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Arcade Accurate MK Chars (Read 2223 times)

Started by SaltAddict, January 26, 2022, 12:10:23 AM
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Arcade Accurate MK Chars
#1  January 26, 2022, 12:10:23 AM
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https://streamable.com/vke8iv
https://streamable.com/3rzfil
https://streamable.com/hmld2g
https://streamable.com/6pf38i
https://streamable.com/01xx8l
https://streamable.com/dtkoxw
(idk why videos are flipped)

This project originally started as a simple edit of OMEGAPSYCHO's Cage together with some MKP stuff to make it more accurate to the source games. However I feel like I've changed enough stuff by now for it to qualify as its own thing. Re-did the sff, re-worked all the basic movement, special moves, hits, etc... with frame data and speeds directly from the original MK2 game. Hitboxes are also being fully redone with a hitbox-viewer tool. He has blood effects for all his basics but no fatalities and I haven't even touched the snd file yet. The hardest part has been re-creating all the jank in the MK engine.

Hoping this can serve as a template for other creators so that classic MK can have the same level of accuracy SF, KOF, etc... have in MUGEN.
Re: Arcade Accurate MK Chars
#2  January 26, 2022, 04:50:10 AM
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  • WIP: Tons and tons of IKEMEN stages
I really like this one. Will follow this closely.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Arcade Accurate MK Chars
#3  January 27, 2022, 04:53:51 AM
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ah cool, hope this will lead to accurate conversions of characters from MK2 and from the other MK games (MK1, UMK3, and Trilogy)
Re: Arcade Accurate MK Chars
#4  February 10, 2022, 05:00:46 AM
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Continue the great work my dude
I'm rootin for ya!
Re: Arcade Accurate MK Chars
#5  May 20, 2022, 11:36:28 PM
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Project's not dead, my free time is just inconsistent lately.

Took some work, but his fireballs are now 1:1 with the arcade.


Red shadows! Just the kick for now, but I might add a config file with an option to toggle it for his other moves.


He will also have an option to toggle "MK3 Mode". Gives him his combo strings and run from MK Trilogy, and also changes up some of the properties on his basics to match UMK3


And of course, FATALITIES! Still tinkering with how best to implement these, so that it's easy to make other chars compatible.


Unfortunately, I've broken his AI atm, so I wasn't able to record a Cage VS Cage match. Will post a video once that's fixed. Debating whether or not there should be an option to enable MK2's infamous bullshit AI  :S
Re: Arcade Accurate MK Chars
#6  May 21, 2022, 01:50:07 AM
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  • Lover of yardsales.
    • USA
Project's not dead, my free time is just inconsistent lately.

Took some work, but his fireballs are now 1:1 with the arcade.


Red shadows! Just the kick for now, but I might add a config file with an option to toggle it for his other moves.


He will also have an option to toggle "MK3 Mode". Gives him his combo strings and run from MK Trilogy, and also changes up some of the properties on his basics to match UMK3


And of course, FATALITIES! Still tinkering with how best to implement these, so that it's easy to make other chars compatible.


Unfortunately, I've broken his AI atm, so I wasn't able to record a Cage VS Cage match. Will post a video once that's fixed. Debating whether or not there should be an option to enable MK2's infamous bullshit AI  :S

This is looking pretty damn good right now! and yeah that could be a good option to have the BS AI from MK2 as a switchable option.