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Ryuko718 - Custom Ryuko updated 10-31-22 (Read 33033 times)

Started by Odb718, October 10, 2022, 06:38:40 am
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Ryuko718 - Custom Ryuko updated 10-31-22
New #1  October 10, 2022, 06:38:40 am
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This is an Edit of Zero-Sennin's Ryuko

^^^DOWNLOAD^^^

Made this edit pretty fast. The biggest thing is she's now 6 buttons. The normal LP MP FP LK MK HK set up. I frankensprited about 5 basic moves for it.
I've expanded a lot of her specials to be 3 versions based off of the buttons. Some specials didn't get changed much, if at all.

I've added a push block and a charge state.
I gave her a get up roll. Forwards or backwards.
I've added a super jump, and a launcher for air combos. The Dragon Flip special can be used once per jump. Basically creating a manual double jump.

She's a combo machine now. Basics into specials into ultras. Each special/ultra move can be used once per combo. I've added a nerfing system so the more you link, the less damage is done. You realistically don't want to link Ultras unless it's going for the kill.

I've added in her Fighting God Ursula Ultra. It's pretty much a copy-pasta from flowrallia's Ryuko. Though I did make some new sprites for it.
I've added in a new ultra based off of Chun Li's Shichisei Senkuu Kyaku. aka her Seven Star Kick.  There's a graphical error with the bg sometimes. I cant pin down the cause to know how to fix it.
I've added in a Dragon Tatsumaki Ultra. It's similar to Ryu's Tatsumaki ultra where it will pull in P2. It can be done in the air. If you button mash you can go from the base 19 hits to a few more.
I commented out her Ultra Fireball. It just doesn't feel right with her.
Most of the ultras she's had haven't gotten my ultra background effects. Like her EX Dragon Knuckle doesn't feel strong enough for it. I may beef it up later on.

I tried to color separate everything I could, but there's still her belt I'm eyeballing to CS.
I've added a lot of random sprites in the character just trying to spice it up. OGGY did a really good job on her.

I haven't gotten a lot of play time with her against other people. I'm not sure if I like the commands layout for her ultras. She may need a roll in the future.



DOWNLOAD HER HERE or HERE
I should be adding a 2nd url asap if this link isn't working for people.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: November 01, 2022, 12:28:04 am by Odb718
Re: Ryuko718 - Custom Ryuko
#2  October 10, 2022, 09:23:08 am
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I like this idea!
I'm very glad you take her on in a custom version!

Thanks for sharing!
I'm testing her!

EDIT : wait! Seems like the file is offline!!
Perhaps I was too fast, or you updated the link ?
Re: Ryuko718 - Custom Ryuko
#3  October 10, 2022, 03:16:20 pm
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Damn, looks godlike, Odb.
Re: Ryuko718 - Custom Ryuko
#4  October 10, 2022, 04:46:54 pm
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link broken
Re: Ryuko718 - Custom Ryuko
#5  October 10, 2022, 05:46:16 pm
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Re: Ryuko718 - Custom Ryuko
#6  October 10, 2022, 05:55:43 pm
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Re: Ryuko718 - Custom Ryuko
#7  October 10, 2022, 11:22:28 pm
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I feel like I should also point that you probably forgot to post screenshots. lol
Re: Ryuko718 - Custom Ryuko
#8  October 11, 2022, 09:24:58 am
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Managed to snag her before the original link went off, some quick feedback since there's some issues:

-Newly added super-jump conflicts with the existing high jump code.
which also causes a problem if you Tiger Knee her Aerial QCF + K special. It makes it always trigger.
-The super jump you added only comes out if you are in a standing statetype. It also does not detect UB and UF on its command.
-A lot of her specials have frames of invuln that she doesn't really benefit off of, I feel her QCF+P special and QCF+K special don't need them.
-Her Tatsumaki Super gives back meter on hit, chip damage is very high.
-Her Chun-Li super bugs out on a guarding opponent.
-Her super moves have inconsistent damage, Some of them are okay for the meter use (around 200 or so), some are too low (Her Level 3 and the weird robot like thingy).
-Speaking of that one, it has about 30 frames of no hitboxes at the end of it.
Yeaaaah im shootign ducks wiht the paino
Re: Ryuko718 - Custom Ryuko
#9  October 11, 2022, 12:30:56 pm
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I'm very frustrated, because I like Ryuko.
And 718 version can only be fun and great!

I thought I was in the starting blocks... I missed the moment when she was online.
Any chance someone can post a mirror ?

I'm not sure Odb718 see this post for some time. Perhaps he's really busy ^^
Re: Ryuko718 - Custom Ryuko
#10  October 11, 2022, 02:20:29 pm
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Sorry guys. I had some stuff to do for the last long bit. 
Hopefully that link will stay up and working. I'm trying to get to a more permanent link. But I haven't even had time to mess with that.


The hitboxes at the end of the ultra, I knew I still had a problem with it. But I couldn't remember why or what it was. I'm not sure what I want to do with that because she should have a hit override there. But she should still be able to take damage from P2 and P4 if they block or it whiffs.

The invulnerable frames I'd have to get more gameplay with her. But I think my thinking was fireball avoidance.
The damage scaling will get fixed asap.

I'll have to dig through the super jump code. Have you been able to super jump forward and backwards?

I'll edit the Tatsumaki ultra to fix those probs.
I'll have to check against a guarding opponent with the 7 star kick ultra. It's pretty tough to command both players sometimes so I'll have to put some cheats in as a temp workaround.

@Momotaro:  @GreatFunk: @WF4123: @Kamui_De_Los_Vientos: @Nintendo DS:
Hopefully this link will work for you guys
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: October 22, 2022, 01:38:25 pm by Odb718
Re: Ryuko718 - Custom Ryuko
#11  October 11, 2022, 03:07:14 pm
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Sorry guys. I had some stuff to do for the last long bit.
https://mega.nz/file/bJgkwbDJ#O8QVTfuYRTRYZ7hRScq_3FrAqK1tX54RMHu9mD-DMwE
Hopefully that link will stay up and working. I'm trying to get to a more permanent link. But I haven't even had time to mess with that.

The hitboxes at the end of the ultra, I knew I still had a problem with it. But I couldn't remember why or what it was. I'm not sure what I want to do with that because she should have a hit override there. But she should still be able to take damage from P2 and P4 if they block or it whiffs.

The invulnerable frames I'd have to get more gameplay with her. But I think my thinking was fireball avoidance.
The damage scaling will get fixed asap.

I'll have to dig through the super jump code. Have you been able to super jump forward and backwards?

I'll edit the Tatsumaki ultra to fix those probs.
I'll have to check against a guarding opponent with the 7 star kick ultra. It's pretty tough to command both players sometimes so I'll have to put some cheats in as a temp workaround.

@Momotaro:  @GreatFunk: @WF4123: @Kamui_De_Los_Vientos: @Nintendo DS:
Hopefully this link will work for you guys

It worked, thanks a bunch.
Re: Ryuko718 - Custom Ryuko
#12  October 11, 2022, 04:20:51 pm
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Sorry guys. I had some stuff to do for the last long bit.
https://mega.nz/file/bJgkwbDJ#O8QVTfuYRTRYZ7hRScq_3FrAqK1tX54RMHu9mD-DMwE
Hopefully that link will stay up and working. I'm trying to get to a more permanent link. But I haven't even had time to mess with that.

The hitboxes at the end of the ultra, I knew I still had a problem with it. But I couldn't remember why or what it was. I'm not sure what I want to do with that because she should have a hit override there. But she should still be able to take damage from P2 and P4 if they block or it whiffs.

The invulnerable frames I'd have to get more gameplay with her. But I think my thinking was fireball avoidance.
The damage scaling will get fixed asap.

I'll have to dig through the super jump code. Have you been able to super jump forward and backwards?

I'll edit the Tatsumaki ultra to fix those probs.
I'll have to check against a guarding opponent with the 7 star kick ultra. It's pretty tough to command both players sometimes so I'll have to put some cheats in as a temp workaround.

@Momotaro:  @GreatFunk: @WF4123: @Kamui_De_Los_Vientos: @Nintendo DS:
Hopefully this link will work for you guys

*click noice*
Re: Ryuko718 - Custom Ryuko
#13  October 11, 2022, 10:32:51 pm
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Thanks for the link update.
I tested this version of Ryuko.
It really makes me want to see a custom version in a more POTS style!

Your frankenspriting is good!
Seems like she have move normal attacks now.
Even if some like her crouching MK seems to miss some frames.

The result is pretty good!
Will she have a second throw ?

I regret the kind of mish mash of very different supers and some other details.
But for a first shot of Ryuko, I'm really pleased.

Also, is your purple custom palette included ?
Re: Ryuko718 - Custom Ryuko
#14  October 12, 2022, 04:11:38 am
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Sorry, the custom palette IS in the character. I just had State 5900 set up to never show it because it was the palette I was using to color separate Ryuko. I forgot to change it back.

If you guys want the palette you can make a super simple edit in State 5900.
Change
dest = 1,palno+1
to
dest = 1,palno

Great catch on the lack of frames on CMK. I've spotted 1 easy sprite, and I'm going to frankensprite a frame to make it a lot smoother.

I'll upload a v1.01 pretty soon with the fixes.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Ryuko718 - Custom Ryuko
#15  October 13, 2022, 03:11:35 am
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Did some fixes. The palettes should be ok. There's more than 6 so you can look through and pick which ones you like with the DEF
I edited her CMK a bit. It's got another frame and some different timings.
The block problem on the Dragon Senkuu-Kyaku has been fixed.

I'm still working on the jumps and the ultra damages. 
and
for the latest. The DEF should say
versiondate = 12/21/12 ;10-22-2022  ;Version date of character
for the latest build
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: October 24, 2022, 11:33:02 pm by Odb718
Re: Ryuko718 - Custom Ryuko
#16  October 19, 2022, 04:29:08 pm
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I should have a good update coming up tomorrow.
I've added in all the ultra nerfing. It's working pretty solid. Each ultra is going to deal 200 damage if it's a raw connect. If it's in a combo the first level is 45%, then 25%, then 10%. It isn't hard to get a large enough combo so the 3rd ultra is only doing 20 damage to P2. It can work a few different ways. The original upload I have the values set wrong.

With that, right now I'm trying to balance the hitconfirms into ultra. Being able to tag P2 with an air fierce attack and connect is different than a standing jab into ultra. I'm trying to limit that unbalance.

I am making, or trying to make, all of the specials link into each other and all of the ultras work off of the basics and specials. I'm not sure if a human can link her Dragon Senkuu-Kyaku from her Tatsumaki Senpuu Kyaku. (Go from the hurricane ultra into the chun li ultra). P2 bounces from side to side in under 3 tics. Any motion you try to input will be flip flopping like crazy. There should be enough time to combo the two ultras in the air if you're high enough.

I've had some health issues the last couple days, but I'm feeling like I'm back to normal.
I still need to look into the jump situation.

I'm going to put the same background for all the ultras. I'm still day dreaming about either a ground pound ultra or something else.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Ryuko718 - Custom Ryuko
#17  October 19, 2022, 08:52:50 pm
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Thanks for your reply
Good news for the update ! I'm glad to know this great character will progress even more!

Take care !
Re: Ryuko718 - Custom Ryuko
#18  October 22, 2022, 02:02:28 pm
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New update. the Def should say
versiondate = 12/21/12 ;10-22-2022  ;Version date of character
for the CURRENT VERSION.

Got a lot of stuff squared away with Ryuko.
I've added even more color separation. Now her Bow and her Belt are independent, from the gloves and shoes. Found a lot of random pixels and put them back to how they should be.
I've added a Kimberly (SFVI) palette. It's not the best. The fact that Kimberly seems to do a lot of Ryuko moves made me do it.

I've added a run-> dash kick. I'm not exactly sure if I like it or not. Kimberly can do a slide, so I might want to make one for Ryuko to increase their similarities.

The High Jumps have been tinkered with. I didn't like that the crouching high jump went further than the super jump did. I've also lowered the high jump just a bit so jump, high jump, and super jump are more evenly spaced. I've removed a bug if you played on keyboard or hitbox that you could activate the high jump and store it. Then later your jump would automatically be the high jump.
@jade_midori: I've tried to get that bug you describe to happen, but I can't. Are you playing on an arcade stick or controller?
If you go from Dragon Knee to Dragon Twister fast enough the velocity caries over. So it may just appear to high jump?

I'm still working on her hit confirms. I've shortened a couple windows for basics. The standard combos still work but you'll have to be a few tics faster now.

The Ultra backgrounds still haven't been messed with.

Elena vs Kimberly palette shows off the gloves/shoes/belt/bow CS
vVv Ryuko718 Updated 10/31/22 vVv
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#19  October 22, 2022, 03:39:43 pm
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New update. the Def should say
versiondate = 12/21/12 ;10-22-2022  ;Version date of character
for the CURRENT VERSION.

Got a lot of stuff squared away with Ryuko.
I've added even more color separation. Now her Bow and her Belt are independent, from the gloves and shoes. Found a lot of random pixels and put them back to how they should be.
I've added a Kimberly (SFVI) palette. It's not the best. The fact that Kimberly seems to do a lot of Ryuko moves made me do it.

I've added a run-> dash kick. I'm not exactly sure if I like it or not. Kimberly can do a slide, so I might want to make one for Ryuko to increase their similarities.

The High Jumps have been tinkered with. I didn't like that the crouching high jump went further than the super jump did. I've also lowered the high jump just a bit so jump, high jump, and super jump are more evenly spaced. I've removed a bug if you played on keyboard or hitbox that you could activate the high jump and store it. Then later your jump would automatically be the high jump.
@jade_midori: I've tried to get that bug you describe to happen, but I can't. Are you playing on an arcade stick or controller?
If you go from Dragon Knee to Dragon Twister fast enough the velocity caries over. So it may just appear to high jump?

I'm still working on her hit confirms. I've shortened a couple windows for basics. The standard combos still work but you'll have to be a few tics faster now.

The Ultra backgrounds still haven't been messed with.

Elena vs Kimberly palette shows off the gloves/shoes/belt/bow CS


here's the alt link:
https://www.mediafire.com/file/ez4m32eyfcoux24/Ryuko718%25281%2529.zip/file

next time use mediafire/mega/gdrive.
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#20  October 23, 2022, 09:35:59 pm
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I was curious about this new edit, and it turned out pretty good.  :thumbsup:


@GreatFunk thanks for the alternative download link.
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#21  October 24, 2022, 01:14:20 am
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Good update!
Looks even more interesting to play now!

Not an actual feedback, but stuffs I observed + suggestions.

jump MK needs one more frame after the actual kick
However, I imagine something like her crouch MK pose for her jump MK

Some plans on a kick throw ? (perhaps using frames of 1010 anim to make a leg slam)
Some air throw too ?

Is it me or there are some missing sprites/ unused sprites from the source character?
(Some attack unused sprites)

Would be good to include a file with command list.
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#22  October 25, 2022, 05:19:19 am
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Thanks for the video @MatreroG:  I think the lack of AI is showing in that video. How she's constantly trying to use the charge state. The glitchy in and out of it stinks. Actually messing with the AI for the first time, I noticed I never commented out Dragon Breath. So you wouldn't be able to do the move but the computer can. That's changed now. I'm trying to get the AI to not swap in and out of the chargestate. An update to the AI will probably be the next upload.
She seems to love doing the Dragon Dive and throw a lot. I'll try to even those priorities out to give her more variety. 
I've added in the three "new: ultras into AI. I'm trying to get a good balance. Right now she's got a super high probability of going into the Fighting God Ursula ultra.

I've done some QoL stuff. Like the AI wouldn't switch to anim 5210 in the hit recovery state. She'd flash white but sill be stuck in the hit animation.
Somehow AssertSpecial was never coded into her victory poses. It is now. A few other small things like that.

There are a couple moves taken out. I was thinking about using her "250" sprites for the dash kick. I might make it a command basic for forward+medium kick. Obviously her Dragon Breath got removed. There's a few sprites that aren't used from the source.

I don't know if there's a frame in between sprites 640,2 and 650,7. The two sprites are very similar in poses so to try and make a new sprite in between them, idk it'd be worth the effort. Do you think it just needs a delay on the leg retraction?

I'm not sure if I'll be making a 2nd throw or not. I doubt I could some up with sprites for it.

I've been editing the AI. With just some basic reordering She's much tougher already.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#23  October 25, 2022, 09:11:44 am
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Thanks for the video @MatreroG:  I think the lack of AI is showing in that video. How she's constantly trying to use the charge state. The glitchy in and out of it stinks. Actually messing with the AI for the first time, I noticed I never commented out Dragon Breath. So you wouldn't be able to do the move but the computer can. That's changed now. I'm trying to get the AI to not swap in and out of the chargestate. An update to the AI will probably be the next upload.
She seems to love doing the Dragon Dive and throw a lot. I'll try to even those priorities out to give her more variety. 
I've added in the three "new: ultras into AI. I'm trying to get a good balance. Right now she's got a super high probability of going into the Fighting God Ursula ultra.

I've done some QoL stuff. Like the AI wouldn't switch to anim 5210 in the hit recovery state. She'd flash white but sill be stuck in the hit animation.
Somehow AssertSpecial was never coded into her victory poses. It is now. A few other small things like that.

There are a couple moves taken out. I was thinking about using her "250" sprites for the dash kick. I might make it a command basic for forward+medium kick. Obviously her Dragon Breath got removed. There's a few sprites that aren't used from the source.

I don't know if there's a frame in between sprites 640,2 and 650,7. The two sprites are very similar in poses so to try and make a new sprite in between them, idk it'd be worth the effort. Do you think it just needs a delay on the leg retraction?

I'm not sure if I'll be making a 2nd throw or not. I doubt I could some up with sprites for it.

I've been editing the AI. With just some basic reordering She's much tougher already.

Yes, using anim 250 as an extra kick would be good.

The actual HK have a limited reach (particularly used in combo) So, my try would be to make it the close HK.
And using anim 250 as a Far HK with a bit of x velocity.
still a possibility to use a command move version with forward.

About the air MK and throw, I think I'll try to cook something...
It will certainly take a bit of time (long but not that hard)

is the CS palette included in Ryuko718?
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#24  October 25, 2022, 09:34:09 am
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palette 718,187 is probably the closest to it. I removed the palette I was using to put the purple palette on top of it.
718,187 is missing the belt and bow. You could copy them from another palette pretty easily though.

I've been trying to make a solid formula for punching P2 in the head with Air Light Punch. I've got a good first step on locating P2's head. Now I need to take into account velocities to make adjustments.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#25  October 25, 2022, 10:44:13 am
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palette 718,187 is probably the closest to it. I removed the palette I was using to put the purple palette on top of it.
718,187 is missing the belt and bow. You could copy them from another palette pretty easily though.

I've been trying to make a solid formula for punching P2 in the head with Air Light Punch. I've got a good first step on locating P2's head. Now I need to take into account velocities to make adjustments.

Nice ! I'll PM you some stuffs.


You can add to my feedback something I noticed.

When you do her special jump AND cancel it with her mid air special huricane kick, then land.
You cannot do the special jump again. unless you do a normal jump between the 2 tries.

I think it's some kind of variable problem or something like that.
Last Edit: October 25, 2022, 07:21:53 pm by Momotaro
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#26  October 31, 2022, 02:48:31 pm
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A decent sized update. I've started in on the AI for her. Right now she should be very aggressive if you put her later in the roster. It's not as good as I want it, but it's worth releasing.
I fixed a couple big bugs with 2 of her utlras.
New Halloween palette!
There's been a few more smaller tweaks too. Like both Air fierce punch and heavy kick should send P2 into a fall. This way they can activate rolls and get up quicks and whatever else. Stuff like that.

 the Def should say
versiondate = 12/21/12 ;10-31-2022  ;Version date of character crazy AI
for the Current version
https://www.mediafire.com/file/u5hcq3yjg2dmnxr/Ryuko718.zip/file
https://easyupload.io/vrk1jq
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: October 31, 2022, 02:51:45 pm by Odb718
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#27  October 31, 2022, 05:46:53 pm
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A decent sized update. I've started in on the AI for her. Right now she should be very aggressive if you put her later in the roster. It's not as good as I want it, but it's worth releasing.
I fixed a couple big bugs with 2 of her utlras.
New Halloween palette!
There's been a few more smaller tweaks too. Like both Air fierce punch and heavy kick should send P2 into a fall. This way they can activate rolls and get up quicks and whatever else. Stuff like that.

 the Def should say
versiondate = 12/21/12 ;10-31-2022  ;Version date of character crazy AI
for the Current version
https://www.mediafire.com/file/u5hcq3yjg2dmnxr/Ryuko718.zip/file
https://easyupload.io/vrk1jq

Sweet !!!
Re: Ryuko718 - Custom Ryuko upadted 10-22-22
#28  October 31, 2022, 10:30:29 pm
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You misspelled "updated" in the topic title, Odb. :P