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DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server) (Read 48633 times)

Started by DauntlessMonk7, April 29, 2020, 08:29:10 AM
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Poll

What sprites should be used for Normal Reppuken, & what sprites should be used for Raigou Reppuken?

Normal: Small, Raigou: Nightmare
16 (72.7%)
Normal: Nightmare, Raigou: Small
6 (27.3%)

Total Members Voted: 22

Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#21  August 29, 2020, 03:58:47 PM
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It's good know you continue working in him.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#22  August 29, 2020, 06:46:49 PM
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This sounds pretty good I'll definitely be giving him a shot, if you are looking for suggestions since I saw you were a while back above, I'd like to see your edits on Koldskools characters, he's got some characters that I do think have some potential like Zabel, Ironman, Spiderman or Angel. Anyhow I'll be trying out this Geese, looking forward to playing the finished version, good luck on this project!
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#23  September 20, 2020, 02:11:08 AM
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This sounds pretty good I'll definitely be giving him a shot, if you are looking for suggestions since I saw you were a while back above, I'd like to see your edits on Koldskools characters, he's got some characters that I do think have some potential like Zabel, Ironman, Spiderman or Angel. Anyhow I'll be trying out this Geese, looking forward to playing the finished version, good luck on this project!

Hm... I don't really play a whole lot of those characters, but i could probably see what i can do.
Thanks for the suggestion.

By the way, everyone, i am still chipping away at Geese, i've just sort been going at my own pace with it.
I've been using DivineWolf's Kung Fu Man as a template for system changes & other stuff i'd like to do.
I might end up releasing another beta soon. I do need to replace the one that's in my OneDrive,
since it's pretty outdated. I'll probably share some of my proposed system changes fairly soon-ish.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#24  September 20, 2020, 04:13:18 AM
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I hope you don't remove Custom Combo.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#25  September 20, 2020, 04:30:47 AM
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I hope you don't remove Custom Combo.


In all seriousness, i'm not really too fond of Custom Combo as a mechanic.
It just doesn't really appeal to me, as it seems a bit too spammy for my tastes.
I always liked stuff like Max Mode a lot more, so that's what i think i'll stick with for right now.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#26  September 20, 2020, 05:21:04 AM
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I'll mantain your previous version, unfortunately.

But I wish good work for you.

PS: I prefer Max Mode too, but have more chars with custom combo and I making a copilation game for me.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#27  December 08, 2020, 02:43:25 AM
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...Oh wow, i have not updated this thread in a long time, have i?
I really need to start updating more consisting/better.

In any case, i have been working on the Geese edit.
A lot. Probably for far too long.
It’s just that i’ve had other stuff to do whilst i’ve been updating.
But an updated beta’s coming soon,
& i'll try to make sure it's as worthwhile as i possibly can.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#28  December 09, 2020, 03:19:18 AM
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It's good to see you working in Geese yet.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#29  December 22, 2020, 07:53:18 AM
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It's good to see you working in Geese yet.

Yeah, i've still been working on him.
And I finally updated the OneDrive Beta link!
...Though there's still a ton of work i still need to do on him.
I just decided to release the beta early since i felt i've kept everyone waiting for an update long enough.
More updates to come, enjoy the updated beta, please send feedback, & Happy Holidays. =)
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#30  December 22, 2020, 06:18:18 PM
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You will put the notes of update in first post?
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#31  December 22, 2020, 08:17:37 PM
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Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#32  February 27, 2021, 05:40:24 AM
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...Oh wow, it's really been 2 months since i updated this, haven't i? =/
I really need to update on a more consistent schedule...

Anyways, update:
Geese is still being worked on.
...But i'm probably going to have to kind of slow development on the edit for a while,
since i've been really busy with other stuff lately.

I've also been thinking about redoing the fighting system i had in mind for him,
though it won't be too much different from the style i posted in my mugen concept thread.
I'll post a revised version when i remember/get the chance.

In particular, i was thinking about having the Blowback Attack/Guard Cancel Counter cause a wall splat,
like the Blowback Attacks in KOF XIV.
And i was also kind of thinking about adding V-Shift & it's follow up attacks
from the recent update of Street Fighter V as a Guard Cancel Dodge.

I haven't really finalized anything, though.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#33  June 17, 2021, 04:25:19 AM
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Oh hey, i'm finally updating this thread again.
Long story short, i've been really busy with other stuff,
so i haven't really been able to consistently work on Mugen stuff.
But i've started this sound patch for OSHMBY's Kirby
that adds more sounds from his respective series
& i wanted to release it.

There's not really a whole lot of sounds to it (namely just KO sounds so far),
and i know i should probably wait until OSHMBY updates all their characters
with the new mechanics & stuff to release it- & i will update the patch to accommodate it, i swear-
...but i felt that i've kept everyone waiting long enough, so here it is. Enjoy:

https://1drv.ms/u/s!AlqQxXVgSY0UkTlhOe3v4mBZBoOM

(Also, the Kirby 64 one is sped up like that since i didn't want to drag out the KO animation,
so i just sped up the jingle instead.)
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#34  June 17, 2021, 05:26:00 AM
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And about Geese, any news?
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#35  June 17, 2021, 09:49:33 PM
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And about Geese, any news?

Still working on him.
He's coming along okay,
i just need to add 2002 UM/SVC Chaos Shippuken,
XIV Raging Storm,
& double check balancing & stuff.

Not sure when i'll be able to have an update ready.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#36  August 21, 2021, 11:07:28 PM
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"Oh, baloney. It is such hard work being a horrible Goose." - Caddicarus

Alright, so here's where things currently stand:

I have been still working on Geese a lot,
it's just that i haven't really been posting progress specifically on the forums.

My current plan for him is to have 3 modes: KOF Geese (96/98UM/XI), Fatal Fury (Real Bout/Wild Ambition), & EX Geese (both of 98UM & 2002 UM's EX/Nightmare modes, though the 2002 UM stuff will be heavily toned down because i am a big supporter of not overpowered boss forms).

I have been working sporadically on his moves, most recently making his Rashomon more like how it is in SVC Match of the Millennium,
such as adding a kick to the start of the normal version, & making the throw part of both versions do an extra hit for better damage dampening.

I also have a tentative gameplay system in mind that i'll probably implement a little bit of in the next update.
My plan is to give Max Mode enhanced system related stuff, such as a Knockdown attack that wall splats like in KOF XIV
& a Guard Cancel variant of the spot dodge, though most of this is subject to change.
Despite this, it'll probably be a bit more restricted compared to regular POTS style.
Like you won't be able to have as much resources at your disposal & be able to save as much meter at one time, i mean.

Also, the Kirby sound patch is still a thing, & I have what i need to finish it,
i just haven't really been able to get around to it yet, though i will eventually.

And as for the Kim Bros. as posted above...
I actually don't think i've tried them out yet,
I do kind of want to try doing them, but considering ShinRei doesn't really have the greatest track record,
I might use some other version of them or Kim as the base instead.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#37  January 05, 2022, 03:41:21 AM
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i'll be more then happy to see a full release. i love playing Geese because Raging Storm is for me thr hardest super to execute.

i played beta version and i'm very considered with seeing all modes in this Geese. Take your time making your Geese. Mayby next little update to hear or to see would be nice but i'm patient guy nowadays.

Happy New Year and stay safe.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#38  January 06, 2022, 01:55:27 AM
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i'll be more then happy to see a full release. i love playing Geese because Raging Storm is for me thr hardest super to execute.
i played beta version and i'm very considered with seeing all modes in this Geese. Take your time making your Geese. Mayby next little update to hear or to see would be nice but i'm patient guy nowadays.
Happy New Year and stay safe.

Ah, thank you. Happy New Year to you, as well. ^w^
I'm planning on releasing a better beta soon. The hold up's namely me trying to fix as many little issues with Geese right now as possible.
I think you'll be able to expect it before too long, though.
Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)
#39  May 01, 2022, 05:21:52 PM
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Oh hey, I forgot to post in this forum for like 3 months.
...I really need to do a better job at that. =/
So... Anyways, I have been working sporadically on Geese, it's just that I have been really super busy that you would not believe.

That, and I also started like 10 other edits without finishing this one yet first, which isn't really something I should probably be doing.
Basically, I've been trying to rethink & finalize movesets for each of Geese's 3 normal modes, as well as figuring out what I'd want to do for a Nightmare/Boss mode.
I thought about giving Nightmare mode its own mechanics separate from the regular modes, but that'll depend on how well I can implement them without overcomplicating things.

I've already had to scrap/rework a couple of mechanics already, such as my previously planned Max Excel mechanic.
That said, I have been making lots of progress on him, and I hope to share an updated version soon.