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Boot Camp Training (Adding Sprites to an sff) (Read 89406 times)

Started by JustNoPoint, April 10, 2014, 06:15:09 pm
Re: Boot Camp Training (Adding Sprites to an sff)
#41  April 26, 2014, 07:11:24 pm
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It's fine! You have a unique way to contribute that most users can't. That talent is what helped this project get off the ground because you can help make new features a reality. Now finish that focus attack *cracks whip

:D
Re: Boot Camp Training (Adding Sprites to an sff)
#42  January 11, 2015, 10:37:39 pm
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    • euan.a.carpenter@gmail.com
Am I too late for these trials? because I would love to learn and help out with this project
Re: Boot Camp Training (Adding Sprites to an sff)
#43  January 12, 2015, 01:15:40 am
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These trials are still open. If you or any others do them I'll be forced to be motivated and make a new one :p
Re: Boot Camp Training (Adding Sprites to an sff)
#44  January 12, 2015, 05:18:19 am
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    • euan.a.carpenter@gmail.com
great!  guess I'll be starting these trials!

(question, when I complete them,  do I post them in this thread?)

thanks a million!
Re: Boot Camp Training (Adding Sprites to an sff)
#45  January 12, 2015, 05:30:25 am
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Yes you do! Have fun!
Re: Boot Camp Training (Adding Sprites to an sff)
#46  January 12, 2015, 07:59:52 am
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    • Australia
    • euan.a.carpenter@gmail.com
Re: Boot Camp Training (Adding Sprites to an sff)
#47  January 12, 2015, 08:55:15 am
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    • euan.a.carpenter@gmail.com
Re: Boot Camp Training (Adding Sprites to an sff)
#48  January 12, 2015, 09:16:26 am
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    • euan.a.carpenter@gmail.com
Last Edit: January 12, 2015, 09:19:49 am by Euan.C
Re: Boot Camp Training (Adding Sprites to an sff)
#49  January 12, 2015, 11:02:11 am
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I'll be working today so I'll look at the files and make another one tomorrow :)
Re: Boot Camp Training (Adding Sprites to an sff)
#50  January 12, 2015, 12:15:35 pm
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    • Australia
    • euan.a.carpenter@gmail.com
Re: Boot Camp Training (Adding Sprites to an sff)
#51  January 16, 2015, 07:23:28 am
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Hey, I was currently doing trial #3, and when I tried to put the .pcx inside the .sff, this happened:

Any ideas on why the palette on the sprite is acting this way?
Hope to see more boot camp trials soon! :)