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Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Read 279695 times)

Started by RagingRowen, September 22, 2020, 12:27:39 pm
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Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#21  January 21, 2021, 07:02:34 pm
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Kazuya's super fun in this style, holy whoa. There's so much impact and weight to his moves and everything feels so smooth. No bugs to report, but I do have a few bits of other feedback to mention:

- Left/Right Splits Kick and Slaughter Hook should be overheads.
- Slaughter High Kick is unsafe on hit.
- Twin Fang Stature Smash should be cancelable, I'm pretty sure it was in SFxT?
- Devil Beam should have a faster start-up to make it easier to link into other things, imo.
    - Also, Devil Beam should have armor, but not Autoguard during the start-up like it in Tekken 7, rather than being completely invincible.
    - The laser in Devil Beam is misaligned, making it look like it's coming from the side of his head rather than his forehead.
Edit: One last thing I want to suggest: I think Demon God Fist should have Kazuya move forward during the windup of the punch instead of at the punch itself.
Edit 2: Something else I just noticed: The QCB+Punch moves, Dragon Uppercut follow-ups and Spinning Demon Hook don't deal any chip damage, and he also doesn't have a voice for charging up or reaching max level.
Edit 3: Not feedback, just wanted to post the combos I discovered here too, lol.

https://streamable.com/homcof
https://streamable.com/6wcmj3
https://streamable.com/1jirjx

I'm absolutely digging this character. He's beyond super fun to play around with and discover new things with him.
Last Edit: January 25, 2021, 03:31:01 am by PRØJECT.13
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#22  January 25, 2021, 07:58:07 pm
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this is some pretty good stuff, rowen.

"What do you see in me? a man or a beast?"
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#23  January 25, 2021, 09:48:50 pm
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Kazuya updated to v1.4, folkies, attending to Project's feedback.

Super Armor added to Devil Beam. The only issue I've found is that the Counter FX appears if P2 hits him during the Armor phase. It happened with Infinite's Setsuna (Which I got it from) when he attacks with it on, so I'm not complaining just yet.

Some more responses:
- Stature Smash, if you're talking about the kick, doesn't cancel. The second hit does though as it's shared with Demon Slayer's.
- Less startup frames for Devil Beam would be too generous because of the damage output.
- I added a Full Charge voice. I think the Charge itself is fine without one because of the animation used.

Thanks, peeps. Expect some new shit soon.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#24  January 27, 2021, 03:47:19 am
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Fair about the lack of charge voice, but big thanks for fixing up the other things I had mentioned. All the issues are resolved and he feels much more solid.

One last thing, I made another new bunch of custom palettes for him lol.

Spoiler: Spoilered for amount (click to see content)

Can't wait to see what else you'll bring to the table.

Edit: Just realized the armor properties after Devil Beam goes away are a little weird: The armor is gone but his CLSN are still light blue and every hit counts twice. It doesn't do anything else, like it doesn't make him take different amounts of damage or anything [Edit 2: Disregard that, the armor properties still persist, but it seems to be very sporadic and random when it does.], but hit sounds do play twice over each other now.
Last Edit: January 27, 2021, 06:23:53 am by PRØJECT.13
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#25  January 27, 2021, 08:12:49 pm
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I hopefully fixed the Super Armor issue in the latest update. Redownload.

Thanks for the pals btw. Could you supply them as .act files? They're not in the latest update, but I used the JZ PNG to ACT tool for the pre-existing ones.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#26  January 27, 2021, 10:09:42 pm
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Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#27  January 28, 2021, 01:52:20 pm
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Still testing.
I'm not the best to notice gameplay problems etc.

But, I think his taunt can pause few more ticks.

the way colors are displayed in his crouch MK could be a bit better (I might give it a try later if the problem is still here)
pretty easy to fix, but not that fast.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#28  June 15, 2021, 11:04:43 pm
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Released a suitably celebratory update for Kazuya. (v1.5)

The Constants have been put in a seperate cns, fixing the Win Quote issue.
On top of that, he has another intro and AI improvements.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#29  June 16, 2021, 07:13:41 am
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Released a suitably celebratory update for Kazuya. (v1.5)

The Constants have been put in a seperate cns, fixing the Win Quote issue.
On top of that, he has another intro and AI improvements.

Damn! Was waiting for this. Thanks RR.
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Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#30  June 16, 2021, 12:59:26 pm
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Released a suitably celebratory update for Kazuya. (v1.5)

The Constants have been put in a seperate cns, fixing the Win Quote issue.
On top of that, he has another intro and AI improvements.

Sweet!
I'll definitely check him out and give some feedback when I have time later this week.
"Such Heroic Nonsense!"

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#31  June 16, 2021, 01:40:55 pm
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Feedback:
-Mist Step/Crouch Dash command is somewhat restrictive.
-The hitspark and guard spark on standing HP and the last hit of Demon Slayer is slightly misaligned.
-Demon Slayer can also be performed with x, b, y.
-Lightning Uppercut can be unblockable even though Lightning Screw Uppercut is only supposed to be.
-It's possible to block Lightning Screw Uppercut depending on which frame makes contact with the opponent (Same applies to Lightning Uppercut).
-Lightning Uppercut and Lightning Screw Uppercut has a blue hitspark and a normal guard spark instead of purple hit and special guard ones.
-Slaughter Hook, Slaughter High Kick, Devastator, Twin Pistons and Dragon Uppercut has normal guard sparks instead of special guard ones.

That's all for now. The Lightning Uppercut and Lightning Screw Uppercut moves seems to be rather inconsistent for some reason.
I will still do detail and aesthetic feedback for the rest.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#32  June 16, 2021, 02:01:15 pm
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Thanks for the update, the base material was good, so it's nice to see the hardwork given to make him more polished.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#33  June 16, 2021, 03:50:16 pm
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Crouch Dash's restrictive command is mainly based on how it is in Tekken and SFxT respectively.

MAX Lightning Uppercut (If that's what you mean by Lighting Screw Uppercut) being unblockable is reserved for the held-down version that comes out after about a second. If you can elaborate on this I'll look into it. I gave the MAX version this unique ability to give it more of an edge like many other MAX Supers. I fixed the other stuff though.

Kazuya updated to v1.5.5.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#34  June 16, 2021, 04:05:07 pm
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Winquotes are still random.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#35  June 16, 2021, 04:11:38 pm
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Winquotes are still random.

Ok, did another update enabling these random winquotes. How's it like now? I'd disabled them back then in hopes of getting the specific quotes to appear. Elaborate and source the issue if it still persists.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#36  June 16, 2021, 05:07:40 pm
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All good now.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink
#37  June 17, 2021, 03:12:49 am
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Crouch Dash's restrictive command is mainly based on how it is in Tekken and SFxT respectively.

MAX Lightning Uppercut (If that's what you mean by Lighting Screw Uppercut) being unblockable is reserved for the held-down version that comes out after about a second. If you can elaborate on this I'll look into it. I gave the MAX version this unique ability to give it more of an edge like many other MAX Supers. I fixed the other stuff though.
Before the update, it was too restrictive to the point it won't register even after inputting the command. Now it's fixed and I can do it easily along with any follow up specials.

It was hard to tell whether I used MAX Lightning Uppercut or Lighting Screw Uppercut as both were unblockable at the time. I thought I used Lighting Screw Uppercut at first as I hold the k for half a second and spun once instead of twice. There's no need as I can tell which one I used for the level 2 now. That's fine, I like it as it's feels rewarding when the opponent doesn't interrupt his attack during that second and can fake them, thinking they could block it.

And a few more aesthetics I missed:
-The hitspark and guard spark on the standing MK stays on the same spot when it hits the opponent (It's not misaligned, just doesn't move if they are hit slightly farther away).
-Middle Kick doesn't have a strong kick swing sound.
-Dragon Uppercut is missing a normal jump sound effect like Hell Lancer when he leaps from the ground.
-Lightning Uppercut and Lighting Screw Uppercut could use a super jump sound effect when he leaps from the ground.

Other than those, that's pretty much it.
I will still do detail and aesthetic feedback for the rest.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#38  July 15, 2021, 07:21:22 pm
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Kazuya updated to v1.6.

- Added new voice samples for Demon God Fist and Dragon Uppercut.
- More CLSN adjustments, mainly for Guard anims.
- Demon Slayer's 3rd Hit now connects properly like in traditional Tekken but does less damage.
- Twin Fang Double Kick has more startup and is now a Mid.
- Demon's Wrath/Reign of Terror's first attack startup decreased.
- Smoother idle sprite transition for Double Face Kick.
- Demon God Fist damage increased.
- Changed commands for Middle Kick and Sweeping Low.
- Dragon Uppercut > Sweeping Low redone to behave like the Middle Kick.
- Twin Pistons recovery decreased allowing for easier juggles.
- Dragon Uppercut, Hell Lancer and Lightning Upper now have Jump FX.
- Lightning Uppercut uses a stronger Electric sound. Lightning Screw Uppercut combines it with the original.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#39  July 16, 2021, 03:02:57 pm
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Thanks for the update RR!
Nothing to report so far :thumbsup:
"Such Heroic Nonsense!"

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#40  July 16, 2021, 07:02:08 pm
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Thanks for the Kazuya update!