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Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Read 279953 times)

Started by RagingRowen, September 22, 2020, 12:27:39 pm
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Re: Dan Hibiki Beta - Rowen's Releases
#61  September 17, 2021, 08:55:20 am
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Re: Dan Hibiki Beta - Rowen's Releases
#62  September 17, 2021, 09:44:24 am
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That would be great, after that, I'll work on the Shinkuu Gadouken FX.
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Re: Dan Hibiki Beta - Rowen's Releases
#63  September 17, 2021, 09:14:28 pm
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Grats on Dan's Beta release RR!

I know he's still in beta but here's some feedback to help you fill in the gaps:

- Standing HK's hitspark is a bit misaligned, I think it should be higher
- Standing MP's hitspark should be slightly lower
- Standing LK's hitspark is misaligned
- Zenten Chouhatsu doesn't have a voice sample
- Level 1 Hisshou Buraiken doesn't come out
- Ground EX Dankuukyaku doesn't have EX flash for the entire duration of the move

Overall Dan looks really promising and I like where this is going!
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Re: Dan Hibiki Beta - Rowen's Releases
#64  September 18, 2021, 12:13:29 am
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Grats on Dan's Beta release RR!

I know he's still in beta but here's some feedback to help you fill in the gaps:

- Standing HK's hitspark is a bit misaligned, I think it should be higher
- Standing MP's hitspark should be slightly lower
- Standing LK's hitspark is misaligned
- Zenten Chouhatsu doesn't have a voice sample
- Level 1 Hisshou Buraiken doesn't come out
- Ground EX Dankuukyaku doesn't have EX flash for the entire duration of the move

Overall Dan looks really promising and I like where this is going!


I fixed the Buraiken issue (forgot to replace its command) and will look into the rest for the next beta release. Redownload.
WIP Schedule:
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Dan Hibiki Beta #2 - Rowen's Releases
#65  September 30, 2021, 12:27:38 pm
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Beta 2 just dropped into the first post. Redownload at your leisure.

- Hi-Res FX by SkyDragonSliferEX added.
- Removed leftover Benimaru specials.
- Zero Counters done.
- Added forward movement to Stand HK.
- Koryuken velocities changed to be close(r) to CvS2's.
- Koryuken juggles lessened.
- Shinkuu Gadouken's projectile comes out earlier.
- Haoh Gadouken added.
- Shissou Buraiken added.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki Beta #2 - Rowen's Releases
#66  September 30, 2021, 01:40:15 pm
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I love the thing that you make your own Dan instead of editing others' one.
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Re: Dan Hibiki Beta #2 - Rowen's Releases
#67  September 30, 2021, 09:41:22 pm
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You sure that is the correct link ? its the alpha pretty much.
Re: Dan Hibiki Beta #2 - Rowen's Releases
#68  September 30, 2021, 10:07:14 pm
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Dan Hibiki (v1.0) - Rowen's Releases
#69  October 03, 2021, 05:29:00 pm
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Dan is officially out of Beta!

Head to the first post for the usual.
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Re: Dan Hibiki (v1.0) - Rowen's Releases
#70  October 03, 2021, 06:31:56 pm
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Nice release!!!
.
Re: Dan Hibiki (v1.0) - Rowen's Releases
#71  October 03, 2021, 07:32:20 pm
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Grats on officially releasing Dan RR!

Some feedback:

- Hitspark on standing LK is misplaced (is positioned on Dan himself)

Other than that nothing to report at the moment.
A very solid release, definitely my go to Dan on a POTS style roster.
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Re: Dan Hibiki (v1.0) - Rowen's Releases
#72  October 03, 2021, 08:00:06 pm
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While this is not a real combo I would still like to ask if this is intentional (being able to connect after EX tatsu)
Also the EX tatsu itself is it based on something ? it can use a bit of forward momentum when the hits connect.
Excel spark when activating on ground is misaligned
https://streamable.com/ybmgfz

Edit looks like the AI is using benimaru's throw as the sprites go away.
Re: Dan Hibiki (v1.0) - Rowen's Releases
#73  October 03, 2021, 08:44:16 pm
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While this is not a real combo I would still like to ask if this is intentional (being able to connect after EX tatsu)
Also the EX tatsu itself is it based on something ? it can use a bit of forward momentum when the hits connect.
Excel spark when activating on ground is misaligned
https://streamable.com/ybmgfz

The EX version is based on SF4's.
He couldn't combo from it in source. I decided that it could cancel like that for buff purposes, but I realize it's kinda OP for cancels compared to his other moves like Koryuken.

Edit looks like the AI is using benimaru's throw as the sprites go away.

Crud, I completely forgot to finish Dan's AI. I'll do so for the next update.

WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki (v1.0) - Rowen's Releases
#74  October 03, 2021, 10:06:07 pm
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Dan needs a Game Over animation too.
Re: Dan Hibiki (v1.0) - Rowen's Releases
#75  October 04, 2021, 01:12:10 am
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Quick feedback:
-The landing effect on standing HK is not technically need as his front foot never left the ground.
-EX Dankuukyaku on the first hit has no strong kick swing sound.
-The custom combo spark when used on the ground is misaligned.
-When you fix the misplaced hitspark on standing LK, don't forget to fix the counter message as well.

Seeing you originally edit characters to polish them and now making your own, it really shows how much you improved over the years.
I will still do detail and aesthetic feedback for the rest.
Dan Hibiki (v1.1) - Rowen's Releases
#76  October 04, 2021, 03:20:22 pm
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Dan updated to v1.1!
- AI finished.
- Removed more Benimaru stuff.
- Added Continue Anim.
- Custom Combo FX aligned.
- Dan now turns to P2 for Rolling Taunts.
- EX Gadouken's EX Spark is in a more 'balanced' position.
- Koryuken juggling reverted.
- EX Dankuukyaku given Dash Dust.
- Removed Super Cancelling from EX Dankuukyaku's land.
- EX Dankuukyaku can now juggle.
- Fixed missing PlayerPush during Chouhatsu Densetsu's 4th roll.


Thank you, lads, for the feedback.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki (v1.1) - Rowen's Releases
#77  October 04, 2021, 04:04:45 pm
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Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Dan Hibiki (v1.1) - Rowen's Releases
#78  October 04, 2021, 06:16:02 pm
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You added the missed sprite in Game Over screen?
Re: Dan Hibiki (v1.1) - Rowen's Releases
#79  October 04, 2021, 06:19:19 pm
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Re: Dan Hibiki (v1.1) - Rowen's Releases
#80  October 04, 2021, 06:29:24 pm
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