Very nice conversion, as usual. Some little nitpicks :- The small portrait doesn't share the palette. - Super jump FX doesn't seem aligned with the floor (see green lines).- Super jump FX is cropped. I think some people use uncropped MVC FX, you may want to check LegendaryXM's Tron Bonne (I think, not sure).- On stages where the screenleft/screenright parameter is not +/-15 (e.g. SF3.3 Gill stage by DarkSaviour, using +/-28, being accurate to the game), you can see the wall bounce FX is not aligned properly. Some code tweaking to take this into account would be nice.- If Psycho Explosion is performed with P2 in one corner and M.Bison in the other corner (i.e. both players on the opposite side of the screen), then M.Bison will shake left and right also.
Thank you for your work mouser In the future, did you consider to make Street Fighter Zero characters ?
All MVC chars are updated.Some bugs are fixed.Other update:Ken -Added a new LV3 super move ”Kuzuryuu Reppa".Guile -Added a new LV3 super move "Crossfire Blitz".Bison -Added a new supecial move "Psycho Crusher Attack".Dan -Added a new LV3 super move "Chohatsu Sinwa". -Added EX mode,when choose P7-P12 color.Download:http://www.mediafire.com/folder/129dbmqh3h66y/releaseCybaster said, June 05, 2013, 12:29:59 pm- The small portrait doesn't share the palette. If someone send me a good portrait,I will replace.Because I can't draw well.Quote- Super jump FX doesn't seem aligned with the floor (see green lines).- Super jump FX is cropped. I think some people use uncropped MVC FX, you may want to check LegendaryXM's Tron Bonne (I think, not sure).- On stages where the screenleft/screenright parameter is not +/-15 (e.g. SF3.3 Gill stage by DarkSaviour, using +/-28, being accurate to the game), you can see the wall bounce FX is not aligned properly. Some code tweaking to take this into account would be nice.Fixed.Quote- If Psycho Explosion is performed with P2 in one corner and M.Bison in the other corner (i.e. both players on the opposite side of the screen), then M.Bison will shake left and right also.It is not a glitch.[SX] said, June 07, 2013, 07:09:43 pmThank you for your work mouser In the future, did you consider to make Street Fighter Zero characters ?I don't have any plans now.
The Big Wang Theory said, June 09, 2013, 06:41:02 amI thought mvc dictator used s.hp for launcher and not c.hp?It is used c.hp in MVC2.
mouser said, June 08, 2013, 09:50:25 amCybaster said, June 05, 2013, 12:29:59 pm- The small portrait doesn't share the palette. If someone send me a good portrait,I will replace.Because I can't draw well.This looks like a job for @Buen Aldo:
[shameless plug]I did a small portrait for Ryu.You can find it here: http://mugenguild.com/forum/topics/jdms-small-portraits-ryu-mouser-148655.msg1777522.html#new[/shameless plug]
Why not just give Psycho Crusher its traditional input? Or am I missing something here? Also, that Bison Warp is trippy. :3-I think you mixed up Knee Press Nightmare and Psycho Crusher (super) in the readme. Psycho Crusher can be used in the air but Knee Press Nightmare can't.
^ Psycho Crusher is a super in the VS series so they gave it the traditional Quarter circle forward + 2 punches command.
I'm talking about the not-a-super version he got in the latest update. It's a HCB+K which feels kinda weird.