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Blake Belladonna 2.8b (Read 87297 times)

Started by k6666orochi, September 21, 2018, 12:38:51 am
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Blake Belladonna 2.8b
#1  September 21, 2018, 12:38:51 am
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this is version 2.8 of my char I hope you like it
thanks to:
OHMSBY (for letting me use your Yang as a base for the char)
Ehm (sprites from BlazBlue: Cross Tag Battle)
DatKofGuy ( sound rips)
CozySquirtle (portrait 9000,0)
Kim SeokJin (new palettes)
Susanoo-no-Mikoto (for helping me finish her Astral Heat and to fix some problems)
holn (for creating the AI for Blake)
Mr. Giang (Background for the astral heat)
Chris Parker (sprites for the xplod style person 5)
Version 2.0
In this version:
Spoiler, click to toggle visibilty
Update 2.2
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Update 2.3
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Update 2.5
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Update v 2.8
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Blake movelist
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here you can download it: http://www.mediafire.com/file/z36okvmkjqbzsti/Blake_2.8b.rar/file
PD: I hope you like this version.
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Last Edit: November 24, 2019, 07:57:59 pm by k6666orochi
Re: Blake Belladonna (BETA) released
#2  September 21, 2018, 01:14:12 am
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Pics or video?
Re: Blake Belladonna (BETA) released
#3  September 21, 2018, 01:19:50 am
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This lol.
Lasagna
Re: Blake Belladonna (BETA) released
#4  September 21, 2018, 02:34:26 am
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here's a small port for you
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Blake Belladonna (BETA) released
#5  September 21, 2018, 02:41:41 am
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Re: Blake Belladonna (BETA) released
#6  September 21, 2018, 03:05:01 am
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For now, here's some of my feedback:

- There's still leftover sprites of Yang in the SFF, haven't fully had a chance to test Blake out.
- Some of Yang's voice are leftover as well.
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Last Edit: September 21, 2018, 03:22:43 am by CozySquirtle
Re: Blake Belladonna (BETA) released
#7  September 21, 2018, 05:22:22 am
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 No offense, but this character doesn't feel ready even for beta stage. She feels more like an outright alpha, beta implies that everything is in there already, but simply needs more testing.
Re: Blake Belladonna (BETA) released
#8  September 21, 2018, 07:18:57 pm
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Yeees more palettes more me thank you k6666 orochi ♡ and goodluck
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#9  September 21, 2018, 07:52:09 pm
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Looking forward to you updating Blake when free time is on your hands.
Re: Blake Belladonna (BETA) released
#10  September 29, 2018, 06:54:54 pm
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thanks
new update coming soon ;)
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Re: Blake Belladonna (BETA) released
#11  September 29, 2018, 07:10:53 pm
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Yeeeeessss!!! Also here's a color for Blake




   



I am looking foward of your updates good luck man  :D
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#12  September 30, 2018, 02:57:06 am
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one thing all the Cross Tag Characters have in common is setup for aerial combos, which she is lacking right now, hope you plan on giving that to her with the next update
NEKOS ARE JUSTICE!

My Youtube Channel
Re: Blake Belladonna (BETA) released
#13  September 30, 2018, 09:28:58 pm
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Yeeeeessss!!! Also here's a color for Blake

I am looking foward of your updates good luck man  :D
thanks for the palettes I see references to guilty gear characters

one thing all the Cross Tag Characters have in common is setup for aerial combos, which she is lacking right now, hope you plan on giving that to her with the next update
I'll see what I can do my fort were never the combos xD

It is a demo of her astral finish still need to add the effects, the sounds improve some things and finish the final part

I wanted to give it a speed effect with the animated 7005 animation of the char but I do not know how to rotate explods xD
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Re: Blake Belladonna (BETA) released
#14  September 30, 2018, 09:54:43 pm
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I wanted to give it a speed effect with the animated 7005 animation of the char but I do not know how to rotate explods xD

The way I would do it is by rotating each of the sprites in photoshop. You can record the rotation of the first sprite as an action, then use that to batch process the rest, which can save you a whole lot of time.

Here's a tutorial for what I'm talking about:
https://www.photoshoptutorials.ws/photoshop-tutorials/basics/how-to-edit-thousands-of-images-at-once-in-photoshop-with-batch-processing/
Re: Blake Belladonna (BETA) released
#15  September 30, 2018, 11:13:57 pm
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Yeeeeessss!!! Also here's a color for Blake

I am looking foward of your updates good luck man  :D
thanks for the palettes I see references to guilty gear characters

one thing all the Cross Tag Characters have in common is setup for aerial combos, which she is lacking right now, hope you plan on giving that to her with the next update
I'll see what I can do my fort were never the combos xD

It is a demo of her astral finish still need to add the effects, the sounds improve some things and finish the final part
[youtube]https://www.youtube.com/watch?v=qh1fVrzAIR4&feature=youtu.be[/youtube]
I wanted to give it a speed effect with the animated 7005 animation of the char but I do not know how to rotate explods xD

You're welcome!!! I can't wait you will releasing Blake.
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#16  October 19, 2018, 04:15:09 am
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I just have to program the clones and fix the astral that has some problems but it is not long
I'm not going to show advances just a few palettes that I made

and when I finish it I will continue with my next character
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Re: Blake Belladonna (BETA) released
#17  October 20, 2018, 12:39:23 am
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I just have to program the clones and fix the astral that has some problems but it is not long
I'm not going to show advances just a few palettes that I made

and when I finish it I will continue with my next character
Spoiler, click to toggle visibilty
:o Weiss Schneee?? Duuuuuude heck yasss I'm helping you with palettes
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#18  October 20, 2018, 05:17:55 am
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Re: Blake Belladonna (BETA) released
#19  October 20, 2018, 06:00:33 am
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[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#20  October 31, 2018, 11:45:00 pm
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yooo I can also help you with the Japanese Voice patch with these 2 character I already edit blake's that one that you have  I can edit Weiss voice as well :)
Thanks :)
I regret to inform you that due to problems that I could not finish correcting in the character and because I have to send to repair my PC due to a problem with the DVD player, the date of Blake will be announced in November.

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Re: Blake Belladonna (BETA) released
#21  November 03, 2018, 12:27:10 am
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yooo I can also help you with the Japanese Voice patch with these 2 character I already edit blake's that one that you have  I can edit Weiss voice as well :)
Thanks :)
I regret to inform you that due to problems that I could not finish correcting in the character and because I have to send to repair my PC due to a problem with the DVD player, the date of Blake will be announced in November.



No problem I can wait :)
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#22  November 08, 2018, 05:08:34 am
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a small test before the launch I only need to correct her astral that is giving me problems
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Re: Blake Belladonna (BETA) released
#23  November 08, 2018, 10:45:39 pm
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a small test before the launch I only need to correct her astral that is giving me problems
[youtube]https://www.youtube.com/watch?v=Tgq93TJXms0&feature=youtu.be[/youtube]

Whoooa you made my day!! :)
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna (BETA) released
#24  November 11, 2018, 09:58:19 pm
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final demonstration before it releases the character I have to check if I do not forget some detail
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Re: Blake Belladonna (BETA) released
#25  November 11, 2018, 10:29:18 pm
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good job !
Re: Blake Belladonna 1.0 released
#26  November 19, 2018, 03:44:30 am
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updated the first post with the official version 1.0 of the character
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Re: Blake Belladonna 1.0 released
#27  November 19, 2018, 03:50:47 am
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PS: the character has some things that I did not correct, I will do it later, for the moment I will continue with the other chars, for the next update that will be in 2019 will have all their attacks completed, and errors will be found I will correct, etc, etc

 That doesn't sound very reassuring there, why not go all the way and finish her first before doing anything on Weiss? Nobody is rushing you to get Blake done, better to delay her than release an unfinished product plagued with issues in less time. Not to mention, having a finished character is really useful as a template for any future characters based on the same system such as Weiss will be anyway.
Re: Blake Belladonna 1.0 released
#28  November 19, 2018, 04:36:56 am
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Now that Blake is officially released at 1.0, here's my feedback on her:

-If you stop dashing then jump right after the slide, the sliding fx moves along with the character.
-She sometimes just lands on the ground and doesn't do her attack when performing jumping HA (This is bad because you can't tell what move you want her to do as it's random. Not sure if she can fake out her attack in the original game).
-I still hear a bit of Yang's burning sound when performing HA and not during her jumping HA.
-She doesn't have a landing sound effect when performing her standing HA, jumping HA, and the last hit of her A command normals.
-Her stone and fire clone moves vanish by a frame and have no animations when they disappear (It looks weird when there's no explosion effect with the fire clone).
-She still has the readme and movelist files from OHMSBY's Yang.
-Her charge assault has a frame with no sprites (I don't know the name of the move because the moveset is not Blake's).
-Sprites of Blake appear instead of the effects when performing her grab on the right side.

That's all for now. She still has problems that OHMSBY re-corrected in newer versions of Yang. No offense, but I have to agree with Nep Heart on this one. At this rate, I'm not feeling confident that you may not do Weiss justice. When you do get around her, please use the latest version of the OHMSBY's character as the template instead of the same one used for Blake. It will save you a lot of trouble in the long run.
I will still do detail and aesthetic feedback for the rest.
Re: Blake Belladonna 1.0 released
#29  November 19, 2018, 04:57:21 am
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Now that Blake is officially released at 1.0, here's my feedback on her:

-If you stop dashing then jump right after the slide, the sliding fx moves along with the character.
-She sometimes just lands on the ground and doesn't do her attack when performing jumping HA (This is bad because you can't tell what move you want her to do as it's random. Not sure if she can fake out her attack in the original game).
-I still hear a bit of Yang's burning sound when performing HA and not during her jumping HA.
-She doesn't have a landing sound effect when performing her standing HA, jumping HA, and the last hit of her A command normals.
-Her stone and fire clone moves vanish by a frame and have no animations when they disappear (It looks weird when there's no explosion effect with the fire clone).
-She still has the readme and movelist files from OHMSBY's Yang.
-Her charge assault has a frame with no sprites (I don't know the name of the move because the moveset is not Blake's).
-Sprites of Blake appear instead of the effects when performing her grab on the right side.

That's all for now. She still has problems that OHMSBY re-corrected in newer versions of Yang. No offense, but I have to agree with Nep Heart on this one. At this rate, I'm not feeling confident that you may not do Weiss justice. When you do get around her, please use the latest version of the OHMSBY's character as the template instead of the same one used for Blake. It will save you a lot of trouble in the long run.
thanks for the feedback I will correct these problems and to better review the latest versions of OHMSBY chars to see the differences
As for the files that are too much like the list of movements I forgot to remove them I always make 2 copies of a char for the doubts and this I forgot to remove that xD
As soon as Weiss is going to use base the last version of Yang that OHMSBY released

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Last Edit: November 19, 2018, 05:01:02 am by k6666orochi
Re: Blake Belladonna 1.0 released
#30  November 19, 2018, 05:00:57 am
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Other than the problem SolidZone pointed out, I also figured out this bug: if Blake uses her overhead attack (C Attack) while being mid-air, there is a huge chance of her just landing without performing any attack at all. Other than that, I highly agree with Nep and SolidZone that you should just finish her for good before considering working on other works. Not that I don't want to see Weiss, it's just at this rate, I'm not sure whether your Weiss would be worth the wait IMO
Re: Blake Belladonna 1.0 released
#31  November 19, 2018, 05:25:31 am
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Other than the problem SolidZone pointed out, I also figured out this bug: if Blake uses her overhead attack (C Attack) while being mid-air, there is a huge chance of her just landing without performing any attack at all. Other than that, I highly agree with Nep and SolidZone that you should just finish her for good before considering working on other works. Not that I don't want to see Weiss, it's just at this rate, I'm not sure whether your Weiss would be worth the wait IMO
fixed
ok thanks for the support, beyond the basic movements I do not advance much in Weiss and I concentrate on blake but I'm going to take my time to fix it first to her and follow her advice and to Weiss I'll start using the base last update of yang
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Re: Blake Belladonna 1.0 released
#32  November 19, 2018, 06:06:46 am
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I just have one question, been waiting for a more advanced update before downloading and seems like the right time.

Does she works fine with the zoom enabled? Like very tiny issues to none at all?
Re: Blake Belladonna 1.0 released
#33  November 19, 2018, 08:08:45 am
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I just have one question, been waiting for a more advanced update before downloading and seems like the right time.

Does she works fine with the zoom enabled? Like very tiny issues to none at all?

In my little testing, i found no issues, even with her zone based attacks and large leap attacks. No wrong positions or hits missed. I played at a locked 0.68 Zoom in/out.
Re: Blake Belladonna 1.0 released
#34  November 19, 2018, 01:50:52 pm
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"-If you stop dashing then jump right after the slide, the sliding fx moves along with the character.
-She sometimes just lands on the ground and doesn't do her attack when performing jumping HA (This is bad because you can't tell what move you want her to do as it's random. Not sure if she can fake out her attack in the original game).
-I still hear a bit of Yang's burning sound when performing HA and not during her jumping HA.
-She doesn't have a landing sound effect when performing her standing HA, jumping HA, and the last hit of her A command normals."

Fixed!!
PD: fixed the stone clone in the air now if it stays on the ground when falling and the fire clone in the air now explodes when its time ends






Spoiler, click to toggle visibilty
Last Edit: November 19, 2018, 01:57:25 pm by k6666orochi
Re: Blake Belladonna 1.0 released
#35  November 19, 2018, 06:32:54 pm
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¡Que grande papá! felicitaciones
Re: Blake Belladonna 1.0 released
#36  November 19, 2018, 08:56:37 pm
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¡Que grande papá! felicitaciones
thanks
:v in english please
I am already updating the character reviewing the latest version of yang and also change some collision boxes of some animations of 5000 states

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Last Edit: November 19, 2018, 09:00:25 pm by k6666orochi
Re: Blake Belladonna 1.0 released
#37  November 22, 2018, 02:28:05 am
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Thanks for the update, keep going man. :)
Any plans for your POTS Kenji?
Re: Blake Belladonna 1.0 released
#38  November 22, 2018, 04:35:12 pm
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Thanks for the update, keep going man. :)
Any plans for your POTS Kenji?
thanks
it's not finished yet for now I'm just concentrating more on blake and weiss
finished the ex attack Deadly Nightshade

I just need to finish her astral, when I finish with that, I'll release the update
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Re: Blake Belladonna 1.0 released
#39  November 23, 2018, 02:23:29 am
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Ooooo Fancy!!! Update keep it up!
[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna 1.0 released
#40  November 23, 2018, 11:47:52 pm
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Re: Blake Belladonna 1.0 released
#41  November 24, 2018, 03:13:53 am
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ok (Y)

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Re: Blake Belladonna 1.0 released
#42  November 25, 2018, 11:41:44 am
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I have seen the Astral Heat test video and I believe that there is no need for substituting the ending with a fire explosion. If you wish, I can help you recreate the dissipating effect on the enemy.
Re: Blake Belladonna 1.0 released
#43  November 25, 2018, 12:29:19 pm
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I have seen the Astral Heat test video and I believe that there is no need for substituting the ending with a fire explosion. If you wish, I can help you recreate the dissipating effect on the enemy.

Now I'm hyped for this Blake.
Re: Blake Belladonna 1.0 released
#44  November 25, 2018, 12:55:41 pm
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I have seen the Astral Heat test video and I believe that there is no need for substituting the ending with a fire explosion. If you wish, I can help you recreate the dissipating effect on the enemy.
thank you I need to finish the final part and add the effects
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Re: Blake Belladonna 1.0 released
#45  November 25, 2018, 01:59:24 pm
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Re: Blake Belladonna 1.0 released
#46  November 25, 2018, 02:36:24 pm
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Then you may contact me when everything is done. It should not take too long on my part.
no problem take your time me while I'm going to take advantage to make the effects that are missing
this is what I got to do for now
It is not perfect because although it lacks the effects and some sounds besides that I had to use the F1 because it does not kill the char :( :(

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Re: Blake Belladonna 1.0 released
#47  November 25, 2018, 07:27:34 pm
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Welcome to a world of bloody evolution
Re: Blake Belladonna 1.0 released
#48  November 25, 2018, 07:51:19 pm
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Last Edit: November 26, 2018, 12:55:03 am by k6666orochi
Re: Blake Belladonna 1.6 released!!!
#49  November 26, 2018, 01:09:25 am
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[/img]http://imgur.com/PXKjXbP[/img]
Re: Blake Belladonna 1.6 released!!!
#50  November 26, 2018, 03:00:02 am
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thanks later I send you the main palette
update the first post with the gameplay of version 1.6
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Re: Blake Belladonna 1.6 released!!!
#51  November 26, 2018, 03:22:54 am
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Re: Blake Belladonna 1.6 released!!!
#52  November 26, 2018, 03:30:15 am
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There is still no effect on the stone clones (you can make those my gradually cutting off the bottom of the sprite so that it sinks into the ground while it shakes and then add dust effects and maybe some random rocks too), the explosion on fire clones is too small in addition to being rather underwhelming (changing the current explosion's size to x1 y0.8 and adding the effect from combo breaker burst fixes this), back throw is missing the effects from forward throw and in MUGEN 1.0, several effects are misaligned (you can fix this one by setting all bindtime settings for explods to 1 instead of 0).
On the technical side of things, her attacks lack the sweetspot mechanic, which I believe can be reproduced through helpers, but that is up to you.
Last Edit: November 26, 2018, 03:39:30 am by Susanoo-no-Mikoto
Re: Blake Belladonna 1.6 released!!!
#53  November 26, 2018, 03:44:37 am
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Follow-up version of her 214B does this if I'm behind the opponent: https://streamable.com/evdzl
Also, the last hit of her foward and corner throws doesn't connect: https://streamable.com/lm71b
That's all for now.
I'll fix that in the next update, I had not given the grip I guess it is due to the size of the review well the game and the mistake I made is that the kick does not make the opponent rises left on the floor

There is still no effect on the stone clones (you can make those my gradually cutting off the bottom of the sprite so that it sinks into the ground while it shakes and then add dust effects and maybe some random rocks too), the explosion on fire clones is too small in addition to being rather underwhelming (changing the current explosion's size to x1 y0.8 and adding the effect from combo breaker burst fixes this), back throw is missing the effects from forward throw and in MUGEN 1.0, several effects are misaligned (you can fix this one by setting all bindtime settings for explods to 1 instead of 0).
On the technical side of things, her attacks lack the sweetspot mechanic, which I believe can be reproduced through helpers, but that is up to you.
I will add the effects in the next update, I had other effects for the fire explosion but they were very small and pixelated, if I saw it well I was also thinking about using helpers I saw that in the game we added 2 hits in the combos with those attacks so it would not look bad


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Re: Blake Belladonna 1.6 released!!!
#54  November 26, 2018, 10:17:25 am
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Some of the bugs I mentioned earlier are still present in the 1.6 version. I will mention them again but more clearly so you understand. Also some more which I forgot to mention on the last feedback:

-Performing a forward grab on the P2 side has sprites of Blake instead of the effect of the same grab on P1 side.
-The shadow clone has a shadow on stages with reflected floors when it disappears (The fire clone also has this issue when it's hit).
-The smoke effect of the shadow clone is misaligned and appears on the upper left corner instead of where the clone is.
-The fire clone has no explosion effect when it disappears nor when it's hit.
-None of the clones can be hit if the opponent is jumping or crouching.
-It would look better if there was a landing effect and an impact sound for the stone clone hitting the ground when performing it in the air.
-There is no hit sound when the opponent hits the clones.
-Duality Strike has no landing effect and sliding smoke during the follow up.
-Cat Scratch has no effects when performed.

Edit: I forgot to add that the regular portrait does not fit the 120x140 ratio and the lifebar portrait has a little too much shading (Not sure if it's something you can fix on your end since the lifebar portrait is made by CozySquirtle, but thought I might let you know in case you can).
I will still do detail and aesthetic feedback for the rest.
Last Edit: November 26, 2018, 10:25:29 am by SolidZone 26
Re: Blake Belladonna 1.6 released!!!
#55  November 26, 2018, 03:25:26 pm
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thank you now I understand better, I will try to improve all those errors for the next update
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Re: Blake Belladonna 1.6 released!!!
#56  November 26, 2018, 06:52:43 pm
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A few more things:
-Blake is supposed to have 3 j.A attacks.
-5AAAA cannot be cancelled into j.B. 5AAA into j.B is used enough for this to be a major issue.
-Get up animations seem to be missing several frames. She suddenly transitions into her standing animation when she moves into her crouching pose.
-It would be better to use her staggering animation (like when she's knocked out with a light attack, but without falling onto the floor) as her stunned animation instead of her losing animation.
-While not necessary a bug or a glitch, Blake would benefit from having her slash effects mapped to her default palette.
Last Edit: November 26, 2018, 07:18:50 pm by Susanoo-no-Mikoto
Re: Blake Belladonna 1.6 released!!!
#57  November 27, 2018, 12:20:52 am
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A few more things:
-Blake is supposed to have 3 j.A attacks.
-5AAAA cannot be cancelled into j.B. 5AAA into j.B is used enough for this to be a major issue.
-Get up animations seem to be missing several frames. She suddenly transitions into her standing animation when she moves into her crouching pose.
-It would be better to use her staggering animation (like when she's knocked out with a light attack, but without falling onto the floor) as her stunned animation instead of her losing animation.
-While not necessary a bug or a glitch, Blake would benefit from having her slash effects mapped to her default palette.

Ok thanks I will fix that
how did you do that with the explods?
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Re: Blake Belladonna 1.6 released!!!
#58  November 27, 2018, 12:31:39 am
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Ok thanks I will fix that
how did you do that with the explods?
I made a palette that had all slots set to green except for the first one (which was pink) while a section that is normally unusued on Blake's palettes was used for the trails. It looks like this:

While the first slot is meant to be transparent, I had to leave it opaque so that the sprites are adapted to it correctly.
Then, I went through each sprite and adapted them to the palette before applying Blake's palette to all of them before merging the two palettes. This is the result:

For the record, I am using FF3.
Re: Blake Belladonna 1.6 released!!!
#59  November 27, 2018, 02:36:47 am
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:O I thought it was with some code xD
and if you better pass me the sprites and the paddles is that I'm too lazy to edit them, it took me a long time to do all those effects in photoshop   ;D  ;D xD
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Re: Blake Belladonna 1.6 released!!!
#60  November 27, 2018, 03:59:51 am
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sorry for the double post
I just uploaded this patch for the character just have to extract it and replace the files
now with this blake can do more combos as in the game also fixed the attacks of states 210 and 211 now can not be canceled with the jump
you can download here: http://www.mediafire.com/file/lgpdkdfg0au66s1/Blake+combos.rar
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Re: Blake Belladonna 1.6 released!!!
#61  January 12, 2019, 06:19:08 pm
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Can't wait for the next updates. Good work so far bro. :)
Re: Blake Belladonna 1.6 released!!!
#62  January 13, 2019, 03:22:42 am
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[youtube]https://www.youtube.com/watch?v=3_IrDKZXUB4[/youtube]

Can't wait for the next updates. Good work so far bro. :)
thanks for the video I saw some mistakes that I have to correct something that did not happen to me when I use it in my mugen
PS: when I finish with Weiss I will release an update for Blake

fixed an error in Blake's astral heat had that causes the opponent can recovery in frame 42 of the animation 3951
Spoiler, click to toggle visibilty
Last Edit: January 13, 2019, 08:03:45 pm by k6666orochi
Re: Blake Belladonna 1.6 released!!!
#63  January 17, 2019, 08:27:23 pm
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a new update for the clones of Blake now the way they work is the same as in the game just missing add the effect the stone clone when it is destroyed and change the effect of the explosion of the fire
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Re: Blake Belladonna 2.0 released
#64  February 18, 2019, 03:01:40 am
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updated the first post
Blake is now in the version 2.0 and also add a patch that I made to change the voice to Japanese
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Re: Blake Belladonna 2.0 released
#65  February 18, 2019, 06:25:48 pm
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is there an A.I patch for this update?
Re: Blake Belladonna 2.0 released
#66  February 18, 2019, 09:25:02 pm
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Re: Blake Belladonna 2.2
#67  April 30, 2019, 06:47:33 am
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new update v2.2 in the first post
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Re: Blake Belladonna 2.2
#68  April 30, 2019, 07:12:29 am
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A massive improvement. From everything from her SFX to her combo's.

There's only 1 small issue that has been like 90% fixed, and that's her aerial B.

It used to be that in her full A combo where the enemy gets launched, her B never connected, now it does 99% of the time.

However, her new dash B combo makes her aerial B never connect. Here's an example:


Spoiler, click to toggle visibilty
Re: Blake Belladonna 2.2
#69  April 30, 2019, 12:12:46 pm
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Here's my feedback on the new version:

-Untouchable Beauty and the first hit of Ferocious Beast has no hitspark if it hits.
-For the stone clone hitting the ground, I was thinking of a heavy landing sound effect, ground effects and envshake for the impact as it currently feels light.
-The sliding effect after a run is misaligned and still aligned to Yang's foot.
-During her A command normals, you can perform a short run and the sliding effect appears misaligned on the upper left side.
-Her fire clone has a frame of shadow before exploding (Noticable on stages with floors that have reflections).

And these errors from the previous updates still have not been fixed:
-Performing a forward grab on the P2 side has sprites of Blake instead of the effect of the same grab on P1 side.
-The shadow clone has a shadow on stages with reflected floors when it disappears (The fire clone also has this issue when it's hit).
-The smoke effect of the shadow clone is misaligned and appears on the upper left corner instead of where the clone is.
-The fire clone has no explosion effect when it disappears nor when it's hit.
-There is no hit sound when the opponent hits the clones.
-Cat Scratch has no effects when performed.
The regular portrait does not fit the 120x140 ratio.
To explain the first one, here's an image:

By looking near the lifebar, you can see that there are Blake sprites appearing for no reason instead of the usual effect used on P1 side. That's not suppose to happen.

Do some of the issues not being fixed have anything to do with being on 1.0? OHMSBY's characters were always 1.0 and never had aesthetic issues. If you used his Yang as a base, I'm pretty sure it shouldn't apply to your Blake or Weiss.
I will still do detail and aesthetic feedback for the rest.
Re: Blake Belladonna 2.2
#70  April 30, 2019, 07:01:16 pm
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Here's my feedback on the new version:

-Untouchable Beauty and the first hit of Ferocious Beast has no hitspark if it hits.
-For the stone clone hitting the ground, I was thinking of a heavy landing sound effect, ground effects and envshake for the impact as it currently feels light.
-The sliding effect after a run is misaligned and still aligned to Yang's foot.
-During her A command normals, you can perform a short run and the sliding effect appears misaligned on the upper left side.
-Her fire clone has a frame of shadow before exploding (Noticable on stages with floors that have reflections).

And these errors from the previous updates still have not been fixed:
-Performing a forward grab on the P2 side has sprites of Blake instead of the effect of the same grab on P1 side.
-The shadow clone has a shadow on stages with reflected floors when it disappears (The fire clone also has this issue when it's hit).
-The smoke effect of the shadow clone is misaligned and appears on the upper left corner instead of where the clone is.
-The fire clone has no explosion effect when it disappears nor when it's hit.
-There is no hit sound when the opponent hits the clones.
-Cat Scratch has no effects when performed.
The regular portrait does not fit the 120x140 ratio.
To explain the first one, here's an image:

By looking near the lifebar, you can see that there are Blake sprites appearing for no reason instead of the usual effect used on P1 side. That's not suppose to happen.

Do some of the issues not being fixed have anything to do with being on 1.0? OHMSBY's characters were always 1.0 and never had aesthetic issues. If you used his Yang as a base, I'm pretty sure it shouldn't apply to your Blake or Weiss.
thanks for the feedback
many of those errors I had corrected them before but when I wanted to adapt the AI to the new version for some reason I had many problems so weird things, I am correcting those problems, some explods are out of place because in mugen 1.0 apparently when one bindtime = 0 does not appear near the character

Spoiler, click to toggle visibilty
Re: Blake Belladonna 2.2
#71  April 30, 2019, 07:37:22 pm
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many of those errors I had corrected them before but when I wanted to adapt the AI to the new version for some reason I had many problems so weird things, I am correcting those problems, some explods are out of place because in mugen 1.0 apparently when one bindtime = 0 does not appear near the character

In 1.0, you have to use bindtime = 1 instead to get the same effect.

Re: Blake Belladonna 2.3
#72  April 30, 2019, 08:36:29 pm
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new update v2.3
in the first post
All the graphic errors that the char in mugen 1.0 had with the explods that were out of place were corrected.
The fire clone no longer makes a shadow / reflection on the ground when it is hit.
The attack with the B button in the air is now not so difficult to connect in combos.
Collision boxes have been added so you will not be invincible when making an attack with button A when running.
The stone clone now has "weight" when it falls on the ground.
The portrait 9000,1 now has the correct size 120x140.
Spoiler, click to toggle visibilty
Re: Blake Belladonna 2.3
#73  May 05, 2019, 04:00:43 am
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Hey anyone know an anti-air move assist for Blake for unotag
Re: Blake Belladonna 2.3
#74  May 05, 2019, 04:19:47 am
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Spoiler, click to toggle visibilty
Re: Blake Belladonna 2.3
#75  August 24, 2019, 08:36:32 pm
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new update coming soon
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Re: Blake Belladonna 2.3
#76  August 24, 2019, 08:38:39 pm
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Re: Blake Belladonna 2.3
#77  August 25, 2019, 12:20:41 am
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I'm glad she still got an update~
Re: Blake Belladonna 2.5
#78  September 04, 2019, 05:54:00 am
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new update 2.5 in the first post
I tried to add the new gameplay of OHMSBY, the system worked but had some very rare bugs and the AI was activated
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Re: Blake Belladonna 2.5
#79  September 05, 2019, 03:58:33 pm
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the system worked but had some very rare bugs and the AI was activated

I found one of these. With AI, when Blake have 20%/30% of life, she's just dissapears.
NOTE: Tested Blake's AI against GGXX's Muteki chars.
Last Edit: September 05, 2019, 04:02:18 pm by 【MFG】gui0007
Re: Blake Belladonna 2.5
#80  September 05, 2019, 11:56:57 pm
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Awesome work!! Good luck bro!!
Here we go!!
Re: Blake Belladonna 2.5
#81  November 02, 2019, 02:03:14 am
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I made a new big portrait for Blake :3
Re: Blake Belladonna 2.5
#82  November 02, 2019, 02:50:30 am
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I found one of these. With AI, when Blake have 20%/30% of life, she's just dissapears.
NOTE: Tested Blake's AI against GGXX's Muteki chars.
I will have to remove the AI to be able to add the "2.0" mode, I do not have those chars but I will download them to see if it is the problem is only with the AI

Awesome work!! Good luck bro!!

I made a new big portrait for Blake :3


thanks x2

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Re: Blake Belladonna 2.5
#83  November 10, 2019, 08:14:30 am
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Re: Blake Belladonna 2.5
#84  November 10, 2019, 06:54:51 pm
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For some reason, Blake for me disappears during a fight when being combo'd and hit upwards/downwards! I have no idea why this is happening, and it  only seems to be this one particular character, but other than that, this is a great character! :)

Here's a gif showing the glitch in action:
https://www.reddit.com/r/mugen/comments/du8cjh/the_only_good_thing_blake_is_good_at_rwby/
that happens with some chars when blake reaches a 20 or 30% life
it must be an AI problem because you don't touch anything from the statedef 5000 that would be the states when you get hit, besides that when I activate the debug a long list appears that says "warning player AI1 (59) in statedef 10218: has no helper .....

Blake astral heat new update I used Mr.Giang angledraw and background
Spoiler, click to toggle visibilty
Last Edit: November 10, 2019, 10:40:43 pm by k6666orochi
Re: Blake Belladonna 2.5
#85  November 11, 2019, 03:10:38 am
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For some reason, Blake for me disappears during a fight when being combo'd and hit upwards/downwards! I have no idea why this is happening, and it  only seems to be this one particular character, but other than that, this is a great character! :)

Here's a gif showing the glitch in action:
https://www.reddit.com/r/mugen/comments/du8cjh/the_only_good_thing_blake_is_good_at_rwby/
that happens with some chars when blake reaches a 20 or 30% life
it must be an AI problem because you don't touch anything from the statedef 5000 that would be the states when you get hit, besides that when I activate the debug a long list appears that says "warning player AI1 (59) in statedef 10218: has no helper .....

Blake astral heat new update I used Mr.Giang angledraw and background
[youtube]https://www.youtube.com/watch?v=tb44704T7SE[/youtube]


I've never messed with the characters files aside from changing their attack, sizes(etc), and projectile size, but I've never messed with a statedef before. So how do I fix the issue, do I change a number in the character's folder, or something else?
Re: Blake Belladonna 2.8
#86  November 18, 2019, 06:20:24 am
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new update
This version does not have AI and I hope it does not have the same problem as the previous version that the character disappeared
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Last Edit: November 18, 2019, 06:27:23 am by k6666orochi
Re: Blake Belladonna 2.8b
#87  November 24, 2019, 08:05:44 pm
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new update v2.8b in the first post
Fixed an issue that caused the character to not be protected.
Spoiler, click to toggle visibilty

thanks to Kenjou Lirt for notifying me of the error with Blake
Spoiler, click to toggle visibilty
Last Edit: November 24, 2019, 08:12:22 pm by k6666orochi
Re: Blake Belladonna 2.8b
#88  March 01, 2020, 04:18:50 pm
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This happens when I use Blake's astral heat in a stage that has super jump compatibility. My lifebar appears at the top and it's a little jarring. This also happens in Weiss's Astral Heat.

https://imgur.com/Z34LZB5

Is this something that can be fixed or will you leave it the way it is?
Last Edit: March 03, 2020, 06:54:18 pm by Good_Wall533
Re: Blake Belladonna 2.8b
#89  March 03, 2020, 06:54:01 pm
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This happens when I use Blake's astral heat in a stage that has super jump compatibility. My lifebar appears and it's a little jarring. This also happens in Weiss Astral Heat.

https://imgur.com/Z34LZB5

Is this something that can be fixed or will you leave it the way it is?

Also, another thing that appears in the screenshot I posted is something that happens when I use certain characters like OHMSBY's Adachi. Some of the character sprites doesn't appear when Blake's astral heat occurs.
Re: Blake Belladonna 2.8b
#90  May 18, 2020, 04:57:40 pm
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A bug happened when I put Blake against Weiss in watch mode. Sometimes when Weiss does her grab against Blake, she freezes. I don't know how to make a gif but I managed to take a screenshot when It happened.

https://imgur.com/qMUcIiw