Hey Sakir,could you write down some stage documentation listing all the possibilities that aren't included in your actual stages? I want to support the engine by making some exclusive stages for it.
Yes i can write a small documentation of the current stage design in ShugenDo.Currently the stage concept is not 100% done but i will also explain some future aspects on it.I will post a initial documentation tomorrow.Btw what kind of stage do you want to make ?Currently i can offer 32Bit image support via png files.But i also want to introduce stage sound objects.And thanks for your support in this
SakirSoft said, April 18, 2009, 03:41:11 pmYes i can write a small documentation of the current stage design in ShugenDo.Currently the stage concept is not 100% done but i will also explain some future aspects on it.I will post a initial documentation tomorrow.That'd be nice.QuoteBtw what kind of stage do you want to make ?Currently i can offer 32Bit image support via png files.But i also want to introduce stage sound objects.Well, something unique and exclusive for Shugendo engine. Maybe some original training room (better than the one made by elecbyte), but I want to know how far I can go there. Let's go wild with it.PNG support sounds hot. Can't wait to see that quality in your engine.QuoteAnd thanks for your support in this I would support you even more but I wan't clear requests. I use my creativity only when making graphics, not when I think about what next I want to design.Catch me on MSN sometime if you want some more graphical help.
I'm really not sure if there's someone who suggest this, but, I think it will be great to if the engine had the possibility to put shades in the elements of stages. To get this effect I had to edit the shades from a stage I'm working on in Mugen, but the result is too limited. Sorry my bad english.See ya!