YesNoOk
avatar

mh777's Character Development - Current: NES Billy Lee. (Read 13138 times)

Started by mh777, July 18, 2013, 10:04:12 pm
Re: mh777's Character Development - Current: NES Billy Lee.
#21  June 11, 2014, 12:26:45 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
Edited Alex's edit a bit more (and added 1 frame so it's now 5 frames):
Re: mh777's Character Development - Current: NES Billy Lee.
#22  June 12, 2014, 11:15:36 pm
  • ***
  • I'm not a player, I guard-crush a lot.
    • USA
    • mugenorama.smeenet.org/index.html
Re: mh777's Character Development - Current: NES Billy Lee.
#23  June 22, 2014, 12:15:44 am
  • ***
  • I'm not a player, I guard-crush a lot.
    • USA
    • mugenorama.smeenet.org/index.html


New crouch sprite WIP.  Nowhere close to being satisfied with it (I think it's the foreshortening on Billy's left/viewer's right arm), but at the least, it's a good start? (I hope.)  Edit: Made some tweaks to the crouch and posted it for comparison's sake.

Next on the list: both standing and crouching turning sprites, as well as a proper walking anim to go along with the new stance.  I'll be looking at Double Dragon Neon for walking references since I think that game's walking animation goes well with the new stance.
Last Edit: June 22, 2014, 10:03:24 pm by mh777
Re: mh777's Character Development - Current: NES Billy Lee.
#24  June 23, 2014, 05:49:16 am
  • ***
  • Nori
    • somecomputersomewhere@yahoo.com
This looks sick.  Nice edit.
Re: mh777's Character Development - Current: NES Billy Lee.
#25  June 23, 2014, 01:01:44 pm
  • ******
You could use both for crouching (stand to crouch, crouch pose).