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Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC (Read 35854 times)

Started by President Devon, March 02, 2022, 05:38:09 am
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Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC
#1  March 02, 2022, 05:38:09 am
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Edits, mostly AI edits, maybe command edits, not likely but I might do a couple character edits. The AI is basic, literal cut and paste jobs.
Feel free to request but don't expect much, if anything.

JURI HAN BY CHUCHORYU, EDIT BY PRIME SC (AI OVERHAUL)


Original Character Here: https://mugenguild.com/forum/topics/juri-han-chucho-edit-update-22718--182625.0.html

Changes: Removed var(59) AI method and replaced it with AiLevel method, at Level 8 my AI beat the var(59) method comfortably.

Download: https://network.mugenguild.com/devon/dl/ai/juri_AI.zip

OTHER RELEASES

Spoiler: Yoko Littner by Warusaki3, edit by Rei (click to see content)

Spoiler: Sol Badguy edit by RagingRowen (Super/Special AI) (click to see content)

Spoiler: Hugo Edit by Gui0007, ReddBrink and El Parasito de la Web (Commands, Super/Special AI) (click to see content)

Spoiler: Captain Commando Edit by Gui0007 and RagingRowen (Super/Special AI) (click to see content)
Last Edit: October 10, 2022, 05:49:26 am by President Devon
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#2  March 02, 2022, 05:56:24 am
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[youtube]https://youtu.be/JMwPSKwjRNg[/youtube]

This AI patch adds basic Super and Special AI to Gui0007 and RagingRowans edit of Captain Commando available here:
https://mugenguild.com/forum/topics/gui0007s-potspotsish-edits-fire-ice-scorpion-subzero-released-183610.0.html

You can download the patch here:
https://network.mugenguild.com/devon/dl/ai/capcom_AI.zip

Credits are in the Readme.

Can you do the same with gui0007's Hugo edit? great job by the way!
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Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#3  March 02, 2022, 09:11:20 am
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I could do, but i'll be working on this next.
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#4  March 02, 2022, 09:27:54 am
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I'm watching the vid and this doesnt have the latest fx update I did
  you sure you got the right version?
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#5  March 02, 2022, 09:38:27 am
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I'm watching the vid and this doesnt have the latest fx update I did
  you sure you got the right version?
Does the fx change anything in the .cmd or am I missing something about AI?
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#6  March 02, 2022, 11:10:21 am
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it shouldnt change anything,I'm just suprised you were using an old version thats all.
Re: Captain Commando (Gui0007/RagingRowan edit) Super/Special Move AI Patch
#7  March 02, 2022, 12:08:40 pm
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Ahh cool, feel free to add it to your cap.
Re: Devon AI Patch Topic
#8  March 07, 2022, 11:02:29 am
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UPDATE
Added Hugo AI Patch (Supers/Specials)
Re: Devon AI Patch Topic
#9  March 07, 2022, 11:32:22 am
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Sounds good. Do you by chance take requests?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Devon AI Patch Topic
#10  March 07, 2022, 12:01:50 pm
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I can consider requests, but it depends what it is and what is needed. Best way I guess is just to ask and I can look at it.
Re: Devon AI Patch Topic
#11  March 07, 2022, 12:04:57 pm
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I can consider requests, but it depends what it is and what is needed. Best way I guess is just to ask and I can look at it.

If so, may I request something for my Sol Badguy edit and DW's Rock?
I'd request more from DW but I don't wanna bring the pressure.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Devon AI Patch Topic
#12  March 07, 2022, 12:17:31 pm
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Yeah I guess I can do something with Sol.
DWs stuff tho man I dunno, but there's no harm in trying.
Re: Devon AI Patch Topic
#13  March 07, 2022, 02:38:02 pm
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Great question. Will it edit Arretoman's Hulk, so it can improve anything from errors and bugs in this char?
Re: Devon AI Patch Topic
#14  March 07, 2022, 04:11:59 pm
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Re: Devon AI Patch Topic
#15  March 08, 2022, 01:46:21 am
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I can consider requests, but it depends what it is and what is needed. Best way I guess is just to ask and I can look at it.

Well.... You can consider Mr.Karate by Victorys. That dude lacks AI for years.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Devon AI Patch Topic
#16  March 08, 2022, 03:37:40 am
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UPDATE
Added Sol Badguy AI Patch (Supers/Specials)

Rei's Yoko is next.
Re: Devon AI Patch Topic
#17  March 08, 2022, 06:11:05 am
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Re: Devon AI Patch Topic
#18  March 08, 2022, 06:19:33 am
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Copy and paste. Isolate the move and watch the character fight itself in Watch Mode.
Adjust any triggers if needed, mostly distance stuff.

I'm lucky because the characters I've edited so far already have normals and system AI code already taken care of.
When you think about it, i'm only doing AI for 4-8 specials and 2-4 supers.
Re: Devon AI Patch Topic
#19  March 08, 2022, 08:13:44 am
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Copy and paste. Isolate the move and watch the character fight itself in Watch Mode.
Adjust any triggers if needed, mostly distance stuff.

I'm lucky because the characters I've edited so far already have normals and system AI code already taken care of.
When you think about it, i'm only doing AI for 4-8 specials and 2-4 supers.

Some uses just "random" an call it I... well... i think you know word... But...
Hey, can i help, or maybe i need help
Re: Devon AI Patch Topic
#20  March 08, 2022, 08:33:31 am
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Copy and paste. Isolate the move and watch the character fight itself in Watch Mode.
Adjust any triggers if needed, mostly distance stuff.

I'm lucky because the characters I've edited so far already have normals and system AI code already taken care of.
When you think about it, i'm only doing AI for 4-8 specials and 2-4 supers.

Some uses just "random" an call it I... well... i think you know word... But...


The truth is, no one can understand what you mean.