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Kid Goku - Infinite Styled Offcial Beta 2.0 - UPDATED 23/7/14 (Read 7906 times)

Started by ApolloGrimoire, June 27, 2014, 09:52:20 PM
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Kid Goku - Infinite Styled Offcial Beta 2.0 - UPDATED 23/7/14
New #1  June 27, 2014, 09:52:20 PM
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Kid Goku Official Beta 2.0

http://youtu.be/DMM5i__Ew6w

Official 2.0 Beta now has Teleport Special and LV1/2 Kamehameha Supers!

Credit goes to Ryon for his tutorial videos, Yaret for throw coding and Alex Sinigaglia for the sprite sheet.

I'm throwing this out to get feedback and suggestions while continuing to create the character. Future releases will have the whole character out at once and will fix it from feedback.

Oh, this is 1.0 and above too.

Here's the Download link from mediafire. Wish me luck.
https://dl.dropboxusercontent.com/u/21491039/MUGEN/KidGokuBeta2.0.zip
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Last Edit: July 24, 2014, 01:00:51 PM by ApolloGrimoire
Re: Kid Goku - Infinite Styled Beta1
#2  June 27, 2014, 10:15:13 PM
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looks pretty interesting check it and maybe give you the feed later.
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Kid Goku - Infinite Styled Beta1
#3  June 27, 2014, 10:33:51 PM
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Congrats on your first post, ill try him out :)
Re: Kid Goku - Infinite Styled Beta1
#4  June 27, 2014, 10:49:03 PM
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The link is not working 22Kb. says the file is empty
Last Edit: June 27, 2014, 10:52:15 PM by yaret
Re: Kid Goku - Infinite Styled Beta1
#5  June 27, 2014, 10:51:47 PM
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Plz fix the link .

Re: Kid Goku - Infinite Styled Beta1
#6  June 27, 2014, 10:58:31 PM
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I thought I added the folder.

Now I have.
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Re: Kid Goku - Infinite Styled Beta1
#7  June 28, 2014, 12:08:01 AM
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1- The parry effect is misplaced (should be put lower);

2- some work is needed for the throw;
  2.1- speaking of which, what are these values?
Spoiler, click to toggle visibilty
  -46.666666666667 ??? -116.33333333333 ???

    2.2- and the throw with two kicks is the same as the one with two punches;


3- when he lands from a backwards hop he has no CLSNs;

4- doing x+a (dodge) and then a punch will make him stuck in the same state and animation; you can move though. It's because you don't have the state 221;

5- I don't understand the usage of some hitsparks: light punch, it has one type of hitspark; medium and hard/strong punch have another type of hitspark, like a slash one. And there are other instances where it happens.
Last Edit: June 28, 2014, 12:11:23 AM by Alex Sinigaglia
Re: Kid Goku - Infinite Styled Beta1
#8  June 28, 2014, 12:14:57 AM
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Niiiice aside from said issues I'm hyped for this !
Re: Kid Goku - Infinite Styled Beta1
#9  June 28, 2014, 03:55:15 PM
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@Alex

1. Fixed the Parries.

2.1. I tried to use the infinite code for the throw, but it would never connect so I had to use the throw editor and the end result was my first attempt. I think I posted for help, but can't remember if I got a reply or not.

2.2. ? That's all I got, what do you mean by that again?

3. Added CLSN.

4. Changed state to 220.

5. Fixed.

The only issue is the throwing state. First post updated with new link from Dropbox.
Here. https://dl.dropboxusercontent.com/u/21491039/MUGEN/Kid%20Goku.zip
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Re: Kid Goku - Infinite Styled Beta1
#10  June 28, 2014, 05:46:56 PM
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Re: Kid Goku - Infinite Styled Beta1
#11  June 28, 2014, 06:02:52 PM
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Last Edit: June 29, 2014, 04:19:07 PM by Alex Sinigaglia
Re: Kid Goku - Infinite Styled Beta1
#12  June 28, 2014, 09:13:08 PM
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Thanks yaret, it looks smoother.

@Alex:

I guess so? My characters are meant to be done in the style of Infinite.

Forgot to mention earlier, added POTS hitsounds that were missing from first release. File updated with yaret's assistance. Credited too.
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Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#13  June 30, 2014, 10:35:17 PM
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Tomorrow, I please to release a Beta1.5 with two specials.
I'm also trying to make a stage, but I'm not getting the local-cord right at all, even with the stage tool by Cybaster.
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Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#14  June 30, 2014, 10:42:07 PM
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If you plan to release a new version as you said, i'll download it tomorrow than. Good luck with Kid Goku.
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#15  July 01, 2014, 12:10:40 AM
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cool release, thx for sharing. I always liked him more in DB than in DBZ. Though his sprites could surely use some work. someone should clean them up lol. 
Spoiler, click to toggle visibilty

..and apart from that he still keeps stucking in the following position (what Alex mentioned already):



but apart from that good job


Last Edit: July 01, 2014, 10:09:54 AM by Gara
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#16  July 01, 2014, 01:00:50 PM
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Please to release? WTF does that mean? *facepalms himself* Meant plan to release. I'm also trying to do a stage, but the local cord is messing it all up.
It's 16:9, but will also have 4:3 support too.

I fixed what Alex mentioned, since it's in dropbox, it's automatically updated. (Supposedly)

What happened in that image?
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Last Edit: July 01, 2014, 01:14:52 PM by ApolloGrimoire
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#17  July 01, 2014, 01:25:55 PM
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as I said he kept stucking in this position  :-\ you can easily proove that by letting him play in watch mode:

Spoiler: pictures for explanation (click to see content)
Last Edit: July 01, 2014, 01:30:15 PM by Gara
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#18  July 01, 2014, 01:27:23 PM
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What state is he in? (ctrl + D for debug)
How did that happen? What did he do in watch mode that made him stuck in that animation?

Details, Gara! :D
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#19  July 01, 2014, 01:30:36 PM
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Probably an huge pain the the legs or something. :(
Re: Kid Goku - Infinite Styled Beta1 - UPDATED 28/6/14
#20  July 01, 2014, 01:32:58 PM
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I've looked at some matches and I couldn't see what you've discovered. If it happens again, see if you can Ctrl + D and I'll look into it.

Dang it, Alex, you beat me to is as I was typing this.
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