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ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.) (Read 37978 times)

Started by Zero-Sennin, May 13, 2010, 03:03:54 am
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ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#1  May 13, 2010, 03:03:54 am
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:kungfugoi:
(SURPRISE BUTTSECKS [/yugiohabridged].
I've got this one for you. Blame Cybaster. :P)

:kugoi:
(Unfortunately, working on him has left me incapable of normal speech. Thus, the kugois.)

Images:
Spoiler, click to toggle visibilty
:kungfugoi:
(Head over to here if you want it.)

:kugoi:
(Please keep the Kyko feedback in the Kyko thread, or PMs. This one is for ZEE KFM only. K?)

:kugoi:
(See you guys around. Have fun!

~ZS)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: May 25, 2010, 01:17:42 am by Zero-Sennin
Re: ZEE KUNG FU MAN takes the STAGE! (Also, Kyko updated.)
#2  May 13, 2010, 03:07:06 am
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FUCK YEAH, BLAME ME PEOPLE !!! :sugoi:
You're really fast ! o_O Gonna test him later.
Re: ZEE KUNG FU MAN takes the STAGE! (Also, Kyko updated.)
#3  May 13, 2010, 05:06:30 am
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Wow this is great and hilarious. However i notice that even though he does good damage his Heavy punches and kicks dont give enough stun and push back, same goes for his Fu palm. I find myself finishing combos with heavy attacks or fu palms only to be comboed by the opponent right afterward.
Re: ZEE KUNG FU MAN takes the STAGE! (Also, Kyko updated.)
#4  May 13, 2010, 07:27:53 pm
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Wow great to see him updated further. Loved the sprites and now he's even better! Anytime you update this MUGEN
beauty I'm downloading! A big thanks for this fine release. ;D
Re: ZEE KUNG FU MAN takes the STAGE! (Also, Kyko updated.)
#5  May 19, 2010, 09:55:32 am
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Sorry if I didn't test everything you've released between this and Cammy, I was too caught up with the outside world to test (ie. sending resumes like a madman) and use what I had of my free time to make vids that were, really, overdue.
However, this thing deserves its own vid.
This finally makes an Oggy creation enjoyable!
Damn fine, too.

Oh yeah, I say you put the plank throw back, since you can't have KFM without the good ol' plank 'o wood. TKFM was intended to be a parody of a parody, and you can't really just take that away. ;~;

Anyways, yeah, great job on this one!
[size=1pt]Now to get some rest, this sunmabish needs a new voice.[/size]
Re: ZEE KUNG FU MAN takes the STAGE! (Also, Kyko updated.)
#6  May 19, 2010, 01:54:10 pm
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 o_O As expected from Zero-Sennin.
Nice work!

[]s
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#7  May 19, 2010, 10:23:12 pm
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:kugoi:
(Got a present for you guys today.)



:kugoi:
(You know where to go. ROCK ON.)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: May 19, 2010, 10:27:22 pm by Zero-Sennin
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#8  May 19, 2010, 10:46:09 pm
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AW YEAH
DAT PLANK

Also, nice Noel +1. :V
Here's hoping there will be English voices.
"YOUR BREASTS ARE ILLEGAL" intro vs. Morrigan plz

EDIT: Update... plank isn't so much good news anymore. I don't think it should be a combo extender, anyways, since there's an easy infinite with it.


f+X, A, B, qcb+K (repeat)
With the right timing, it's pretty fucking brutal. May I suggest a plank limiter? As in, some sort of thing that makes it so if you've used the plank for the combo once, you can't use it again?

That, or removing the plank's combo extention skills altogether while keeping it as a reliable projectile.

Oh, and a damage dampener would be swell. KFM's got the right damage values, but it makes even the simplest of BnB combos extremely damaging. (j.Y, f+X, A, B, qcb+X, qcbx2+P)

You should check that, but this edit is still extremely phenomenal.
Last Edit: May 20, 2010, 01:53:40 am by Science McSupafly
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#9  May 20, 2010, 02:55:45 am
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:kugoi:
(Love to comply, especially on that intro, but I don't know where to FIND English sound rips. To my frustration, I'm doing this based off of videos and stuff. I'll probably have to ask someone with a copy of the game to test some things for me--you know I don't do 100% accuracy, but I like getting close.

:kugoi:
(And there are still FX missing, IIRC. Either that or I'm looking in the wrong spot for them. Since Tunglashor's probably been busy with and everything, he hasn't been able to update his CS file reader to get the missing stuff.)

:kugoi:
(I WON'T GIVE UP THOUGH. NEVER. EVER. :ninja:)

EDIT:

:gonkgoi:
(...I'll look into that plank stuff. Promise.)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#10  May 20, 2010, 03:39:48 am
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:kugoi:
(Love to comply, especially on that intro, but I don't know where to FIND English sound rips. To my frustration, I'm doing this based off of videos and stuff. I'll probably have to ask someone with a copy of the game to test some things for me--you know I don't do 100% accuracy, but I like getting close.
You could always get Blazblue PSP.
The ISO unless you can make one yourself.
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#11  May 20, 2010, 05:17:23 am
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:kugoi:
(Love to comply, especially on that intro, but I don't know where to FIND English sound rips. To my frustration, I'm doing this based off of videos and stuff. I'll probably have to ask someone with a copy of the game to test some things for me--you know I don't do 100% accuracy, but I like getting close.)
If I can find enough free time, I could handle all of that. My capture device is working now so I could rip the voices for you if anything, or maybe someone here with the 360 version could get you the sounds.
As for playtesting, I'm not a big Noel player and her drive confuses me, but I can still learn.
Re: ZEE KUNG FU MAN updated, 5/19! Throw wood!
#12  May 20, 2010, 09:44:21 pm
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I can try Noel out.
I actually use her in BB and try to avoid Drive Spamming.
Re: ZEE KUNG FU MAN updated, 5/21!
#13  May 21, 2010, 10:21:40 pm
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:kugoi:
(Mu, Shwa, your support makes me cry tears of manliness. Sadly, I will not promise that I'm going to work too much on Noel anytime soon. I do have LENSMAN to do for the Kakuge Yarou fullgame, the Kakuge Yarou fullgame to do. and a certain other character has caught my eye for editing. [size=4pt]*coughBlazeFieldingcough*[/size] I will post a project thread when I'm ready to seriously consider looking at Noel as my main WIP, and that is also when I will formally request help with some things.)

:kugoi:
(I've put up another update. Hopefully this addresses the wood problem. Also, enjoy this picture.)



:kugoi:
(Sadly,the sparks are too flashy to see it properly, but yes, CAMMY KICKED THE WOOD. Proof that it can be done.)

:kugoi:
(Also--SHWA I SEE A PALETTE FOR MY DOOD IN THAT PIC THERE. Assuming you made it, it IS totally legal to release some of that, get it on on the streets for the suckas to mainline. Just sayin'. :D)

:kugoi:
(If the wood update isn't up to snuff, let me know ASAP. The faster I know that something's up, the easier it is for me to plan out a time to prep and shoot out the update.)

~ZS

EDIT:
:gonkgoi:
(SHIT I FORGOT ABOUT THE DAMAGE DAMPENER.

...I'll try to add that tomorrow.)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: May 22, 2010, 04:24:55 am by Zero-Sennin
Re: ZEE KUNG FU MAN updated, 5/21!
#14  May 21, 2010, 11:13:32 pm
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Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#15  May 25, 2010, 01:21:19 am
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:kugoi:
(Dampener's in, and that's the update.

Also, as the thread title states, I finally decided to work hitpause magic on Cloud and Tifa for their updates. Hopefully they're a pinch more competitive now. It may be a bother, this next part, but if you find a problem, post in either the Cloud or Tifa thread. 'K?)

:kugoi:
(If this ends ZEE KFM updates for the time being, I'll be slaving away on Noel and LENSMAN. So I'll be a little quiet, probably. If I am needed, shine the Z-Signal and I shall descend in all of my Reploid-Ninja might to purge the sins of my MUGEN characters.

...Posts or PMs work too. :P

~ZS)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#16  May 25, 2010, 03:48:56 am
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you have really gotten better my friend, congrats on the release.
Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#17  May 25, 2010, 07:49:58 am
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tkfm is perfect to me now, for what I tested him. :)
Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#18  May 25, 2010, 08:29:31 am
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Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#19  June 03, 2010, 04:58:48 am
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I prefer the original KFM. Also, here's hoping that Noel has an ENG voice.
Spoiler: Works In Progress (click to see content)
Re: ZEE KUNG FU MAN updated, 5/24! (Cloud and Tifa too.)
#20  July 25, 2010, 10:40:11 pm
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Only just got around to trying this, and it's far more fun than the original.. but, no dive kick?  Or was it far too overpowered anyway?