I've searched in regards to this topic but my situation is a little unique so I've decided to post this question. But first, here's the situation.I'm currently developing a full game using 3d models that I've created. I started my characters without dealing with custom palettes thinking I could put that on the back-burner. Now I've gotten to the point where I needed to think about palettes and color separation. I did some research and realized that with my Hi-Res 3d characters (using all 255 colors) at 60fps (thousands of frames) it would be next to impossible to color separate. I read some posts regarding using multiple sff files and the majority saying color separation is better choice. But, giving my circumstance of creating a full game with 3d hi-res sprites, it would be more time-effective for me to just create alternate costumes in my 3d program and batch dump the new outfits in multiple sff files.I know the importance of having at least two different pals when fighting against the same character in order to differentiate p1 from p2 so this is kind of a critical road block for me to solve. Color separation would take ions (unless there's some sort of batch technique I'm unaware of). my concerns are:1.file size/memory usage2.having the char as 1 char with different outfits as opposed to having multiple versions of the same char in the char select screen. I seen someone post a way using var to basically choose and outfit by choosing a pal to avoid this so I hope that works.Any Suggestions from veterans would be appreciated.