Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 640447 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 PM
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Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#381  August 09, 2021, 05:13:00 AM
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    • Argentina
Guys I have a problem for some reason I can't use the side scroll bar in the sprites menu, animations and the palette tool. I can't close the program from time to time either, but in most cases I have to use the task manager.
Help me i can't change profile picture!!!! D:
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#382  August 10, 2021, 09:18:21 AM
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    • USA
Really really appreciate it. Thanks!
I am quite liking it.
It does gave me some crashes.
It has a min height but that too large for small monitor. Can it be resolved, I think it is needed.
Otherwise I believe, all the bugs will be fixed soon. Thanks!
Version 3.6.2 released!
#383  September 04, 2021, 09:09:46 AM
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  • Part time Creator!!!
  • Need motivation...
    • Germany
3. SEPT. 2021 AT 19:23
Version 3.6.2 released!

Spoiler, click to toggle visibilty


Version 3.7 Beta is almost done and will be sent to Tier 4 Patrons soon.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#384  September 08, 2021, 05:01:33 AM
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  • Shame on you!
    • USA
Getting this message on a fresh install.
Spoiler, click to toggle visibilty
I'll retry. But it's at the
Installing component Visual C++ Redistributable 2017  45%

I just hit ignore, and it installed. It booted up and loads characters.
vVv Mauru Mauru Released vVv
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#385  October 03, 2021, 01:46:17 AM
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
I cant seem to copy paste multiple lines on txt/edit mode air
It seems like import from another project lost its simplicity,I just wanna port a group,but it doesnt give me the option,no other issue so far
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#386  October 03, 2021, 07:12:42 PM
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    • Bangladesh
I am still using Fighter Factory 3, the best FF I ever experienced. I never felt comfortable using FF Studio for many reasons. For example /\

I will test this version of FF Studio once though.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#387  October 18, 2021, 09:47:11 PM
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  • Self-proclaimed best creator!
Everytime I upload a sprite on an empty .sff file in FFS, it crashes.
This is fate.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#388  November 05, 2021, 08:46:05 PM
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    • China
NOV 2, 2021 AT 7:14 AM
Version 3.6.3 is out!


Version 3.6.3 is out. This build fixes various issues and has many quality of life improvements as listed bellow:

Fixed search & replace for CMD and AIR text mode;
Fixed color settings not being properly updated while applying changes;
Made text editor background/foreground colors customizable;
Increased maximum zoom level for Image editor to 32.
Implemented some security measures to avoid data corruption of binary files if something goes wrong during save;
Implemented a tooltip for tabs to display the full path of the file/project.
Implemented Edit / Code / 'Auto-indent selection' and 'Auto-format selection' functions for code formatting;
Implemented Project / 'Welcome screen' to show the first screen with recent projects as a tab;
Added the complete file path to the history menu;
Added an option to edit the history (remove items) from the Welcome screen;
Added support for OGG/FLAC/MP3 (open/import) and OGG/FLAC (save/export);
Increased maximum pen size from 24 to 128 and remap slots from 12 to 32 in the Image editor;
Moved tool options in the image editor to a toolbar at the top of the canvas area (will move to the main toolbar later);
Fixed the bug that makes impossible to manually go to a frame with time = 0 in Animations editor;
Fixed current line in full text mode changing to the first frame when you go to the [Begin Action] line in Animations editor;
Fixed "Import from another Project" functions reporting twice the ammount of items imported;
Fixed "Import animations from another Project" function not properly renaming if you do so;
Fixed .def not being saved for testing in M.U.G.E.N. if used as cns, st, ...
Added options to choose the texture upload method (Options / Graphics). This may help avoiding issues with bad OpenGL drivers.
Regarding texture upload method, the options are:

Immediate: texture is uploaded to VRAM after the image has been decoded on loading (increases loading time, unless you're running on SDD). The safest mode, nothing can go wrong;
Delayed: decoded image is stored in system memory and only upload to VRAM the first time it's requested by the renderer (increases system memory usage but decreases VRAM usage, if you do not scroll over all sprites anyway). Has a good balance between loading time and safety;
Multi-threaded: the mode used in previous versions and default. Textures are uploaded in many background threads (much faster but may cause trouble, like freeze and messed up textures on some systems). The fastest for modern hardware;
Another interesting info about the ordering which items gets added into the program from open dialogs (a lot of people are talking about this problem).

There's many ways you can control the order of files from an open dialog in Options window:

Force the list of files to be sorted alphabetically by checking "Sort file names from the open dialog", or disable it if this behavior is undesired.
Choose between Native and portable open dialogs (look for "Use system native open dialog"). The portable one, is the same on all platforms with consistent behavior.
The combination of these two options creates a lot of variety. The most consistent behavior is disabling the two, so the portable dialog will be used without file sorting. The order will be the same as you select the files (as most people seems to want). Sorting creates consistent behavior for native dialogs, as they vary from one platform to another, like the Windows one that always sort the files, no matter the order you selected (just look at the list as you select).

I hope this clarify things a bit more regarding this "issue".

Known issues:

Advanced search not working;
Some weird things happen sometimes while editing animations in full text mode.
Thanks to everyone supporting us and reporting issues.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#389  November 19, 2021, 11:42:17 AM
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
the recent update doesn't let me open Fighter Factory Studio anymore, even though I reinstalled it a couple of times.

EDIT: The newer update's even worse. I can't install Fighter Factory Studio anymore...
Last Edit: November 19, 2021, 11:52:06 AM by Mushypepito123
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#390  November 19, 2021, 12:35:10 PM
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What ?? :( That´s strange and sad! Unbelieve... "that cant be on said at jus dfd luck"
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#391  December 03, 2021, 11:12:09 AM
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
apparently, I troubleshoot the program and it seems it suffered some incompatibility issue bugs and stuff. I tried switching the compatibility to windows 7 or vista or any other shit. welp- it still won't work.