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Avengers: United Battle Force (Read 420353 times)

Started by O Ilusionista, May 14, 2013, 05:02:48 pm
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Re: Avengers: United Battle Force
#241  July 28, 2019, 11:13:55 pm
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Quick video to show a concept I've been working on: a virtual scenario. At first, transitions were made with new images, which greatly increased the weight of the scenery (and the game).

But now it's using OpenBOR's amazing raster effects, so all transitions are done via code :)
Probably the order of the phases will be random in the final product.

I took the opportunity to show Hercules' new chain throw - which is executed with a command after the previous throw.
Re: Avengers: United Battle Force
#242  July 28, 2019, 11:16:35 pm
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Hmmm... I'd play that.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Avengers: United Battle Force
#243  September 02, 2019, 02:55:56 pm
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Showing Nightcrawler's new "Swashbuckler" mode.


What changes in this mode?
- Combo finishers are now made with the sword (and sharp attacks deal more damage to certain enemies)

- Different back throw deals more damage

- Two new specials
• D, F + A Dash Slash (can be chained with D, F + A again for a second slash or with D, U + A for an aerial attack or even a third slash)
• D,U+A Teleport Slash

- Specials spend more MP than the normal mode

- New hyper - En Store. Faster than normal hyper but with shorter range

And we can also see the new helper - Moondragon.

I hope you guys like and feedbacks are always welcome :)
Re: Avengers: United Battle Force
#244  September 02, 2019, 10:20:27 pm
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My blue boy looks incredible! Can't wait to play as him! So far, how many new chars is the new version going to have? And who? I can't remember rn

Re: Avengers: United Battle Force
#245  September 02, 2019, 10:27:55 pm
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My blue boy looks incredible! Can't wait to play as him! So far, how many new chars is the new version going to have? And who? I can't remember rn

Thanks buddy.

The last version had 18 playable characters in total. The next version will have something close to 30.
Not all names I can revail right now, but some new names are Iron Fist, Hercules, Nightcrawler, Colossus, Sabra and others
Re: Avengers: United Battle Force
#246  September 02, 2019, 10:31:04 pm
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Oh awesome, I remember a bit of the Colossus video some time ago, he looked great as well.
Keep it up, man, it's looking fantastic

Re: Avengers: United Battle Force
#247  December 10, 2019, 04:16:30 pm
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Thanks!

Part 3 of our co-op online play with Davpreec, now in the Boss Rush mode  with one of the people's favorite characters: Deadpool, which received some updates, like now he can make combos better.

Maybe I will add a throw for him,  I don't know.

Re: Avengers: United Battle Force
#248  June 23, 2020, 04:28:39 pm
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New stage & bosses - Ahab & Mega Sentinel.


Due to the high volume of work in real life and some health problems, I had to slow down the work on this game. But I finally got the time to make a video.

This is one of the new phases of the sentinel chapter which, despite being short, is full of challenges and has high difficulty, depending on who is playing.

Some things are still unfinished (animations are missing in the scene, you need to regulate the difficulty of the smaller sentinels, etc.) but I like the result.

Ahab & Mega Sentinel function as 2 bosses on the level and both need to be defeated to finish it. Mega Sentinel has different attacks depending on how much health it has and shows damage to the face if it has little health.

I hope you like the result, because I liked it a lot :)
Thanks Jhfer for helping me with the small sentinels and Zvitor for the base stage.
Re: Avengers: United Battle Force
#249  June 26, 2020, 12:08:50 am
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That last Mega Sentinel fight was pretty cool, mang :sugoi:
Keep up the good work, hopefully you're in better health these days
Re: Avengers: United Battle Force
#250  June 26, 2020, 02:37:17 am
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That last Mega Sentinel fight was pretty cool, mang :sugoi:
Keep up the good work, hopefully you're in better health these days

@walt Thanks buddy! My health isn't that good but I am slowly recovering.

A quick preview of how the Sentinel moves (sorry for the movie quality, I am testing new tools)


Explaining how the boss works:
It has two forms, which is changed as it runs low on energy (showing damage to the face)

First form
- Attacks only on the sides, at a specific distance
- Safe points: under the head and long distance
- Can switch to dodge randomly instead of attacking

Second way
- Attacks only on the sides, at a specific distance (but must attack below it too)
- Safe spots: long distance
- Can dodge randomly while standing
- Can randomly change the attack to a more powerful attack, which causes hitting in 3 areas
Re: Avengers: United Battle Force
#251  July 05, 2020, 12:44:11 am
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Time for some short updates:


- Thor (shown in Ragnarok mode) now can run and run attack like all other chars. His old dodge will still be available

- The sky has a new parallax effect (Thanks Damon Caskey for the trick). Also, the sky and the buildings are now separated layers.

- Almost all basic enemies are now bound to the screen so they wont get off, which makes the game quicker.

- Now the Hyper Move/Avengers power is done by pressing Down, Up , Special. Its way easier to perform :)
Re: Avengers: United Battle Force
#252  August 01, 2020, 05:28:15 am
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Hawkeye Updates - Avengers United Battle Force. Here we have a lot of updates to show :)


Gameplay nicely done by  @Psykai - he nailed how to play with Hawkeye :)
Re: Avengers: United Battle Force
#253  October 13, 2020, 01:54:29 am
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I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character



Re: Avengers: United Battle Force
#254  October 14, 2020, 06:36:56 am
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that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Re: Avengers: United Battle Force
#255  October 14, 2020, 02:50:38 pm
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that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Thanks buddy. Yes, it can be played with a gamepad - I play with my kids using a gamepad. Just the first player will be controlable by both keyboard and joystick if you try to configure it.

its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result
Re: Avengers: United Battle Force
#256  October 23, 2020, 11:23:42 pm
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Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad

Re: Avengers: United Battle Force
#257  November 13, 2020, 03:14:09 pm
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Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad

Hum, I know that some builds can have some issues with gamepads, but last time I tested with a PS4 pad, it was okay.

Added some speed effects on Quicksilver's legs for the underwater stage. Notice the shadow effect when you pass in front of a rock - everything gets darken :)


And I was planning to give the same submarine to all characters but, to speed up the process, some players will use the same vehicle they use on the flying stage, with some modifications.


Btw way, I really liked the result of this underwater stage. There are a lot of layers, light effects and even a water displacement efffect :)
Re: Avengers: United Battle Force
#258  December 01, 2020, 01:55:59 pm
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Here is a fast and furious preview of the Tigra update, run by Psykai  our official beta tester. He really is a beast with Tigra, performing combos that I didn't even know I could do :)

Tigra needed some adjustments, so several things were changed:
- Combo enders are different.
- New riseattack, much more useful than the previous one.
- New grab special (thanks Zvitor for the cut effect sprites)
- Your grabback now hits enemies around (I had forgotten to set this up)
- New grabdown, useful for controlling crowds.
- Normal attacks have a little more range
- Down, Up attack freespecial now has a wider range, including on the ground.
- You can see which mode you are selecting on the selection screen
- Now the name of the characters is spoken when you select them and not when they enter the game.
- One of the Hellcat mode specials now has less pause when it hits, making it less vulnerable.

The video is a combination of 3 videos - two in Tigra mode and one in Hellcat mode on the boss side. Just see what wonderful combos Psykai can do!

Re: Avengers: United Battle Force
#259  December 05, 2020, 11:36:57 pm
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Another killer gameplay made by Psykai, now with Iron Man in Mark I mode - this mode has a specific Avenger Power, which has less frontal range, but more lateral range.
In the right hands, it's a combo machine.

Re: Avengers: United Battle Force
#260  January 25, 2021, 12:52:46 pm
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Finally, it's time to show this: New Character reveal trailer
A fan favorite joins the game - who can he/she/it be?


Amazing gameplay videos by Psykai :)