my char, let the screen black and then damage p2. Help, please.
Last Edit: October 28, 2021, 08:28:59 PM by honeymoon
Re: How to pull p2
#2  October 22, 2021, 10:47:20 AM
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Easy one first. To display additional sprites beyond your character you use type = explod. That lets you put a non damaging non pushable sprite on the screen anywhere you like with limited ability to move it around.

To turn the bacground black its just bgpalfx.

Both of these are in the docs.

Regarding trapping p2. It really depends on the behaviour you need. If all you want to do is lock them in one place for a bit use an extended hittime and pausetime to freeze them in place while you do stuff. If its more than that you'll need to describe things in detail.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.