YesNoOk
avatar

IKEMEN Disscussion Thread (Read 660570 times)

Started by 2Dee4ever, July 01, 2015, 09:10:17 pm
Share this topic:
Re: IKEMEN Disscussion Thread
#101  January 13, 2016, 01:05:51 am
  • *****
    • USA
Progress on 3v3 & 4v4, but guess whaaaa.. Only on add004. XD Yes!
Re: IKEMEN Disscussion Thread
#102  January 13, 2016, 12:05:08 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Progress on 3v3 & 4v4, but guess whaaaa.. Only on add004. XD Yes!
[youtube]https://www.youtube.com/watch?v=E1oflfe2hsU[/youtube]

The lag is top tier. It's a step forward though (I guess).
Re: IKEMEN Disscussion Thread
#103  January 13, 2016, 01:01:03 pm
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
I thought the lag and the potato quality were due to the recording, no?
Lasagna
Re: IKEMEN Disscussion Thread
#104  January 13, 2016, 10:31:04 pm
  • *****
    • USA
Possibly his pc & yes
Last Edit: January 13, 2016, 10:45:18 pm by Rei
Re: IKEMEN Disscussion Thread
#105  January 14, 2016, 07:33:43 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Oh man, this is soooo hype!
Lasagna
Re: IKEMEN Disscussion Thread
#106  January 20, 2016, 01:43:10 am
  • *****
    • USA
https://www.facebook.com/CapVsSnkU/?ref=aymt_homepage_panel
Attention! For CVS-U

Now recruiting people to be on the actual team! PM & let me know what you can help with. Concept ideas(stage etc),music, Design for the fb page, Logo for the game, whatever your artistic mind can come up with.

Things are slowly beginning to pick up so it's about time we get serious with this. Most of which has been done behind the scenes, but now kicking it into overdrive. This won't be a long 5 year wait. I'm actually trying to get stuff done sooner than later while the iron is hot, that being the case.. If you can contribute, you are free to join, but if you already have things going on I don't suggest you even offer your services.

So far we have 3 character coders & one adviser/Sp designer who is kinda unofficial unless he says otherwise lol
I really want to make this a thing ya'll so if we can put our differences aside & stay true to our love for the series we shall prosper.

Also... Mugen version confirmed. Within the Mugen version will be the ikemen variant, akin to an online expansion. The characters of course will be identical so you'll only have to swap between them. The ikemen version however will be the only version with the old school stages etc, while I plan to have some new ones made specifically for the mugen version. We'll be able to have our Arcade mode, story mode etc. We all win.
That's what I'm going with for right now. Open to ideas. I'd like to here some input from those whom actually plan to contribute. Hopefully these will get some of you lurkers attention.

Also here is my Skype "Deangelo2009" if you'd like to reach me to again discuss anything.
Re: IKEMEN Disscussion Thread
#107  January 20, 2016, 08:04:56 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Shit just got real huh?! sad that the only thing this hue pleb right here can do is wish you the best luck. :D
Lasagna
Re: IKEMEN Disscussion Thread
#108  January 20, 2016, 06:19:58 pm
  • ****
    • djjosehisterico@gmail.com
I see in the author´s page some new updates of the engine and now supports openGL 2.0 for .png images I supose, but when I descompress the file the antivirus delete the .exe file like a trojan. I close the antivirus but when I start the engine this board appears, any idea that what´s happen? Thank you very much!
Re: IKEMEN Disscussion Thread
#109  January 20, 2016, 09:40:17 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
What was your anti-virus program? It might have tampered with the .exe (and I can't read Japanese, since errors usually say the root of the problem). If anything, try re-downloading or just re-extract IKEMEN if you still have the download.
Re: IKEMEN Disscussion Thread
#110  January 24, 2016, 07:51:28 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Somebody knows how to make 3x3/4x4 tag add004 work with ikemen?
Lasagna
Re: IKEMEN Disscussion Thread
#111  January 24, 2016, 02:13:55 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Somebody knows how to make 3x3/4x4 tag add004 work with ikemen?

Well, you can allow 3/4 ikemen if you fiddle the area in the main.lua which allows you to mess with the amount of chars in simul, and add controls for players 3-8. All of which is possible and super easy, but I never used add004, so that part idk. Bit that's (what I believe) is the idea.
Re: IKEMEN Disscussion Thread
#112  January 30, 2016, 05:27:48 pm
  • avatar
  • ***
hey yo Rei that 3v3 and 4v4 looks amazing! us there a patch for it? Will it work in mugen? and is there A tut on it?..........also is there a way of using it without the additional strikers
Re: IKEMEN Disscussion Thread
#113  February 04, 2016, 06:26:24 am
  • *****
    • USA
For anyone that has ever tried my game & experienced lag. I just finally switched over to the newest rev & can confirm opengl is now supported.(Thanks to HW) for confirming this.
So for anyone else using IKEMEN let it be known. Currently testing for other things as well.

Also most of the issues that plagued the early version seem to be long gone.
Re: IKEMEN Disscussion Thread
#114  February 04, 2016, 12:23:13 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
That's cool. I'll mess with it when I can.
Re: IKEMEN Disscussion Thread
#115  February 04, 2016, 12:29:16 pm
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
OpenGL didn't work on my notebook, just got a black screen :(
Lasagna
Re: IKEMEN Disscussion Thread
#116  February 09, 2016, 12:35:13 am
  • **
    • France
I can not read opengl, my pc is not terrible...^^

I opened a topic saint seiya ultimate cosmo, if the moderator can delete it because I do not want to pollute the forum.

I have a simple question for novice ikemen
Do I like Mugen delete modes???it's possible,if yes, how?

watchMode = createTextImg (jgFnt, 0, 1, 'Watch Mode', 100, 80)
p1VsComTxt = createTextImg (jgFnt, 0, 1, '1P vs. Com', 100, 100) ------------------->I would like to remove this mode
p1VsP2 = createTextImg
netplay = createTextImg
portChange = createTextImg
comVsP1 = createTextImg ------------------->I would like to remove this mode
replay = createTextImg
autoRandomTest = createTextImg



Re: IKEMEN Disscussion Thread
#117  February 09, 2016, 02:21:38 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
I can not read opengl, my pc is not terrible...^^

I opened a topic saint seiya ultimate cosmo, if the moderator can delete it because I do not want to pollute the forum.

I have a simple question for novice ikemen
Do I like Mugen delete modes???it's possible,if yes, how?

watchMode = createTextImg (jgFnt, 0, 1, 'Watch Mode', 100, 80)
p1VsComTxt = createTextImg (jgFnt, 0, 1, '1P vs. Com', 100, 100) ------------------->I would like to remove this mode
p1VsP2 = createTextImg
netplay = createTextImg
portChange = createTextImg
comVsP1 = createTextImg ------------------->I would like to remove this mode
replay = createTextImg
autoRandomTest = createTextImg






simply remove this section:

      textImgDraw(comVsP1)

But be careful, since you might have to replace certain gamemodes,. Best way to do this is by not having them accessible and then deleting them. To do this, just make the cursor so that when it reaches the SPECIFIC gamemode limit, not to go past it. Example:

        gameMode = 8
      elseif gameMode > 8 then
        gameMode = 1

Change it to:

        gameMode = 5
      elseif gameMode > 5 then
        gameMode = 0

So that the cursor cannot select the game modes below the replay mode. Once you do that, you can do the whole deleting "textimdDraw" thing... In addition, you might have to edit one of the gamemodes to use the replay function (simply copy the replay part to another gamemode say "gameMode5", so you don't mess up/delete the replay mode as well)(if needed).

Also, if you want, I can simply lock your previous topic (since I'm not sure where I can "delete" an entire topic...)

hope this helps... (explaining this in text is kinda hard, especially for people new to the engine... A video or something would be a much better way of explaining it, but hope this helps you anyways...)
Last Edit: February 09, 2016, 02:26:01 am by TheFclass97
Re: IKEMEN Disscussion Thread
#118  February 09, 2016, 02:49:28 am
  • **
    • France
I know what you do takes time to help people.
I try to familiarize me searching by myself the lines of code, to avoid too much bother if you work on other projects.

Thank you, if I ask questions I understand that you do not always have time for it answers.No problem.

I would try to create a tutorial in French on my side, my I work a lot on my game and many things to manage ...

I will follow your advice, what interests me "only" mode is the launch (netplay) for the community of Saint Seiya is happy to finally play between members. ^^

sorry for my english.^^
Re: IKEMEN Disscussion Thread
#119  February 15, 2016, 03:18:53 pm
  • ***
  • Cowboys just didn't get Motown
    • USA
How would I get Ikeman to run smooth?
Re: IKEMEN Disscussion Thread
#120  February 15, 2016, 04:22:50 pm
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Closing background aplications?
Lasagna